Commando Archive

Thread: Do commandos suck now?

Demetrie
Wed Feb 18, 2004 8:44 pm
#1

After reading the posts it seems like the commandos got screwed. I am thinking about going commando(underwear on) because carbinier aint cutting it for me, is it work trying to get unarmed 4 for this prof?
Raanan
Wed Feb 18, 2004 9:04 pm
#2

Commandos got hit with the nerf bat but we already sucked in pvp so it doesn't matter. Pve I do almost as well as I did before hand, just have to pay more attention to what I'm shooting at.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Halmet
Wed Feb 18, 2004 9:07 pm
#3

lets just say that with heat resists working now, and all the other new things that counter heat, and the fact that our other weapons are pretty much useless right now, and our only usefull special no longer stacks,we pretty much got whacked in half as far as "working" goes.



Master Commando
Naritus

Nothing to see here. Move along citizen.
Aalamyen
Wed Feb 18, 2004 10:08 pm
#4






Raanan wrote:
Commandos got hit with the nerf bat but we already sucked in pvp so it doesn't matter. Pve I do almost as well as I did before hand, just have to pay more attention to what I'm shooting at.






dude what planet are you from? Commandos OWNED in pvp, you could run down a hill and hit the flame cone 2 button and watch the rebels char. I am happy the heat resists are working properly now, its the way the game is meant to be. Now they need to work on making HAR work and the other weapons more fun. BUT I am not complaining, there are other professions that are in a LOT of need right now as far as working/fun goes. You can have a good time, do well in pvp and pve with commandos now. What bothers me are the people who went commando just to torch everyone once they got fixed- those are the people who whine about getting nerfed.



albino wookies > devs
Lifylos
Wed Feb 18, 2004 10:20 pm
#5






Aalamyen wrote:





Raanan wrote:
Commandos got hit with the nerf bat but we already sucked in pvp so it doesn't matter. Pve I do almost as well as I did before hand, just have to pay more attention to what I'm shooting at.






dude what planet are you from? Commandos OWNED in pvp, you could run down a hill and hit the flame cone 2 button and watch the rebels char. I am happy the heat resists are working properly now, its the way the game is meant to be. Now they need to work on making HAR work and the other weapons more fun. BUT I am not complaining, there are other professions that are in a LOT of need right now as far as working/fun goes. You can have a good time, do well in pvp and pve with commandos now. What bothers me are the people who went commando just to torch everyone once they got fixed- those are the people who whine about getting nerfed.





Yes in that wonderful world of yours where no one wore armor, no one was buffed, and noe on had mitigation, or defenses,and everyone just stood around right next to each other, and let you blast them, and didnt fight back.......Can I play where you play?



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
ArkanIrami
Wed Feb 18, 2004 11:20 pm
#6

yeah its sure fun being beaten by a novice pistoleer that runs around a lot...wahoo!!



Arkan Irami, Retired MSF Co-Leader
OnlyMaestro
Wed Feb 18, 2004 11:36 pm
#7

I'm a Master Gunfighter, and against anyone with armor or ANY kind of buffs, my 1 second fanshot bounces of them.


I think we all know...Stacked Defenses win the day. Stupid huh? Commando's do damage, to air now.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Raptor2k1
Thu Feb 19, 2004 12:11 am
#8

That's where the MC/MP comes in. With fanshot and the LP combined, we form CAPTAIN LAGOUT! Guaranteed to lag any opponent and/or make them crash.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Raanan
Thu Feb 19, 2004 12:18 am
#9

hehehe, that's kinda why I want to hurry up and finish up the dirty fighting line... can't wait to lag everybody out with my lp!




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Logitition
Thu Feb 19, 2004 8:06 am
#10

Jesus, do u guys actually try to learn your prof. or do u find one spam attack and leave it at that? HDT's with the defence stack are hard to hit but it can be done... get your smithy to make u a little more accurate torch... then when u are against that guy on the run... AIM your torch... U have a master marksman for chrissakes, USE IT. if u are using a pistol do the same... I personally use a rifle, have Rifle4004 and TKA 4003 in my temp JUST to compliment my master commando skills... with the rifle I AIM dizzy on the HDT's... that and stun will drop a targets defences by 50%, and then u can just fire away and hit them alot easier..


If u are trying to compete in an HDT's realm u better have TKA... or u are going to get KD+Dizzied... I can withstand enough punishment in my compo that those HDT's have a hard time killing me even while I am down flopping like a fish. A well timed pixie and I can usually get back up from it before they can kill me. If I am buffed they will be hard pressed to even touch me.


U see, the thing is... the more a template has stacked in defences the less he will be able to do in damage and accuracy. The guys that are really hard to hit, punch like little girls.. it may take me a couple more attacks to hit him (cause I ALWAYS use AIM and I use a laser rifle that has +99@60m which makes my +0 attack range 24m, or a FT that is +33@0m), but when I do I hurt them.






g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
Nighthelm
Thu Feb 19, 2004 10:11 am
#11






Logitition wrote:

Jesus, do u guys actually try to learn your prof. or do u find one spam attack and leave it at that? HDT's with the defence stack are hard to hit but it can be done... get your smithy to make u a little more accurate torch... then when u are against that guy on the run... AIM your torch... U have a master marksman for chrissakes, USE IT. if u are using a pistol do the same... I personally use a rifle, have Rifle4004 and TKA 4003 in my temp JUST to compliment my master commando skills... with the rifle I AIM dizzy on the HDT's... that and stun will drop a targets defences by 50%, and then u can just fire away and hit them alot easier..


If u are trying to compete in an HDT's realm u better have TKA... or u are going to get KD+Dizzied... I can withstand enough punishment in my compo that those HDT's have a hard time killing me even while I am down flopping like a fish. A well timed pixie and I can usually get back up from it before they can kill me. If I am buffed they will be hard pressed to even touch me.


U see, the thing is... the more a template has stacked in defences the less he will be able to do in damage and accuracy. The guys that are really hard to hit, punch like little girls.. it may take me a couple more attacks to hit him (cause I ALWAYS use AIM and I use a laser rifle that has +99@60m which makes my +0 attack range 24m, or a FT that is +33@0m), but when I do I hurt them.









Or you could just drop commando, pick up the remainder of tka and rifleman, and be about 30 times more effective in combat. I suppose I need to play on Kauri, because on chilastra, we all have armor that has 80% heat resists, thus when we do hit, we do NOT hurt them. Why use the flame thrower at all in your above scenario? Furthermore, accuracy problems aside, the big problem is that a commando has no real way of doing damage to an armored pvp player. Post patch, I never got a kill using commando skills and the best damage I got on a kd player using flamecone2 was 410 (got a few kills using my pistoleer/smuggler skills though). I've since dropped 3/4 of commando (keeping the heavy weapons, they suck ass but they're fun) and picked up some tka. Last night as a 0131 tka, I was dropping buffed and armored master carbineers and riflemen like flies. Again I ask, why be a commando at all?



Jered Nighthelm of the Keepers of a New Hope
Logitition
Thu Feb 19, 2004 10:33 am
#12

Well I mainly rely on my Heavy weapons but without master don't even bother keeping that line cause u will be at a major disadvantage. the accuracy at master is 100 and spd 60 on RL's, PB's +60 acc and 70spd... without the master the rockets are in efficient. I may be jaded because I use alot of range in my everyday pursuit of pvp... I made 900 fps in 2 days of pvp. Rockets when used right will 1 hit incap alot of people. Even a guy in 80% compo will be knocked to an inch of his life with the AP3. I use the FT only for close situations, and then I keep a 2.6 spd one at that and slam alot of cone2's out.... with the DOT changed it is a good deal to slam them with as many of them as u can on the run...Because the front end load on a 438-850 ft will be about 500-700 each hit on a target wearing 80% heat resist compo.


My template is actually geared for the heavy weapons... the rifle 4004 is really just for the accuracy at range and the ability to make use of sniper shot... when they go down at 60m with a rocket, I am not going to stand up and run to get my DB... I will just snipe from where I am. The TKA 4003 is for just a little defence and the med line... next to Nov medic is is the biggest bang per pt... and in the big battles as artillery u need something to remove the disease and poision.


I stand heavily in pvp.... the FT may be slower than a pistol but when i attack it is low ham and I can paint areas... with the mark master I have a +30 to aim with it . I actually chose the rifle I have for accuracy to stack on my marksman... I need all I can get to hit those HDT's... but I DO hit them. I will not be the best choice for the front line... but if they get close I can hurt them well enough.





g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
DurendalofTempest
Thu Feb 19, 2004 11:41 am
#13

Yes the DOT nerf sucks, but the incresed damge done with specials is amazing. One of the better combos now is to use a KD shot such as lowblow or the tkaones (you cna master either tka or smuggler with our left over skill points)and then Flame Single 2. If (big if untill they remove stacked d in regard to pvp) you hit you can take down most things in 1 or 2 shots. Also the heavy weapons tree is a very under utilized tool, with a hpbcI was outkilling two tkms in the force crystal caves, too bad most weapon smiths consider heavy weapons a waste of resources and do not make them in any practical quantities. As for the other two trees, they are mostly a waste of skill points except that you have to get them for master.
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