Commando Archive

Thread: I will NOT let the Dev forget!

KylkeStorl
Fri Jun 27, 2003 1:00 pm
#1

Hiya Fellow commandos.


Many of you may notice me from the Beta forums and the public forums as the Commando fighter.


I will not let this issue fall.



I remind the Devs that while there are release problems donot forget the problems that plagued Commandos during beta, infact I don't mean to remind them I'm on my knees begging them not to forget.



Its live now, in a few short weeks we WILL have commandos. These Issues need to be addressed so you all don't have dissatisfied customers.


*Grenades- IMO Grenades need to do DAMAGE and not have a 50/50 hit miss rate.A small nuclear explosion needs to do that. not 50 points of damage.


*Heavy Weapons- we cannot do damage with these weapons. The long delay is NOT worth the damage output. I'm sorry but a 6.8 speed 19-208 damage weapon is NOT worth it.


* Heavy Weapons- Resources. Why do they take MANY rare resources where other Elite weapons only take a few? Why do Novice Commandos have to rely on MASTER weaponsmiths? please knock a few schematics down!



I will not let this issue die! I will fight for it every patch I can.




Kyle'ke Alir
Imperial Second Liutenant- Starsider
Future Ace Pilot and Shipwright
In SWG since - Beta 2 Shuttle 1
-Visk-
Fri Jun 27, 2003 7:12 pm
#2

hm, well I don't think the devs, or anyone for that matter, reads this forum



kthxbye
Shin_Shodei
Sat Jun 28, 2003 1:53 am
#3

dude i just looked... They even took off skills from Commando like Alertness




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
KylkeStorl
Sat Jun 28, 2003 4:40 am
#4

Visk, perhaps not, mabey so. Either way when people come to this forum they will see this thread and be reminded of Commando problems. sure the devs may not listen to me, but they won't ignore ALL of us.





Kyle'ke Alir
Imperial Second Liutenant- Starsider
Future Ace Pilot and Shipwright
In SWG since - Beta 2 Shuttle 1
Corran_3
Sun Jun 29, 2003 3:41 pm
#5

We shouldn't let them forget commando weapons are horribly underpowered and need to be seriously reworked.



Jinnt Keterrik
Master Commando, Master Teras Kasi
SlimJack1
Tue Jul 01, 2003 10:31 am
#6

I'm an aspiring commando.


And I've not heard a single good thing about the commando abilities that hasn't been remarked in the same comment with complaints.


I'm contemplating shifting my hard earned points over. 24hrs in the game and I'm at expert brawler but will shift if it's that unbalanced.

Brikker-Sunrunner
Thu Feb 19, 2004 11:51 pm
#7

It's sad that issues this old are still unresolved.



------------------------------------------
Medic, Combat Medic, Doctor
bAss_ackwards
Thu Feb 19, 2004 11:53 pm
#8

Wow, talk about bringing up an old post.



Constructive criticism at its worst!
Aidn
Thu Feb 19, 2004 11:56 pm
#9

lol



__w_____________________
Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Hatch_Hazard
Fri Feb 20, 2004 3:41 am
#10

I'm glad there are people that keep issues in the face of the SoE devs. Someone has to...SoE has this habbit of really short memory spans.

Keep the good fight.



I live in this world. I exist in my own.

Hatch Harrison - Best dressed Scout in the whole city
KaptainKrude
Fri Feb 20, 2004 9:11 am
#11

As a fellow beta tester I also find it incredibly disappointing that the same issues are ready to celebrate thier first birthday now.






NTyekanik CorrinoN
New Dawn City
Naboo

DarkLurker
Fri Feb 20, 2004 1:12 pm
#12


my thoughts on heavy weapons:


I mastered commando today, so first thing i wanted to do of course was to take out an at-st. Since i am also a master rifleman, i decided to conceal shot it till it was about 2/3 healths. Since i was fully buffed (doc, dancer, musician, food and spices) and wearing good armor i thought i was try out my new toy, the rocket launcher. The dmg on mines was about 1400 to 3200 i think. I wasted 14 or 15 Rockets just to finish off the AT-ST. And since i pay 50k credits for a rocket launcher with 30 charges, i wasted 25k credits to take out alittle over half the ham on an at-st. Something needs to change with them. Either bring up the charges on them like how it was during the first months of the game or lessen the requirements to make one so they dont cost so much to make. I only buy rocket launchers when i happen to see them on a vendor when i shop around, i wouldnt want to waste the time of my guild weaponsmith to make me some.


Message Edited by DarkLurker on 02-20-2004 12:13 AM



GTSimmo aka Elrohir
Sect of Ronins
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