Commando Archive

Thread: PVP Experiences and Tests since Damage Patch

Oracle_Centuria
Fri Sep 05, 2003 10:22 am
#1

Okay I didn't keep damage logs and I am at work so I can't post my weapon stats for you. BUT...here is some of the stuff I was able to put together after trying several of the weapons after the damage tweak...these are all pvp based, with the exception of some Pets (AT-ST, Dark Troopers, etc).


Skills:


3 - 4 - 3 - 3



Okay all my weapons basically fall in the range of those posted in other threads here. Nothing unique or out of range. All go speed slices (even the charged weapons) for betweeen 15% - 30%. Note: My #1 Suggestion is if you are going to play with the charged weapons, GET them sliced and pray for a speed slice.



Okay so I started off the day hunting down weapons and was able to get:


Flamethrower, Heavy Acid Rifle, 1028 Charge Heavy Particle Beams, 10 28 Charge Heavy Lightinng Beam/Cannon (forget its name), 2 28 Charge Rocket Launchers, 1 Crate Glop Grenades, 1 Crate Cyroban Grenades, 1 Crate C22 Grenades.


Weapon Summary in PVP:


FT : Bread and Butter for me. Even when out of range of specials, I still hit for more then a normal rifle shot. Inside of 15 Meters I basically will take you down in 1 or 2 shots. NOTE: I fought another commando that only had Flamethrower 1 box trained. He was ALOT slower and did about 1/2 the damage I did over time. I could survive 2 of his shots, he would die from the first tic of my shot if not from the shot itself. Skill level here really makes a diffrence.


HAR:After playing with it a bit, its slower, and does less damage then the FT. Not really sure what it would be good against. The acid damage is nice, but I think I will take the 30% resist rates of Composite against Heat and still kill people 1 or 2 shots with a FT Special. So, I am really not impressed with the HAR. Was never able to kill anyone in less then 4 Shots using it.


Heavy Particle Beam: Okay this is my long distance weapon. I can get these relativly cheap right now from my Guild Weaponsmith. This may need to be looked at as a balance issue, because I was hitting PCs for over 2000 damage. This is intresting because I hit mobs for the same amount. I am almost thinking the 75% damage reduction is not being applied to the charged weapons because the PVE damage numbers match the PVP damage numbers exactly. Now that being said....if someone is out of range for my FT special or on the run from me, this is what I use. Good out to 64 meters, and it will generally 1 hit. Now one thing about this.....I fought a friend that is a master TKA/ Master Pistoleer. I was not able to hit him in 6 shots. I never missed anyone else the entire day more then once. I think they may have tweaked the defenses finally, which means since we dont have a huge +accuracy modifier on these, you may miss alot on a defender with good resists. For comparison sake, I never missed a smuggler once...and they have no defenses. Overall I killed 14 people with my first 28 charges....so about a 50% kill rate. Like I said these are cheap for me...not sure what the costs are on other servers. NOTE: Storm Troopers and Storm Trooper armor seem to greatly nulify the damage on this weapon. Damage went from 2k to 300 when they had ST armor on.


Heavy Lighting Cannon: Again, made by gulid weaponsmith so cheap for me. This is VERY effective against individuals wearing Storm Trooper armor, as well as the Trooper NPC/Pets themselves. Will destroy anyone in ST armor basically. I hit someones dark trooper for over 7k Damage using this. Shot someone in composite.....less then 1k damage. Resists go a long way I guess. I still prefer the Heavy Particle beam, becuase I got more consistent damage numbers....But if you got a guy with ST armor on or a bunch of troopers, this is your baby.


Rocket Lauchers: Okay the only person on the server that I could find making these charged me 170k for 2 Rocket Launchers. Total charges were 28 on one and 29 on the other. The price was very frustrating but no one else was making them and I had to experiment. I am seeing the costs come down to about 50k for 28 charges as of today. The damage on them is nothing spectacular vs normal mob/PCs...very similar to the Heavy Particle Beam above. This weapon should more or less be limited to AT-STs I guess. My luck with the AT-STs was not impressive. I get damage reports in the log for over 3500, but none of the AT-STs I came across had Blast Vul. They all had 70% resist to blast still. And it was hard to get a look at the number I was doing when I was on my back after the first shot. Overall I shot one full cannon of 28 charges at one AT-ST and died about 14x in the process. The result: AT-ST was still at 9k HAM. I am not impressed. Will not be using these at all anymore till the Blast Vul is fixed on AT-STs and then I will ONLY be using them on AT-STs.



Grenades: The cryoban grenade STINKS. The damage is poor (better then before but poor by comparison to its siblings). and the cost is a bit higher then the other grenades. Overall the grenades where good damage, good radius and worked well if there was a group of people huddle that you couldnt get in range of your FT and you didnt have the time to do a HPC shot on. Very situational in other words. They are exremely slow...make sure you get them sliced if you plan on playing with them very much. I did find them effective in tight areas with corners...such as Banks, Star Ports etc. So far the Glop is by far my favorite. Acid damage, good range, Light Armor Piercing, and a little over 1k damage high end rating. I am finally doing more damage with grenades in pvp, then the ham cost to me.



Special Notes:


#1 Get the Heavy Weapons line up to at least 3 before you bother playing with the Charged Stuff. I watched some lower level Commandos play with stuff and miss 90% of the time. At 3 your capped till master on RL...and at 4 you get bonues to most of the other Types besides the RL.


#2 If your not gonna go master, Pick FT or HAR, ignore the other one. Personally I have no idea why you would choose the HAR. FT has much better numbers on both damage and speed, and it has the Bleed/Flame.


#3 DO NOT LET YOUR WEAPONCRAFTER experiment for charges. DONT BOTHER. Experimentation on the charged weapon types increases the number of charges by 1. And reduces the damage by over 1000 of the max. DO NOT LET THEM DO THIS


#4Dont talk smack to people after you kill them. If they message you saying that was unfair you one hit me..blah blah blah.....Respond with: Well the rocket I just hit you with costs me $X000.00 credits per shot. I only have X shots. Usually they will go OMG as soon as you tell them this, because not many people are willing to pay 2k a shot or so to pvp. Thus its a very situational weapon.


#5 Go have fun......I had more fun last night then I have had since this game came out.





Oracle Centuria (RR)
Rebel Rousers
Ahazi Server, SWG
Ivoni
Sat Sep 06, 2003 12:52 am
#2

Well said.

Could you post the stats on your grenades and rocket launcher?

We haven't had many of these mentioned.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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