Commando Archive
Thread: uncle cy's coner, part one: what is your list of the 5 most broke prof right now.
? a tracker and more hide. this is easily #1
Message Edited by cyrom on 09-02-2005 08:12 PM
Message Edited by cyrom on 09-02-2005 08:13 PM
1. Commando
2. Commando
3. Commando
4. Commando
5. Guess
This is the commando boards ![]()
Second your list is pretty much dead on except Smuggler skills do not work as they were described. Low blow has no effect anymore, the daze doesn't work at all because it is broken the first time a mob does AE, and LD/FD have such a high fail rate that they are almost worthless.
My list..
1: Commando
2: Ranger
3: Smuggler
4: Squad Leader
5: Jedi
My explinations...
1: Well AE is broken, nades are next to useless, and no specials at all to call our own. Hmm pretty obvious to me at least.
2: Ok I am a glorified scout who can only use certain traps as others are broke. Camo works some of the time. I count as a combat skill, but have no weapons and armor to really show for it. They really need an overhaul.
3: Smuggler has as many things broken in the profession as commando, however they have a few useful combat abilities. Also if they are in a group that knows what a smuggler can do they can be effective. However 2 YEARS of being ignored for our content, and not having all our specials work as intended... well.
4: With the comming revamp this might change. However the reason they are at number 4. Well their buff abilities work. I know I love our Sq Leader. When he is in the group I can do things that normally I would end up on my back
5: Jedi are on this list for a few reasons. Loot drops and their lack of power is not one of them. It is on here because we are being shoved into a funnel and at the end you come out a jedi, or at least that is how it feels playing this game. That to me in a SW game is WRONG. They have their share of broken stuff, but with the comming Jedi Expansion, their content will be there. So understand the main reason for jedi being here is I DON'T WANT TO BE ONE, but to compete and find content I might have to go Jedi.
Cyrom, look. I knew you back when I was in RR on Valcyn (do you remember Nitaon Sunrof?), and you were a great guy...but lately looking at some of your posts, its as if all you like to do is criticize and outright flame the community, or heck myself once on the Valcyn forums.
I've personally been a commando for 25 months and 10 days, I love the profession as well as our community. Yeah, we whine but theres justification of whining. Sometimes it gets out of hand, but we have respect and dignity for each other (most flames here are directed to the devs). If someone disagrees with you with how the profession lies, that doesn't give a right to tell them they are "bad" at playing with their own profession when most of the community that is left, love the profession and have stayed the course.
Now...my diagnosis? Im great in PvP because of my template, too. The Devs did a good job of implementing how professions mesh together and really can combine into decent templates. If you put us in a ranged template, we're golden, and thats how it was ment to be. Then only AoE, Grenades, power-ups, and other issues only apply (they're still big, at least with AoE and grenades that is the bulk of the profession - imagine if half of carbineer's specials were broken or barely viable in combat?).
Now if you put us into, lets say Tacwraith's template where he doesn't care for SAC, and one of his best specials is the basic ranged shot...isn't there something wrong? We're damage dealers, yet I doubt he would come up to that of a Carbineer. AoE may help, but then front-loaded damage comes into play - which we lack. Both Carbineers and Pistoleers have not only front-loaded damage specials (which I use in my template), but also AoE specials. We are flexible only in a ranged template, and no where else. Thats the main point folks make with our case...and that doesn't even include the role reversal or the fact that we, like smuggler is to crowd control, are suppoused to bring flexibility and damage to any template. Every profession has strong points that contributes to a template, right now we only have the potential to help with damage, but bring more crowd control (aoe) than anything else - now, is that a damage dealer?
Ive always regarded the Top 3 combat professions that needed help, in the order you put em in (Ranger/SL/Commando), primarily because of one huge reason:
1) Role...Ranger, its very limited given the investment. SL...its only good for groups, and even then its not worth the investment. Commando...post-CU wise, we have had a complete and utter role reversal - from the CU Documents prescribing our role: Commandos "focus on potent damage, and not varied utility and defensive abilities"...and yet, a few publishes after the Combat Upgrade a Dev told me that commandos had "lots of utility". Where the hell was the memo of our role change?
Thats a big simplification of what else is messed up (ranger's with traps, our grenades...25% of each profession for example). Commandos are the luckier of the 3, as our role has the potential to come out in a ranged template, but it is limited anywhere else...which was poor implementation. You could say thats not really luck, as we are suppoused to be proficient in damage...and every ranged profession is pretty much equal with damage special multipliers (at least most) and only are different in damage via weapon damage ranges. We are fortunate that our Heavy Weapons are in the upper tier of damaging weapons, otherwise we wouldn't see our role even flower in a ranged template...
Especially when you consider that our current diposition dissallows the profession to ever truly be balanced; you cannot tie in all our damage and utility into our weapons and expect us to be balanced with specials from other professions, it'll either underpowered or overpowered. It is just ironic we went from relying on the defenses of TKA to relying on the damage of ranged professions; if we were given just one external measure to produce damage (high dmg consumables or a dmg special), we may not even *be* on this list...but on the list of Combat Professions that need some fixes.
Message Edited by StarNick on 09-03-2005 01:46 PM
Message Edited by StarNick on 09-03-2005 03:37 PM
ok im sorry for flameing the commandos. my list may not be in order but this is my list of the 5 prof that need help in fixes. but we need to do a liltle bit better in our mind. like we need guide. guides to pvp, pve, and what templet will work good. i still think we need to be defind by our weapions but we do need like a range shot, *insert body part hit* skill. we doo need our AOE fix and hopely it will make up by the less damage. not not saying that we are the best prof in the game. i rarely ues my commando skills pre CU and i uesed my TKM more. we are still broken but we are heading on the right road.
i just don't like it when a patch notes came out and some one is saying "why are you fixing that prof*. and it doesn't matter if he is a commando, jedi, or a crafter. it is at the same level as calling a nerf to a prof becuase you lost to someone who had that. i think the changes to SL are great. and the dev are going into the right way.
but you are doing a great job as a coro, but if you need help with writeing guides. just give me a PM. and a gein i'm sorry for the flameing.
/duel
cyrom wrote:
ok im sorry for flameing the commandos. my list may not be in order but this is my list of the 5 prof that need help in fixes. but we need to do a liltle bit better in our mind. like we need guide. guides to pvp, pve, and what templet will work good. i still think we need to be defind by our weapions but we do need like a range shot, *insert body part hit* skill. we doo need our AOE fix and hopely it will make up by the less damage. not not saying that we are the best prof in the game. i rarely ues my commando skills pre CU and i uesed my TKM more. we are still broken but we are heading on the right road.
i just don't like it when a patch notes came out and some one is saying "why are you fixing that prof*. and it doesn't matter if he is a commando, jedi, or a crafter. it is at the same level as calling a nerf to a prof becuase you lost to someone who had that. i think the changes to SL are great. and the dev are going into the right way.
but you are doing a great job as a coro, but if you need help with writeing guides. just give me a PM. and a gein i'm sorry for the flameing.