Commando Archive
Thread: The noob who cried NERF
Furthermore the balance between elite and hybrid is totally backwards. As hybrid professions, we spend much more time just acheiving our novice title (not to mention skill points). All this for ONE valid weapon and the rest are virtualy useless. You might get this alot, but they cant ignore us by the masses (THAT MEANS YOU DEVS!).
(as mentioned in other posts)Why do we get less melee defense when we have to be in melee range to be able to do our special moves when other, elite, professions get more melee defense when they can be about 50m away and still do their special.
I'de like to know when was the grenade intended to hurt the user instead of the target.And why do I see scout blasters better than the launcher pistol (which by the way in mandatory for the rising commando to use because the FT is just so inaccurate).
We dont ask for a NERF just a couple of fixes here and there is all......
its a flamethrower for crying out loud its not a laser guided missle, have you ever seen a flamethrower that shoots 50m, you have to get close to your target to engulf it with flames otherwise you'll just give them a nice tan or burn off some hair.
on another note though why is unarmed needed for this profession... there sure isnt any unarmed specials that help this profession out unless you take tka but then again your not doing commando specials are you... maybe they could add something too the grenade line for unarmed commando combat
Lucius_Carnifex wrote:
its a flamethrower for crying out loud its not a laser guided missle, have you ever seen a flamethrower that shoots 50m, you have to get close to your target to engulf it with flames otherwise you'll just give them a nice tan or burn off some hair.