Commando Archive
Thread: Hit % Big problem or ment to be
I've seen this metioned in a few posts already. I think the accuracy starting off in the commando line is a bit low. I do understand that our wepons rock and everything, but how awsome is a 890 max FL if it only hits one in 8 times. I dont think its all to bad since we have the launcher pistol, but I think it would be nice if the acid rifle also got the to hit from the rifle line we take. I would at least expect a +15 or 20 to start. I mean even if the next significant rise in accuracy didnt arrive till spec. A acid rifle is just a different kind of rifle. I can understand being inaccurate as hell with a flame thrower tho. It seems that launcher pistol = pistol and, acid rifle = rifle. I can't see having to take master marksman which preps us with the skills we need to be commandos when master marksmandosnt have any bearing (IEgives us no accuracy)to what weuse as commandos. I can see a bit of brawler if they wanted to say it gives us the training needed to hold up the beasts of weps we carry. (Thin)
ps commando best proffesion in the game.
It's kinda our justifacation on our damage/speed...
OR so I think.
Hint: Use /aim. it works with heavy weapons, and delays only like 1 second.
Athein
This is a class you have to dedicate to the tree to be good at.
Make a macro that does /aim /flamesingle
The power of the Har and the flamethrower lie in their specials. AOE and single target boom.
And we do mean BOOM.
On targets in which the damage is working correctly I hit for 2k to 5k.
Bad part is the cooldown. 15 seconds initially down to 9 seconds at master ( or better with a good speed slice)
I dont know with Flamethrower Spec 4 I hardly miss now..
and Flamesingle1 is one shot kills in pvp always. and if i dont death blow the dot it just insane.
as well as a Anti AT ST even if it doesnt kill them it will take a year to heal it.