Commando Archive
Thread: Combat Rebalance and Commando Status
SWG
Message Edited by TK-132 on 09-13-2004 04:39 PM
General thrust of this thread is that people are expecting some responsiveness from SOE. I think you have been MORE than patient regarding the Combat Revamp Documents being posted, but it's getting to the point of leaving the community feeling, once again, disrespected.
What is the status of posting how the revamp will impact Commandos? Have the final versions been posted in the correspondent forum? This is DEFINITELY not Friday Feature material --- the Devs should be online to address the questions that come up and shouldn't be away for the weekend allowing a firestorm to build in their absence.
There are people frozen in place waiting on this type of information to decide whether to invest skill points in FS boxes, changing supplemental profession masteries, etc. It would be respectful of all communities to be provided with some concrete direction.
Thanks for listening to my .02
Rien - Master Commando
Corbantis
Check out the old West End Games Star Wars RPG. A fair number of the melee weapons are listed in it, and the descriptions make it quite clear why they exist in the universe. As to tailors and chefs…where did you think all the clothing and food in the movies/EU came from? (By the way, the Emperor's Royal Guards used force pikes, so of the melee professions pikeman is actually the best in terms of canon, followed closely by TKA because of that video game, if you put stock in that)
TKA-MC wrote:
After reading HyperDrive's post it brought back an old question I've had. Now keep in mind I am comming into this in complete ignorance (don't read the books) but have any of you ever questioned the types of profession's in the game. I know all games have certain gaps that need to be filled and so choices must be made. Now I am not ripping or anything on the profession's I am about to list but I don't see how they fit into the game. I.E Fencer,Swordsman,Pikeman,Chef,Tailor and a few other's. Now when I think of Starwars a picture of advanced technology come's to mind, with that stated I don't see why such afore listed professions fit into the game well. Why use a crude weapon such as a Pike or a Sword when there are LASERS,PARTICLE BEAMS and a list of other possibilities. The game is fine with the current professions.........just not very Starwarsy when some guy with a pointed metal stick kick's the crap out of a guy with a FlameThrower or a Repeating Carbine. I hope you see my point. Once again i'd like to reiterate that I am not flaming the listed professions.
i'm not sure on the old west type of sw rpg but that dosnt matter much atm, the fact is this isnt the old west/medevil/darkages unless your fighting somthing that dosnt have ranged ability's for example most creatures then by al means beat the heck out of them. but in my mind unless your a jedi embraced with the force and weilding a lightsabor no mele class should beat the crap out of a ranged profesion unless they start a dual toe 2 toe.
just my humble opinion.
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hopdog wrote:
i'm not sure on the old west type of sw rpg but that dosnt matter much atm, the fact is this isnt the old west/medevil/darkages unless your fighting somthing that dosnt have ranged ability's for example most creatures then by al means beat the heck out of them. but in my mind unless your a jedi embraced with the force and weilding a lightsabor no mele class should beat the crap out of a ranged profesion unless they start a dual toe 2 toe.
just my humble opinion.
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Message Edited by Syzygy-Gorath on 09-14-2004 07:42 PM