Commando Archive

Thread: For the Love Of God we are Getting SCREWED AGAIN!!!!

garvin
Thu Feb 19, 2004 6:30 pm
#1


TH just posted this for upcoming Patch 7 changes...regarding some of the New Combat changes coming...you know...the changes that TH said would make things better for us...


Defense / To-Hit Fixes:


  • Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=25216#M25216


Sothey arebasically screwing over Commando's again since we have to use our RANGED Weapons at MELEE Range to use ANY AND ALL of our specials...You promised us this would not happen to us again!!!!


We will be right back to have a 2.5 Melee damage multiplier pretty much back on us all over again!!!


This is ABSOLUTELY ridiculous...Do they just ignore their past mistakes...are we completely invisible...


Hey TH...just remember to flush when you're finished...don't just leave us floating...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Thu Feb 19, 2004 6:33 pm
#2

Oh and this too:


Flame DoT removal items: Flamethrowers have the ability to inflict fire DoT’s and currently, the only way to remove that DoT in PvP is to submerse a player avatar in a static body of water. The challenge is that Tatooine has only 1 very small body of water and on the swamp planet of Rori, it is possible for a player to have to run for more than 20 minutes to the nearest body of water. To give players a fair chance against this, Doctor’s can now craft Fire Blankets. Fire Blankets will give Doctors the ability to extinguish flame with a /extinguishflame command that will enable the use of the fire blanket. To balance out the Fire Blanket, using the blanket drains the “mind” of the doctor.


Although this isn't as bad...since their is a profession requirement...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Hellshot
Thu Feb 19, 2004 6:42 pm
#3

Yeah, I am pretty pissed at the moment. I think I am going to really re-evaluate my waiting to cancel before another mmorpg comes out. I would say more, but since I have nothing nice to say, I am just going to stop here.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Hellshot
Thu Feb 19, 2004 6:46 pm
#4

TH just posted this, so the TC commando guild will get its first real test


The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....





Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
tacwraith
Thu Feb 19, 2004 6:51 pm
#5

as with everything SOE, ill believe it when I see it. So far, nothing has ever given SOE, especially TH, any credibility.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Raptor2k1
Thu Feb 19, 2004 6:54 pm
#6

I thought they were putting a to-hit bonus in on ranged weapons anways, and wasn't that supposed to be in publish 5? Anyways, this won't be as bad as the 2.5x modifier, as even if the NPC connects every single time they're still only doing normal amounts of damage.


On another note, finally they're fixing the HAR - they just better do more than leave it as the FT lite.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


shutout
Thu Feb 19, 2004 7:01 pm
#7


why haven't they gotten rid of the HAR already? no one uses it. no one will use it when its fixed if it still uses the same specials and is weaker than the flamerthrower. they gave swordsmen the scythe, they even gave chefs special chef's hats and aprons. yet, they don't give us something that we can use. the E-WEB was in beta, bring that back. we've been petitioning for that for a while. maybe we need to bring some more noise before they finally give us something useful.


oh yeah, also forgot to add that they're nerfing warcry as well. instead of working as it does now, its going to stop enemies from attacking unless they're attacked back. what this means is that if we use warcry, we can heal up, attack another enemy, or run while the enemy that is warcry'd won't be able to attack for 10-20 seconds. but, once you initiate combat with the enemy again, it will be able to attack you once again. this hurts the tanking ability of many melee classes, and also limits us to inflict some damage unhindered for a short period of time.

Message Edited by shutout on 02-19-2004 06:03 PM



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
garvin
Thu Feb 19, 2004 7:31 pm
#8

I thought they were putting a to-hit bonus in on ranged weapons anways, and wasn't that supposed to be in publish 5? Anyways, this won't be as bad as the 2.5x modifier, as even if the NPC connects every single time they're still only doing normal amounts of damage.


But think about it...The to-hit bonus ONLY effects ONE PROFESSION...COMMANDOS!!!


All other ranged professions will just keep kiting Melee Opponents so it doesn't matter what bonus they have on ranged opponents...We on the other hand HAVE TO use our specials in MELEE range...and isn't it funny that we Commandos have less Melee defenses then any elite ranged profession (and we are a hybrid ranged profession)...


So this to-hit bonus is targeted directly at us...whether the dev's realize that or not...And any bonus added on to the heat resists, dot reductions, etc just makes it all that much more worse for us...


At this point I don't want them to fix anything in the Commando forum...we are WAY to screwed up for any fix at this point...they need to REVAMP our whole profession from the ground up....



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

RankorCity
Thu Feb 19, 2004 10:18 pm
#9

/speechless



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Aalamyen
Thu Feb 19, 2004 10:26 pm
#10






RankorCity wrote:

/speechless






/agree



albino wookies > devs
Halmet
Thu Feb 19, 2004 10:27 pm
#11






Aalamyen wrote:





RankorCity wrote:

/speechless






/agree






/agree



Master Commando
Naritus

Nothing to see here. Move along citizen.
Aidn
Thu Feb 19, 2004 10:29 pm
#12


Maybe we will get something nice in the Space expansion... Lol, I'm just kidding myself...




__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

drunkengeko
Thu Feb 19, 2004 10:32 pm
#13

yea maybe they'll give us parachutes so we can get the heck out of this wreck before it goes down



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Free Boourn
"They got the guns...but we got the numbers. Gonna win, yeah we're takin' over...."
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