Commando Archive
Thread: I will NOT let the Dev forget!
Hiya Fellow commandos.
Many of you may notice me from the Beta forums and the public forums as the Commando fighter.
I will not let this issue fall.
I remind the Devs that while there are release problems donot forget the problems that plagued Commandos during beta, infact I don't mean to remind them I'm on my knees begging them not to forget.
Its live now, in a few short weeks we WILL have commandos. These Issues need to be addressed so you all don't have dissatisfied customers.
*Grenades- IMO Grenades need to do DAMAGE and not have a 50/50 hit miss rate.A small nuclear explosion needs to do that. not 50 points of damage.
*Heavy Weapons- we cannot do damage with these weapons. The long delay is NOT worth the damage output. I'm sorry but a 6.8 speed 19-208 damage weapon is NOT worth it.
* Heavy Weapons- Resources. Why do they take MANY rare resources where other Elite weapons only take a few? Why do Novice Commandos have to rely on MASTER weaponsmiths? please knock a few schematics down!
I will not let this issue die! I will fight for it every patch I can.
Visk, perhaps not, mabey so. Either way when people come to this forum they will see this thread and be reminded of Commando problems. sure the devs may not listen to me, but they won't ignore ALL of us.
I'm an aspiring commando.
And I've not heard a single good thing about the commando abilities that hasn't been remarked in the same comment with complaints.
I'm contemplating shifting my hard earned points over. 24hrs in the game and I'm at expert brawler but will shift if it's that unbalanced.
Keep the good fight.
my thoughts on heavy weapons:
I mastered commando today, so first thing i wanted to do of course was to take out an at-st. Since i am also a master rifleman, i decided to conceal shot it till it was about 2/3 healths. Since i was fully buffed (doc, dancer, musician, food and spices) and wearing good armor i thought i was try out my new toy, the rocket launcher. The dmg on mines was about 1400 to 3200 i think. I wasted 14 or 15 Rockets just to finish off the AT-ST. And since i pay 50k credits for a rocket launcher with 30 charges, i wasted 25k credits to take out alittle over half the ham on an at-st. Something needs to change with them. Either bring up the charges on them like how it was during the first months of the game or lessen the requirements to make one so they dont cost so much to make. I only buy rocket launchers when i happen to see them on a vendor when i shop around, i wouldnt want to waste the time of my guild weaponsmith to make me some.
Message Edited by DarkLurker on 02-20-2004 12:13 AM