Commando Archive
Thread: Commando Wishlist A Collection of Fixes and New Additions wanted by the Community[Collective L
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Evelas
Thu May 13, 2004 7:46 pm
#2
StarNick wrote:
This is a Collective list thus far...please refrain from Reposting same ideas...
- An Assault Rifle
- An Assault Tree for LP/AR
- Combo of Special Hvy Weapons
- Combined pool of hvy weapon mods
- Put a foundation of combined hvy weapon mods in Master Marksman
- Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
- Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at
- ideal range +/- 5m)
- Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
- Non-disposable AP weapons.
- Grenades totally re-worked
- All Heavy support weapons need to share a common skill mod
- All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
- The Concussion Rifle
- E-Web - Deployable Weapons
- Adding Counters - mainly defense acuity...even half that of TKA is fine
- For JTL - special commando skills that can allow us be "boarding parties"
- Commando-only Missions
- Tweaking of various skill mods/weapons
- Introduction of a Ranged Non-disposable weapon
- Introduction of terrain skills for Field Tactics
- "Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
- Reloadable Rocket Charges
- Commando Skill Tape fix
- Commando Turret Control Benefits
- Gernade State Effects
- More Heavy Weapons and Defenses
*starts hoping*
Hellshot
Sat May 15, 2004 12:27 am
#4
StarNick wrote:
Gernade Launcher added to collective list
/Montgomery Burns
Excellent
StarNick
Sat May 29, 2004 8:48 am
#5
Bump....Forgot about this thread, Please post any things you'd wish to see commando get...Ill be adding it to the first Post...so PLEASE read and check to make sure your wish has not already been noted!
Thanks!
RazerWolf
Sat May 29, 2004 10:29 am
#6
"All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)"
Sub topic this with details of the Launcher Rifle, Heavy Cold Rifle, Repeating Blaster Rifle ideas. If you can be bothered
Sub topic this with details of the Launcher Rifle, Heavy Cold Rifle, Repeating Blaster Rifle ideas. If you can be bothered
StarNick
Sun May 30, 2004 12:51 am
#7
Very Nice idea Razor...added it, and also added a 3rd type...we can have the Standard Hvy Weapons (the Close-Range and Heavy-Ranged) plus a new class for the Rifle/Carbine/Pistol Variants...for the LP and LR/AR
This is somewhat more elaborate than giving one standard weapon type...but is still a good idea nevertheless ![]()
StarNick
Wed Jul 21, 2004 12:42 pm
#9
Hi guys...since the Combat Revamp is now a good 4+ months off..and various members of thisboard are revving up their Rant engines....Im bringing back several of the old posts in garvin's list of links (namely the wishlist and the gernade revamp discussion)
Enjoy!
^^Bump^^
Raptor2k1
Wed Jul 21, 2004 9:13 pm
#10
I want to add my idea for the constantly visible FT DoT to the list! 
AKA. The watching people run around on fire change!
StarNick
Wed Jul 21, 2004 11:47 pm
#11
- Added, also added "Make HW skill tapes (the old ones) useable when the new combination of HW mods come out!
havenite
Fri Oct 01, 2004 3:04 pm
#12
Make a kick @rse weapon that only masters can use like a HEAVY ARMOUR PIERCING weapon,theres too many still running around killing things with flame 4.
MASTER COMMANDO = KICK @RSE
otherwise the title should have been changed to MASTER FLAMER
oddball723
Sun Oct 03, 2004 10:12 am
#13
i have a slight addition...
--some use for our required UA training. maybe in the field tactics... tactics, or skills/specials, like headbut, riflebut or some other melee based power attack,
i dunno, something.
i'm also all for some sort of gernade revamp, the combining of the FT and HAR into the same tree... a new tree or weapon class, inclusing some sort of heavy repeater. or heavy ordinance/gernade launcher
Heavy AP on all gernades, increase effectiveness... only in SWG is a gernade an unfeared weapon. nearly every other game, they're useful, and a pain in the arse to deal with...if you're on the recieving end.
Vas
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