Commando Archive
Thread: Novice Commando and Up
Page 1 of 1
bAss_ackwards
Fri Feb 20, 2004 5:29 am
#1
I was thinking about Commando's share of problems and bugs (cause I couldn't sleep
) and I remembed one Ivoni was pressing to fix back when he used to play. One problem with a Novice Commando is the fact that we are not compareable to the other ranged combat professions at their novice level.For example, lets say fromthe time you get Novice Marksman toNovice Pistoleeryou accrue a good chunk of modifiers for pistol weapons. The same goes for any elitecombat profession. The problem with this for Commandos (and for BH's LLC) is the fact that at our novice level we don't have any modifiers nor any good starting modifiers. We miss much more and attack far too slow in comparrison with other elitenoviceprofessions. I know this would be a dabbler's dream come truebut it is a balanceproblem and a dabbler can get better accuracy and damage output while using less skill points simply bygoing to Novice Rifleman/Pistoleer/Carbineer. For the ammount of skillpoints invested toobtain Novice Commando it is pretty unrewarding until you get at least 3 or 4 skill boxes in a branch.
In short, I'm sure it would be reasonable to make Novice Commando's accuracy and speed rates somewhat compareable to other elite novice professions. I'm not saying thatextra modifiers should be addedon top of our current onesat novice either. It would be great if the modifiers could be distributed this way while still keeping the nice ones at Master Commando as an incentive to go all the way instead of dabbling.
Here's hoping that my Master Commando will rejoice the day of the Combat Balance!To theCommandos on theboards keep up the constructive and possitive work! 
RougeSoldier
Fri Feb 20, 2004 5:38 am
#2
I'de like to see more stuff for the novice commando as well. I'm a novice and from a little number crunching (and stuff I heard on the boards) we are rewarded with useless grenades, and ONE valid weaponand less melee defense for our melee range specials.
bAss_ackwards
Fri Feb 20, 2004 5:47 am
#3
RougeSoldier wrote:
I'de like to see more stuff for the novice commando as well. I'm a novice and from a little number crunching (and stuff I heard on the boards) we are rewarded with useless grenades, and ONE valid weaponand less melee defense for our melee range specials.
Don't worry, TH noted that the HAR will be on TC for the fixes currently going into Publish 7. If they do it right it won't be so bad to tide us over til the Combat Balance. I forgetits in Publish 7 or 8 though. 
bAss_ackwards
Fri Feb 20, 2004 2:27 pm
#4
Master Commandos? Novice Commandos? Does anyone think this is important to a successful change in the Combat Balance?
Page 1 of 1