Commando Archive

Thread: The squad leaders got some love,so why not us?

cyrom
Thu Sep 04, 2003 7:49 pm
#1

have you seen a SL at all this year?


that why.





---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
OsloisAwomaow
Fri Sep 02, 2005 7:46 pm
#2

Test Center
Pre-Publish 24

Squad Leader Enhancements

Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play.

Here's just a few of the things that we've changed:
Squad Leaders no longer need to be the group leader to benefit the group.
Multiple Squad Leaders can combine their skills for greater group enhancement.
New group buffs that give Squad Leaders more control and flexibility for how they enhance the group.
All passive abilities changed to more easily used and understood active abilities.
New group waypoint ability

The changes and enhancements are all intended to better allow a Squad Leader to enhance and lead their group. Lots of new abilities have been added and most of the existing abilities have been changed. The most useful of the existing abilities have stayed the same though their names may have been changed to keep things a bit more cohesive. The Squad Leader skill set concentrates solely on group enhancing abilities, while they do include a full set of combat skill mods (defense, accuracy and speed) a Squad Leader is still strongly encouraged to pick up another combat profession skill set to flesh out their combat abilities.

All the passive abilities of the Squad Leader have been removed and changed to active buff abilities. This will make it easier to understand exactly what benefit is taking affect when. Also Squad Leader's no longer need to be the group leader for their abilities to take affect. This allows them more flexibility to benefit the group even when they are not the "official" leader as well as allowing multiple Squad Leaders in a group to combine their abilities.

Squad Leader New Group Buffs

The buff system has been enhanced to allow group buffs. The core of the Squad Leader abilities are based on these new group buffs. Any group buff that a Squad Leader has active will automatically take affect on all the members of the group. The Squad Leader group buffs have been designed so only one buff can be in effect at a time so care will need to be taken by the Squad Leader to make sure the most important enhancement is active when it is most needed. Multiple Squad Leaders can have different group buffs active and they will all stack.

Steady Aim (Strategy I) - Enhances group accuracy.

Call to Arms (Strategy III) - Enhances group armor ratings.

Volley Fire (Strategy IV) - Gives group members the chance to bypass enemy armor.

Tactics (Tactics I) - Enhances group defenses.

Blaze of Glory (Tactics III) - Gives or enhances the chance to score a critical hit.

Double Time (Tactics IV) - Reduces cooldown times for group members.

Boost Morale (Leadership IV) - Enhances group Action/Mind regeneration.

Form Up (Mobility II) - Enhances group movement speed.

Retreat! (Mobility III) - Significantly enhances group movement speed for a short duration. Prevents all other combat actions.

Charge! (Mobility IV) - Significantly enhances group movement speed for a short duration. Places the Squad Leader at heightened risk by reducing their defenses.

Squad Leader New Individual Buffs

In addition to the ability to enhance overall group performance a Squad Leader can choose to place their attention towards a single group member to give them even greater benefits than the general group enhancements. Like the group buffs these enhancements are designed to only allow one to be in effect at any one time though multiple Squad Leaders can combine their abilities for increased enhancement.

Toughen (Tactics II) - Increases the armor rating of a single group member.

High Yield (Strategy II) - Increases the damage output of a single group member.

Verbal Assault (Leadership II) - Increases the amount of aggro generated by a single group member.

Combat Feint (Leadership III) - Decreases the amount of aggro generated by a single group member.

New Squad Leader Abilities

Finally a few completely new abilities have been added to the Squad Leader repertoire to flesh out their combat utility plus a couple of the original Squad Leader abilities have remained while others have had their names or effects changed slightly.

Group System Message (Novice SL) - Sends an on screen system message to all group members. (Same as previously.)

Called Shot (Novice SL) - Significantly increases the accuracy and damage of the next attack to the designated target. Only works for one attack and then must be reapplied. The accuracy and damage bonus increases as the Squad Leader learns more skills.

Rally Point () - Creates a waypoint for all group members. (Functions similar to the /waypoint command.)

Paint Target (Leadership I) - Increases the accuracy and damage for all attacks to the painted target in the next 20 seconds (Same as old Volley Fire.)

Second Chance (Master Squad Leader) - Equalizes all damage and wounds across all group members in the area. This ability has a very long recharge time.

Please take a look at these new Squad Leader enhancements on Test Center and give us any feedback. We want Squad Leader skill set to be as useful and fun to play as we all know it can be.

AI Specials

We are improving the variety of attacks available to NPCs in SWG. We have heard feedback from players, asking for more variety and strategy in NPC behaviors (for instance, having Dark Jedi and Night Sisters use force powers), and agree with that feedback 100%. NPCs that use appropriate tactics and strategy will make the combat experience in SWG the best it has ever been,

The changes going to Test Center in the near future are designed to address this issue. Force Sensitive NPCs will use force powers, basic NPCs will use special attacks more intelligently, and high-level NPCs will use high-level special attacks.

Now that it is on Test Center we want your help in evaluating it. We'll tune the baseline difficulty based on play testing and community feedback before releasing it to Live.

Key to this effort will be the playtest and feedback from Test Center - to ensure that the game difficulty does not substantially increase (except perhaps versus those very high-end Boss and Elite encounters). We're planning on adding several new and interesting loot items into the game, to coincide with the increasing challenge of some encounters, while balancing the baseline damage ranges from normal NPCs to ensure the overall difficulty level of the game does not increase. Please help us gauge the effect of these changes by jumping into Test Center and posting your feedback on the feedback thread created specifically for this issue.

Client Stability
Fixed a Crash-to-Desktop associated with one or more locations within the city of Narmle on the planet Rori.

Combat
Fixed an issue with the Armor Break fail message. It will no longer display a %TT.

Profession: Dancer, Entertainer, Musician
Inspiration buff effects will now be visible as they are applied instead of after you stop listening or watching.

Profession: Jedi
Jedi Force Regeneration should be working correctly in conjunction with enhancement items.

Profession: Shipwright
Fixed a reverse engineering issue where the energy maintenance statistic was not applying the proper Reverse Engineering bonus.

Profession: Smuggler
Smugglers and the Smuggler Captain in the Hero of Tatooine 'Intellect' quest will now have proper names so that they may be identified by name.

Quests
Fixed the Y-8 mining Ship Convoy Protection quest. Waypoints, quest ships, and pirates will all appear as they should.

Space

Fixed an issue where players were unable to move furniture up and down inside the Y-8 Mining Ship. Please feel free to decorate your mining vessels.
Increased the amount of resources given per asteroid chunk absorbed during space mining. It is now 40 units for pieces gathered with the tractor beam and 20 units for destroyed pieces.
Added two new front mounted turrets to the Y8 to improve its effectiveness. Now 5 people, including the pilot, can take control of the weapons on the Y8 for exciting mining and fighting action.

Multiplayer Ship Component Changes
To make multiplayer ships more formidable, major Elite component changes have been made. These changes will affect newly created Elite components.
All component and armor hitpoints on Elite components have been boosted to three times their previous values.
All asteroid resource requirements in Elite components have been halved from 1250 to 625.
Elite Booster speed and energy values have been increased.
Elite Boosters now take Liquid Petrochemical Fuel like other booster components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
Elite Capacitor energy and recharge values have been increased.
Elite Engine YPR (Yaw, Pitch and Roll) has been increased, giving multiplayer ships greater mobility through their engines.
Elite Engines now take radioactive ore instead of aluminum, like other engine components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
Elite Reactor generation rates have been increased.
Elite Shields have had their shield points increased significantly in front and back, as well as their recharge rate.
Elite Gauss Cannon, Null Bolt, and Railguns have all had their damage increased.

User Interface
Corrected a problem where some options settings would be forgotten. For example, setting the Network Status Window to be visible will now be properly remembered across play sessions.



Hopefully we're next.



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

cyrom
Fri Sep 02, 2005 7:49 pm
#3

have you seen a SL at all this year?


that why.





---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
Latenighter
Fri Sep 02, 2005 7:50 pm
#4

Hey, we wanted armor break. So the Squaddies got it. Maybe now mixing commando and squaddie will be a better match. I'm happy they got something, even if it's something we hoped to get.

But no pub-24 love for AOE. Who want's to start betting on when it shows? Minipublish? Pub 25? 26? Do I hear 30?



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
OsloisAwomaow
Fri Sep 02, 2005 7:52 pm
#5

Im beginning to think that the Dev's are rpocrastinating on fixing us. So this will be one less thing to procrastinate on.



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

StarNick
Fri Sep 02, 2005 9:38 pm
#6

Well this as well as the smuggling & ranger revamps were already announced (smuggler seems to only have gotten part of theirs)...which is still good for us. Why? We're now bumped a head in the line-up...at least, I hope.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Ryubushi
Fri Sep 02, 2005 10:02 pm
#7

Hey, I'm happy for the Squad Leaders.


I am not, nor have I ever been one, but I'm happy for them. I know their profession has been broke and ignored for a while, so they deserve this.


We deserve some attention, yes, but let's not get upset when another equally-deserving profession gets some attention. We're not the only ones that are busted to hell, though I know it sometimes seems that way. If anyone here ever doubts that, go pick up a profession like Squad Leader or Ranger.







***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Kesslan
Sat Sep 03, 2005 2:13 am
#8

Aye. Good news to squaddies. With any luck. They wont bork the changes. And that'll leave more attention time for Smugglers, Commandoes and Rangers.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
BadChef
Sat Sep 03, 2005 3:24 am
#9

Hopefully if our SL revamp is done right then it might be a good outline of approach for other professions. Even though it seems it might end up being like the paladin class of Diablo2, us real SL's still need people to lead into battle and we would rather lead working professions..




xfire name: thachef
__________
BadChef: Smuggler
Reydon
Sat Sep 03, 2005 3:52 am
#10

As happy as I am for SL's, and with my desire to go to be SL (even before this, but my radeon broke so I cant play for a while), my bitterness over Commando still being broke wins out. I do my best to think "Hey, good, sweet, they finally get fixed". but I cant help but feel "God damnit, what the hell, what about us?". Ths is when you know that your subconsious has become a bitter one. My mind says Good Job, my emotions say, God damnit.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
LittleChuck
Sat Sep 03, 2005 5:26 am
#11

What's a squad leader?

OsloisAwomaow
Sat Sep 03, 2005 5:34 am
#12

Posts 5-9


QFE





Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

LittleChuck
Sat Sep 03, 2005 6:14 am
#13

...it was a joke.


How many squad leaders do you know of? I can use one hand to count them all.


How many Commando's do you know of...a bunch (have to take off my shoes and pants for that one). Why would they focus a team on fixing SL (it is good they are going to make it more useful though)


And I hope commando is next in line...


//Now serving: 4//


*commando looks at his ticket: 532853*

*sigh*

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