Commando Archive

Thread: I for one congratulate you and I actually can see the balance after fighting one of you...

ElMariaci
Sat Sep 06, 2003 12:18 am
#1

I actually used to be a commando then I gave up. Now I'm too attached to my pets.


I think the commando is actually working great in pvp. The problem isnt commandos themselves, its a design error (I'll get to this).


Commando's have this absolutely huge tube think they carry that says "please kill me first". They get their one good shot and they live if the enemy was unprepared and they die if the enemy is prepared. This is nothing like a BH that used to be able to take multiple people with eyeshot.


Now Devs, we need a real solution to the stupid cloning center 'semi-exploit'. This human wave of one approach takes away some fun and makes it feel like cheesy. When a commando can do this over and over- 'tis bad and not fun...seriously.


Make everyone who dies to a player either a)get big wounds not curable at a cloning center or b)get transported to another city on the same planet. a) will mean that a person can only do a wave 4-6 times then they are out for a while and b) will mean you get a reprieve to set up or move on while they grab a shuttle. Perhaps instead of being random, it should be at the faction town on that planet. That would give the defenders a little advantage if defending their faction town too.

Noitcopa
Sat Sep 06, 2003 12:35 am
#2

You know... you might be on to something with the cloning idea. For the obviously faction heavy towns (ie Bestine and AH) why not only have a Faction Clone device (to be used also by neutrals).


As I see it, this would serve both sides. For example, in AH the rebs get the immediate town spawn and the Imps would be spawned to Bestine. The advantage to the Rebs is obvious here and for the Imps it givesa chance to regroup and reswarm in mass due to the shuttle timing, thus giving a concentrated second wave (more like reinforcements) than a sporatic smattering. And Bestine wework the opposite. Not sure how it would work on the other cities, but definetly would be cool for these 2.


Of course, thewhole corpse run thing (coming back I hear?) might throw this out the window, butif you're going to battle you could always dump everything in the Bank or House anduse andinsure only what you need. One other thought is to have a faction insurace terminal in tandom with only the faction cloner that charges less (for faction members - not for neutrals).


Thoughts?




"It is in self-limitation that a master first shows himself." - Johann von Geothe
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