Commando Archive

Thread: Combat Rebalance and Commando Status

HyperDice
Mon Sep 13, 2004 3:30 pm
#1



I thank the real reason the Devs haven’t been able to fix little things like our profession is because they have been to busy fixing the bigger problems in the game. I mean who has time to fix one of the supposedly main combat classes of the game when we have Wookies without armor and some people using vendors to hold items. I personally feel much better knowing Chewbaca can wear armor after choosing a race that’s not supposed to.


Shoot, we should all march on George and demand he remake all the movies with swords and clubs. It would be easer on the Devs and we would have a better chance of getting results. Remember why we were nerfed in the first place, we are just too intimidating with our big guns.


Sarcasm aside, has anyone kept track of how many times we as, a class have been hurt by cool changes like buffs? Combat keeps getting stretched out but we get no compensation to help with how pathetic our damage over time is compared to other classes that cost almost half as much to master. How come so many lesser problems get addressed with such little consideration to how it will affect us or the game?


How come not one dev said anything to us during this whole Friday Feature thing? If it was just a simple misunderstanding surly TH or one of them should have noticed weeks ago. It’s not like we were being quiet in the forums about our high expectations for just a sliver of official hope. Someone could have just nipped it in the bud and said sorry but there is no way it could be ready by Friday, we are sorry for the misunderstanding.


I am normally a very optimistic and trusting person in RL but I am finding I have limits.


Garvin, you have been great, and I love the commando community so I’m sorry for ranting. Part of me feels guilty for venting so much. I know you can’t answer but I have to ask, what is going on with the dev team in general?









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HyperDice
Mon Sep 13, 2004 3:37 pm
#2

Just an after thought but as far as time goes, It sure didn’t take them long to nerf us









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Skeptic666
Mon Sep 13, 2004 3:37 pm
#3

LOL you think thats ranting you need to read my posts more I have doubled yours in my small posts. Don't worry about it we all jsut have to sit and wait and umm o ya wait.


You are now paying for a game called


SWG


I call that the...


SUPER WAIT GAME!



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
hendrake
Mon Sep 13, 2004 3:42 pm
#4

is that like the silent game?



Xyntazir
-Master Commando (My true love)
-Imperial Ace
-Master Drunk
TK-132
Mon Sep 13, 2004 4:38 pm
#5

That's not a rant. That's perfect because it's constructive, not "I hate the Devs!!!" type stuff. The Devs have a very screwy logic. They need to talk. That's exactly what they do not do. They read, but do not reply which gives us the feeling they are not listening. If TH or somebody would just say hmmm "I'll think about this one" when he read a post he'd solve problems. People are desperate to get their ideas to the Devs, but the Devs are afraid that they're gonna be flamed so they just don't answer and leave us to get more upset.

Message Edited by TK-132 on 09-13-2004 04:39 PM



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
nbd9k
Tue Sep 14, 2004 8:46 am
#6

the thing that i dont get is that all of this is simply terrible customer relations/service. they have already seen that the less they fix, the more core customers they lose, but they seem to be ignoring it on the odds that new content (however buggy) will attract a few more players. ill keep hanging on, but i really wish they would get their priorities straight.


who is supposed to be responsible for customer relations, anyway?

i thought it was TH, but now im not really sure.

any guesses?


-harv
Latenighter
Tue Sep 14, 2004 9:35 am
#7

Hey Garvin,

General thrust of this thread is that people are expecting some responsiveness from SOE. I think you have been MORE than patient regarding the Combat Revamp Documents being posted, but it's getting to the point of leaving the community feeling, once again, disrespected.

What is the status of posting how the revamp will impact Commandos? Have the final versions been posted in the correspondent forum? This is DEFINITELY not Friday Feature material --- the Devs should be online to address the questions that come up and shouldn't be away for the weekend allowing a firestorm to build in their absence.

There are people frozen in place waiting on this type of information to decide whether to invest skill points in FS boxes, changing supplemental profession masteries, etc. It would be respectful of all communities to be provided with some concrete direction.

Thanks for listening to my .02

Rien - Master Commando
Corbantis



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
TKA-MC
Tue Sep 14, 2004 9:55 am
#8

After reading HyperDrive's post it brought back an old question I've had. Now keep in mind I am comming into this in complete ignorance (don't read the books) but have any of you ever questioned the types of profession's in the game. I know all games have certain gaps that need to be filled and so choices must be made. Now I am not ripping or anything on the profession's I am about to list but I don't see how they fit into the game. I.E Fencer,Swordsman,Pikeman,Chef,Tailor and a few other's. Now when I think of Starwars a picture of advanced technology come's to mind, with that stated I don't see why such afore listed professions fit into the game well. Why use a crude weapon such as a Pike or a Sword when there are LASERS,PARTICLE BEAMS and a list of other possibilities. The game is fine with the current professions.........just not very Starwarsy when some guy with a pointed metal stick kick's the crap out of a guy with a FlameThrower or a Repeating Carbine. I hope you see my point. Once again i'd like to reiterate that I am not flaming the listed professions.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Syzygy-Gorath
Tue Sep 14, 2004 10:23 am
#9






TKA-MC wrote:

After reading HyperDrive's post it brought back an old question I've had. Now keep in mind I am comming into this in complete ignorance (don't read the books) but have any of you ever questioned the types of profession's in the game. I know all games have certain gaps that need to be filled and so choices must be made. Now I am not ripping or anything on the profession's I am about to list but I don't see how they fit into the game. I.E Fencer,Swordsman,Pikeman,Chef,Tailor and a few other's. Now when I think of Starwars a picture of advanced technology come's to mind, with that stated I don't see why such afore listed professions fit into the game well. Why use a crude weapon such as a Pike or a Sword when there are LASERS,PARTICLE BEAMS and a list of other possibilities. The game is fine with the current professions.........just not very Starwarsy when some guy with a pointed metal stick kick's the crap out of a guy with a FlameThrower or a Repeating Carbine. I hope you see my point. Once again i'd like to reiterate that I am not flaming the listed professions.


Check out the old West End Games Star Wars RPG. A fair number of the melee weapons are listed in it, and the descriptions make it quite clear why they exist in the universe. As to tailors and chefs…where did you think all the clothing and food in the movies/EU came from? (By the way, the Emperor's Royal Guards used force pikes, so of the melee professions pikeman is actually the best in terms of canon, followed closely by TKA because of that video game, if you put stock in that)



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

hopdog
Tue Sep 14, 2004 2:42 pm
#10

i'm not sure on the old west type of sw rpg but that dosnt matter much atm, the fact is this isnt the old west/medevil/darkages unless your fighting somthing that dosnt have ranged ability's for example most creatures then by al means beat the heck out of them. but in my mind unless your a jedi embraced with the force and weilding a lightsabor no mele class should beat the crap out of a ranged profesion unless they start a dual toe 2 toe.


just my humble opinion.






Capt'Andrew M-comando, Loby M-munitions (Shadow Fire)

HyperDice
Tue Sep 14, 2004 3:17 pm
#11


I don’t think a group of Conan types could take on a modern commando much less a futuristic soldier. That’s not the point of this thread. I have no problem with tailors or chefs. I do have a problem with one roman taking on a group of futuristic elite solders with the most advanced weapons conceivable at their disposal and almost always winning. In RL I would rather have an M-16 than a sword any day. And an M-16 is not near as good as the high-tech sci-fi weapons of Star Wars. Yes the pigs had sticks but the weapons of choice in most of the epic battle scenes were a little more high-tech. I know It’s just a game but anyone who has really played a commando knows just how gimped we are. How we get laughed at in PVP. I wish we were un-nerfed. The lack of the star wars feel, fact that we spend more time on our backs than we do playing, and the fact that 3 or 4 commandos cant hardly take on a swordsmen without getting laughed at does have relevance. I would like to know what is going on with Sony though. Where have the Devs been over the last few “misunderstandings”, how come they are so quick to pull out stuff to hurt us, so quick to fix harder to justify issues, so fast in originally nerfing us, and so slow in giving us anything to fix all the above? Even if the combat revamp is everything its supposed to be, would it hurt to give us some temporary love until it comes out (however long that might be).









o._.._[ggg]:...__________,_
[]ggg[c]gg[g][
ggggggg]:
''.''''''''''''///_/''^=====///
_._,....///_________________

Syzygy-Gorath
Tue Sep 14, 2004 4:40 pm
#12






hopdog wrote:

i'm not sure on the old west type of sw rpg but that dosnt matter much atm, the fact is this isnt the old west/medevil/darkages unless your fighting somthing that dosnt have ranged ability's for example most creatures then by al means beat the heck out of them. but in my mind unless your a jedi embraced with the force and weilding a lightsabor no mele class should beat the crap out of a ranged profesion unless they start a dual toe 2 toe.


just my humble opinion.








Not Old West, old West End Games. It was the name of the publishing company. It was a pen and paper Star Wars role playing game that predated the newer TSR/Wizards of the Coast release. *throws up hands* Oh, nevermind.


Edit: By the way, the point of the reference was, the melee weapons aren't low-tech. Granted, SWG has some incredibly low-tech melee weapons, but many of the ones that are found in the SWG universe aren't. These professions do have a place in this universe, no matter how misrepresented they may be.

Message Edited by Syzygy-Gorath on 09-14-2004 07:42 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

hopdog
Tue Sep 14, 2004 10:19 pm
#13

i know what the old table top rpg was Syzygy-Gorath i played meny moons of it but the majority of it "including the extra books" was ranged wep's my faverite wep was the gernade/laser rifle in the bh book. I can pull up ref's if you'd like but that's pointless now. the add on of medevil/darkages is my poor atempt of humor being mele wep's any way i still stick with my origenall post mele wep's shold be used for back-up and surprise assasination's.



Capt'Andrew M-comando, Loby M-munitions (Shadow Fire)

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