Commando Archive
Thread: Anti-Decay Kits and Grenades
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DrMonoxide
Sat Feb 12, 2005 10:12 pm
#1
If you happened to do this would the grenades have infinite uses? I don't want to risk losing a kit for nothing...
StarNick
Sat Feb 12, 2005 10:18 pm
#2
Hmmm...interesting question. I Doubt it though, as a grenade has charges (same with Disposables). The Anti-decay as far as I know only works on condition that is depleted, for grenades and disposables the condition rarely if ever goes down...
That would be cool though if you could have an Infinite Rocket Launcher...hehe...
But then again, an infinite grenade...that could actually be game breaking...for the FS Grinders that is.
That would be cool though if you could have an Infinite Rocket Launcher...hehe...
But then again, an infinite grenade...that could actually be game breaking...for the FS Grinders that is.
JoKen_Jash
Sun Feb 13, 2005 11:36 pm
#3
Infinite Rocket Launcher would be interesting... Then again, I want that charge gun that we load ammo in like Garvin was saying. It'd be cool if it had a "normal" fire, and you could load those and activate a special ability to launch the charge, perhaps another purpose for the launcher rifle?
RagNoRock5x
Mon Feb 14, 2005 9:06 am
#5
I doubt it makes it infinite charge, just how the anti-decay kit does not stop the loss of charges on DOTed items.
However my question is if some one uses up the grenades do they get the kits back?
I know when you destroy the item with the kit on it you get it back, but when you use up a disposable you arnt really destroying it are you? It just kinda disapears...
shankmaster
Mon Feb 14, 2005 12:51 pm
#6
I still have 2 months till I get my kit anyone wanna try the nade thing... And tell us all?
Or on the electric gun to.... It would be awsome to be in dwb with unlimited use on the lightening gun.
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