Commando Archive

Thread: Something Important...

StarNick
Wed Aug 04, 2004 4:51 pm
#1


Today...while on TC w/ Escia It hit me...something that never hit me before...


And no it wasn't Escia's frying pan hitting me cuz I did something bad...


However, in all 3 Elite Ranged professions I noticed the "Rifle/Pistol/Carbine Aiming".....nothing knew, but its one of those things that is right underneath your nose and you didn't realize it...


Rifleman has ALOT of this mod, Pistoleer a fair amount, Carbineer I noticed really mostly in Master...but ALL give bonuses to the /aim special.


And as most of you know from experience, the /aim special is VERY important...especially with our FT.


So I ask...how come theres no "Heavy Weapons" aiming? Its a funny thing too...our Heavy Weapons are treated as Rifles in melee...with the 2.5X to hit modifer...and yet our aiming is worse than a carbineers? (noticed only +25 in Master Box only)


The BH can use this mod with 2/3 of their weapons if they choose to....but not us, only for the LP...which isn't totally effective as our Flamer (most noteably our Fire DoT)


The Flamer is what our profession revolves around mostly...we suffer from lower DPS than all the other combat professions, as well as lower accuracy, plus get penalized for being in melee range to use our specials (not to mention our choice of specials is weak). And to top the cake, we get cut out of using /aim to its full effectiveness...


The /aim special is a very very important factor in the commando's life...but we're all still like Marksman when we use it (yes we get the general aim bonuses...but its not a whole lot).


I think this should also be thrown on the great heap of things we could use...the great heap that's making that small wheelbarrow begin to burst from being overstuffed...




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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