Commando Archive
Thread: acid rifles why do they suck
Page 1 of 1
NervousMedic
Thu Feb 19, 2004 2:57 pm
#1
hullo a curious master CM here. i was wondering if acid rifles got bonuses from rifle man like launcher pistol gets from pistoleer. if it did that would be great cause i wish everything could be balanced but that will never happen.
My commando friend never uses acid rifles so we have to watch out for what missions we get cause he cant kill borvos, 100% heat resist.
who am I to talk about balance i need to be nerfed
but think about it all a if it did receive bonuses it would be hell of alot faster cause of crazy rifle man speed ( 9 sec T21 with speed mod can be maxed!!!) so this would make up for the DoT and other stuff.
the reason why i wrote this is to learn so dont think im a dumass for posting this
thanks ;@}
My commando friend never uses acid rifles so we have to watch out for what missions we get cause he cant kill borvos, 100% heat resist.
who am I to talk about balance i need to be nerfed
but think about it all a if it did receive bonuses it would be hell of alot faster cause of crazy rifle man speed ( 9 sec T21 with speed mod can be maxed!!!) so this would make up for the DoT and other stuff.
the reason why i wrote this is to learn so dont think im a dumass for posting this
thanks ;@}
garvin
Thu Feb 19, 2004 3:01 pm
#2
1) HAR does not get any bonuses that I know of from the Rifleman Profession (or from Marksman for that matter).
2) The mods we do get in the Acid Tree don't appear to stack properly.
3) The HAR shares the same 16m range restriction and timer delay on it's specials as our Flame Thrower, but has no DoT.
4) The HAR is just a weaker version of the Flame Thrower.
With heat resists now working in the game we have a bit more reason to use the HAR, but due to it's unnecessary restrictions and broken mods it is still a fairly useless weapon (at tree for that matter)...
I hope this helps...
Page 1 of 1