Commando Archive

Thread: Petition for Full Fledged Revamp!

shutout
Sat Mar 27, 2004 3:36 am
#1

/sign


yeah, we need fixing, and in a big way.


oh, and maddogs, the flamethrower is in the star wars universe. for one, jango fett had one (even though he was a bounty hunter). also, in the book ,the official guide to weapons and technology, a flamethrower is listed in one of the ranged weapons. does this make it a commando weapon? no, but it is within continuity.




--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Raptor2k1
Sat Mar 27, 2004 3:40 am
#2

/sign



As if I haven't been saying the same thing since September.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Jambomango
Sat Mar 27, 2004 5:15 am
#3

ill /sign on behalf of my other char who is just starting commando, but i will say that my experience from the other professions i have dne is that commando need a revamp a hell of alot less than sum other profs, so u guys might have to be patient.



Micha Talnot ~ The man with a mission. and a missing arm.
ZeroDog
Sat Mar 27, 2004 5:21 am
#4

A complete overhaul of weapons and skills for this proffession is needed, to draw upon the commandos pre-requisite strengths.


/sign


/sing as well.


RazerWolf
Sat Mar 27, 2004 6:30 am
#5

/sign



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
TechnoHic
Sat Mar 27, 2004 6:40 am
#6

/sign


And one bit of input from me.


They nerfed our DOT.


They promised it would fit when we see the combat rebalance.


They put in fire blankets.


They promised wed see where it was going and wouldnt be so bad when we see the combat rebalance.


We asked for fixes and more functonal weapons.


They promised it was part of the combat rebalance.


What do we get?


A fixed har, which while working is still worthles, no new weapons for us but yet a few for rifleman which already have every damage type and AP covered with little exceptions, and to add to that...


No combat rebalance!


We got hosed.





CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
RazerWolf
Sat Mar 27, 2004 6:48 am
#7

I'm wondering if we can get the Commando community together to agree on what we need most in terms of fixes and eventual revamps. Possibly taking a vote on thisgs like merging the FT and HAR trees, whether we should have more Melee/Ranged def, or more status def, ideas for new trees.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Dengathar
Sat Mar 27, 2004 6:52 am
#8

/Sign


Merging the FT and HAR trees would be a good start.


Dengathar- Master Commando - Kettemoor.





Dengathar - Master Commando - Master Smuggler - Kettemoor

TechnoHic
Sat Mar 27, 2004 6:54 am
#9

If they are going to keep the HAR a FT clone, then yeah, its stupid to have to skilll lines with the same specials but diferent damage types. Does any other profession have2 lines for the same specials just diferent damage type? Nope.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
thepunisher286
Sat Mar 27, 2004 6:56 am
#10

/sign - these petitions need to be stickied....
StarNick
Sat Mar 27, 2004 1:20 pm
#11

Enough ranting and debating...we NEED a revamp, and before publish 11..where now some say the combat changes will finally take place (since devs are focusing on jedi next 2 publishes or so)


We need a fully fledged revamp as much as the ones currently being revamped (Smuggler to name one), and we're most likely never going to get unless we keep trying to petition or whatever to get the Dev's attention (in a NON-Negative way of course...after all that has happened).


We don't need "fixes" like what they did to the HAR in publish 7, a pathetic accomplishment to help improve our proffession (and equally "enhance" our HAR!). We need fully fledged revamps, new tree(s) added in, our mods worked out, new specials, and if we can..the highly sought after Assault Rifle/Repeating Rifle that we all desperately want as a primary weapon (rather than a Flamer..which is un-star warsy).


It all boils down to star wars...wewant to play in Star Wars..hence why we play the game, wewant to have fun, and thus..we want to actually have a (1) Combat Role Defined and (2) Our proffession Utilizing that combat role to its fullest extent. We have now waitedover 8 months, and compared to other proffessions (excluding ones who were pretty decently working at/around time of launch) we have recieved VERY few fixes..and even then..these fixes were not full fledge to improve our Proffession..and many times they were just tacked on (like just putting +25 ranged/melee def mods on Master...yea thats nice, but thats not an incentive to master the prof...as its easier to master TKM/Flame IV..which for 14 more sp, you get nearly triple the defense, some special defenses, and counters while retaining the only true working weapon in the commando arsenal. Most other elite profs have skills/specials that reflect the ENTIRE proffession...LP, all the Hvy Weapons save for RL are NOT represented in this..and these are also very important to our proffession. (also take our LC..has an appalling +40 accuracy/speed) And lastly...we practically get nothing reflected in our proffession from ANY of the pre-reqs...cept just penalities (in the case with melee To-Hit)


As a community, we have been patiently waiting..and waiting..and waiting...and at least before the Space Expansion - we NEED a revamp. And whats the best thing? Encourage communication between the devs..get the devs discussing with us how a revamp can work-on these forums...and also tell us their ideas on our proffession. Of Which, they have not attempted to do so..since...actually..i can't even remember the last time. But i do remember the promises made that we were getting significant changes in Pub 7&8..allI see are mod fixes (which most likely couldve been done ina hotfix) some title changes (essentially the ONLY thing ive seen thus far that was based on community feedback..thanks to our corspd.)...and indoor use of hvy weapons/gernades..which shouldve NEVER been restricted. So far..but due to Dev silence..we have no idea whats in store-while other proffessions do, or we have no idea what constructive ideas the devs are using from our frequent posts/debates on these forums (if any).


Most likely..they may keep this silence still..and continue ignoring..but it cannot be detrimental for us to at least try and make this revamp possible - something that nearly everyone commando wants. We are done debating, we are done repeating the same things that need to be done (ie HAR/FT Merger) that have been circulating hundreds of times since the beginning of the game...what we need..is Action.


/signed



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

maddogs
Sat Mar 27, 2004 1:41 pm
#12


/sign


/sign


/sign


/sign


/sign


/sign


/sign

any were els i need to sign


yes were despertly need a revemp


and plzs get rid of the flame throw and the har when you do it both wepons are toltoly unstarwarsy


and make grenades live up to what they were in the moives (when laie pulled out the thremo every one freekd )


give us the commando wep from all the other games you know the true commando weps like e-web blaster havey repeeting rifle concusion rifle

like i sed iv never seen a flame throw in any of the other star war games iv played much less a HAR and iv prity much played them all



===============================================================


Daniel' Judson-Leonheart

vonbraat
Sat Mar 27, 2004 1:46 pm
#13


/SIGN

we have to be noisy in order for the devs to take notice. let them know we wont shut up till it gets fixed.



and there was much rejoicing...
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