Commando Archive

Thread: uncle cy's coner, part one: what is your list of the 5 most broke prof right now.

cyrom
Fri Sep 02, 2005 7:51 pm
#1


my list is this with a reson





1.Ranger



this prof had probems since day one after the 15 sec timer they where no longer needed. when the CU hit they cost more points to master then EVERY PROF IN THE GAME. and what do you get
? a tracker and more hide. this is easily #1



2.SL


yes i know they are going to be fix in 2 weeks but right now there no one is a SL. skill right now are uesless and didn't help at all. with liltle mods at all they are at #2


3.commando


commando had plobem since day one also. pre CU they where a idea prof are DOT whores to get along with they pike (if you are stupid enoth to buy a 16 MILLION cr. pike before a mager game overhaul you desive to loes all that money) now we are defind by our wepions and with no skills. but once we reach master most of out wepions don't stack up to the ones in the master box. our AOE have been broken since the CU and we have no skills so the commando can't go into the non range prof like CM, SL, doc and the melee classes.



4.droid engerair


i was grinding this prof for the holo grind with my wookiee. it was so bad i had to reroll my char becuase i can't do this at all. (then i got dancer and i just said **** it). you may think that the DE had been fixed back in the spring of 2004. well that didn't help out that mush but broke it more. driods need to be uesful for help. my idea for the DE is that have some driods do some things like have a repire driod fix a multi passager ship in space. or have the loading droid to have a set time to get resourse from havesters. the medic droid can heal you during combat with stims. and the R-2,R-3 whatever can be the a jack of all but master of none. and they only sorce of income is from BH and nothing else this gets #4



5. Smugglers


ok now you are wondering why is this rank last. well becuase the Smugglers good in combat and have good skills that make you want to be one but they need content becuase they don't smuggle. they need something like this but IMO every prof need something like this.



that is my list. now put down yours.

Message Edited by cyrom on 09-02-2005 08:12 PM

Message Edited by cyrom on 09-02-2005 08:13 PM



---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
OsloisAwomaow
Fri Sep 02, 2005 7:53 pm
#2

1. Commando


2. Commando


3. Commando


4. Commando


5. Guess


This is the commando boards





Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

cyrom
Fri Sep 02, 2005 8:20 pm
#3

the reson i did this was because everytime a change come to a broke prof like CH and SL. the other prof complane about it and what im doing is making a list that show that commando is not the only prof in this game thatneed help.



---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
Reydon
Sat Sep 03, 2005 4:04 am
#4

1- Commando


We were given a great profession. We were given the strength to actually be something. Our DoTs were amazing, our damage was good, at the sacrifice of accuracy. But you know what? It was good. I liked it that way. But then our DoT is nerfed. Twice. Then we are told of the CU, an update which will fix all commando problems. No. Denied again. Now we are the worst profession in the game. Profs like Ranger, and pre-cu carbineer, they have always sucked. It is worse to be given something, and have it ripped away from you, then to not have been able to have it. It is taunting.


2- Ranger


I know a lot of good rangers. Good people, love their job. They have been broken since the game started, and deserve a fix.


3- Squad Leaders


They are number 3 because they can still function with a group, just not as well as they could. They are a broken profession, and should be fixed.


Thats about it. cant go to 5.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
cyrom
Sat Sep 03, 2005 5:38 am
#5

maybe becuase you are bad at it? im commando pistols and im good in PVP. god i whould just dump commando becuase all they do is wrine.



---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
Unika
Sat Sep 03, 2005 8:30 am
#6

First learn to spell. Or at least use spell check, my head hurts..

Second your list is pretty much dead on except Smuggler skills do not work as they were described. Low blow has no effect anymore, the daze doesn't work at all because it is broken the first time a mob does AE, and LD/FD have such a high fail rate that they are almost worthless.

My list..

1: Commando
2: Ranger
3: Smuggler
4: Squad Leader
5: Jedi

My explinations...

1: Well AE is broken, nades are next to useless, and no specials at all to call our own. Hmm pretty obvious to me at least.

2: Ok I am a glorified scout who can only use certain traps as others are broke. Camo works some of the time. I count as a combat skill, but have no weapons and armor to really show for it. They really need an overhaul.

3: Smuggler has as many things broken in the profession as commando, however they have a few useful combat abilities. Also if they are in a group that knows what a smuggler can do they can be effective. However 2 YEARS of being ignored for our content, and not having all our specials work as intended... well.

4: With the comming revamp this might change. However the reason they are at number 4. Well their buff abilities work. I know I love our Sq Leader. When he is in the group I can do things that normally I would end up on my back I am not saying however they are perfect as they are missing a valuable item. Where is their squad? They should be able to use NPC troops as a CH would Creatures. With the upcomming upgrade though this might change my opinion also.

5: Jedi are on this list for a few reasons. Loot drops and their lack of power is not one of them. It is on here because we are being shoved into a funnel and at the end you come out a jedi, or at least that is how it feels playing this game. That to me in a SW game is WRONG. They have their share of broken stuff, but with the comming Jedi Expansion, their content will be there. So understand the main reason for jedi being here is I DON'T WANT TO BE ONE, but to compete and find content I might have to go Jedi.



Unika Starrunner

Master Smuggler / Master Commando

"ALL BADGERS MUST BURRRNNNNNN!!"

Smugglers in SWG History - As written by the Devs
Reydon
Sat Sep 03, 2005 8:42 am
#7

Cyrom. I dont pvp. I am a mercenary. AoE simply pisses offcreatures as it is now. Pre-CU commando, in my opinion, was 500x better then now. Am I angry? Heck yes I am. You havent been a Commando as long as me, you havent felt thepain of continual nerfing. Shut the heck up before you talk about whining. Jedi complaining about being broke, that is whining. Rifleman saying that are weak, that is whining. Commandos and rangers saying they are broke, that is simply fact.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
StarNick
Sat Sep 03, 2005 10:41 am
#8

"maybe becuase you are bad at it? im commando pistols and im good in PVP. god i whould just dump commando becuase all they do is wrine."

Cyrom, look. I knew you back when I was in RR on Valcyn (do you remember Nitaon Sunrof?), and you were a great guy...but lately looking at some of your posts, its as if all you like to do is criticize and outright flame the community, or heck myself once on the Valcyn forums.

I've personally been a commando for 25 months and 10 days, I love the profession as well as our community. Yeah, we whine but theres justification of whining. Sometimes it gets out of hand, but we have respect and dignity for each other (most flames here are directed to the devs). If someone disagrees with you with how the profession lies, that doesn't give a right to tell them they are "bad" at playing with their own profession when most of the community that is left, love the profession and have stayed the course.

Now...my diagnosis? Im great in PvP because of my template, too. The Devs did a good job of implementing how professions mesh together and really can combine into decent templates. If you put us in a ranged template, we're golden, and thats how it was ment to be. Then only AoE, Grenades, power-ups, and other issues only apply (they're still big, at least with AoE and grenades that is the bulk of the profession - imagine if half of carbineer's specials were broken or barely viable in combat?).

Now if you put us into, lets say Tacwraith's template where he doesn't care for SAC, and one of his best specials is the basic ranged shot...isn't there something wrong? We're damage dealers, yet I doubt he would come up to that of a Carbineer. AoE may help, but then front-loaded damage comes into play - which we lack. Both Carbineers and Pistoleers have not only front-loaded damage specials (which I use in my template), but also AoE specials. We are flexible only in a ranged template, and no where else. Thats the main point folks make with our case...and that doesn't even include the role reversal or the fact that we, like smuggler is to crowd control, are suppoused to bring flexibility and damage to any template. Every profession has strong points that contributes to a template, right now we only have the potential to help with damage, but bring more crowd control (aoe) than anything else - now, is that a damage dealer?

Ive always regarded the Top 3 combat professions that needed help, in the order you put em in (Ranger/SL/Commando), primarily because of one huge reason:

1) Role...Ranger, its very limited given the investment. SL...its only good for groups, and even then its not worth the investment. Commando...post-CU wise, we have had a complete and utter role reversal - from the CU Documents prescribing our role: Commandos "focus on potent damage, and not varied utility and defensive abilities"...and yet, a few publishes after the Combat Upgrade a Dev told me that commandos had "lots of utility". Where the hell was the memo of our role change?

Thats a big simplification of what else is messed up (ranger's with traps, our grenades...25% of each profession for example). Commandos are the luckier of the 3, as our role has the potential to come out in a ranged template, but it is limited anywhere else...which was poor implementation. You could say thats not really luck, as we are suppoused to be proficient in damage...and every ranged profession is pretty much equal with damage special multipliers (at least most) and only are different in damage via weapon damage ranges. We are fortunate that our Heavy Weapons are in the upper tier of damaging weapons, otherwise we wouldn't see our role even flower in a ranged template...

Especially when you consider that our current diposition dissallows the profession to ever truly be balanced; you cannot tie in all our damage and utility into our weapons and expect us to be balanced with specials from other professions, it'll either underpowered or overpowered. It is just ironic we went from relying on the defenses of TKA to relying on the damage of ranged professions; if we were given just one external measure to produce damage (high dmg consumables or a dmg special), we may not even *be* on this list...but on the list of Combat Professions that need some fixes.

Message Edited by StarNick on 09-03-2005 01:46 PM

Message Edited by StarNick on 09-03-2005 03:37 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

cyrom
Sat Sep 03, 2005 2:40 pm
#9


ok im sorry for flameing the commandos. my list may not be in order but this is my list of the 5 prof that need help in fixes. but we need to do a liltle bit better in our mind. like we need guide. guides to pvp, pve, and what templet will work good. i still think we need to be defind by our weapions but we do need like a range shot, *insert body part hit* skill. we doo need our AOE fix and hopely it will make up by the less damage. not not saying that we are the best prof in the game. i rarely ues my commando skills pre CU and i uesed my TKM more. we are still broken but we are heading on the right road.


i just don't like it when a patch notes came out and some one is saying "why are you fixing that prof*. and it doesn't matter if he is a commando, jedi, or a crafter. it is at the same level as calling a nerf to a prof becuase you lost to someone who had that. i think the changes to SL are great. and the dev are going into the right way.


but you are doing a great job as a coro, but if you need help with writeing guides. just give me a PM. and a gein i'm sorry for the flameing.





---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
ZabrakMale
Sat Sep 03, 2005 2:54 pm
#10






cyrom wrote:


ok im sorry for flameing the commandos. my list may not be in order but this is my list of the 5 prof that need help in fixes. but we need to do a liltle bit better in our mind. like we need guide. guides to pvp, pve, and what templet will work good. i still think we need to be defind by our weapions but we do need like a range shot, *insert body part hit* skill. we doo need our AOE fix and hopely it will make up by the less damage. not not saying that we are the best prof in the game. i rarely ues my commando skills pre CU and i uesed my TKM more. we are still broken but we are heading on the right road.


i just don't like it when a patch notes came out and some one is saying "why are you fixing that prof*. and it doesn't matter if he is a commando, jedi, or a crafter. it is at the same level as calling a nerf to a prof becuase you lost to someone who had that. i think the changes to SL are great. and the dev are going into the right way.


but you are doing a great job as a coro, but if you need help with writeing guides. just give me a PM. and a gein i'm sorry for the flameing.






/duel




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