Commando Archive
Thread: Commando/BH weapons after patch:
OK i got to pull out the BS flag on the new weapons... there should not be a weapon out there that can 1shot kill ANYONE without some kind of serious drawbacks (if you think 30 uses is a downside you havent noticed the missions that pay 16-19k on most advanced planets... 3 missiles = 19k approximately... mabee 6 if its a 2 shot... that equates to about 80-190k per weapon purchased.. so i think you can survive that hit...)
The thing is guys this is a game, and as a game everyone needs to be effective, and have a place on the battlefield (1 shot kills are the WORST... if you dont even feel you had a chance you WILL NOT PLAY note: I stopped trying toPVP about the 20th time i got attacked by a guy jumping out of a house and sicking an at-st on me. In DAOC the archers owned this nitch and got nerfed to heck as the designers slowly realised that it was badly overbalanced in their favor... until the archer became the WORST class in the game). I have always thought commandos were the anti armour anti huge pet guys... the man you CANT live without when someone decides it time to bring out the BIG toys (see my at-st story above). I also thought commandos needed a huge increase in weapon effectiveness to allow this, however, the new weapons makes them a master of all combat and leaves no place really for most any other profession... 2 commandos who open up on ANY tgt from long range (ok mabee not a krayt dragon) will kill the snot out of it... no other class can really combine 2 of its members and expect that kind of efficiancy (except mabee the bh... that lightning laser cannon is way over the top as well...) If these weapons stay in game without some kind of a modifier you will end up with a huge commando/bh community and a couple mavericks still hanging on to their rifle/sword/what have you based on the 'good enough fer my daddy good enough fer me' syndrom.
In my opinion the following would kind of make sense:
A HUGE (like -80 to hit) with all the long range heavy weapons against small tgts ie man size or smaller but give it a +50 or more vrs any large size target: in realty if you have ever tried to tgt a guy running, standing still, what have you with an AT4 or a lAW or any other anti tank weapon... you will note you will almost NEVER hit him... the missile is made to be accurate twords armour and vehicles.(or in many case like the LAW which is known to decide to fly off on its own when fired.. folk have missed from 50m with this thing due to its chronic inacuracy) I have shot at tanks btw with an AT 4 in the real world these are hard to fire even at these large tgts ( in the desert folk missed often enough just from the adrenaline... its amazeing what a tank comeing at you does to your accuracy...) , in a pristine training environment MANY people cant hit jack with these... out of 20 people who fired these on the range when they first came out only 3 made expert... and of the three of us who made expert and were allowed to fire live missiles on a honest to god real french tank (gotta love dem french)... only 2 actually hit it) .In the end, durnis are NOT a good tgt for a missile... however a rancor or an at-st would be a PERFECT tgt for any of these...
For the Flame Thrower: leave it as is but make folk wearing them take 2x or 3x dammage from melee attacks... the flame thrower is a very bulky weapon and leaves its wearer in a very poor position to defend himself... but hey if the thing hits you you should be a flameing wreck running around screaming like a girl for the 5 seconds until you die
Grenades: well this is a tricky one... they do dmg in an area and if your in the area well... you gunna be a toasty... but, they should not be useable within 10 meters...or they should just be able to do dammage vrs everyone friend and foe alike... if you want to use a grenade as a close combat weapon fine ... just dont expect to blow one on a guy with a knife at close range with impunity...
Personnaly the weapon that is real bad is the bh lighting cannon which appears to be a long range very high dammage weapon... this thing wont run out of ammunition and appears to have the very high bh to hit bonuses... so i doubt we will see many bhs switching professions... just weapons... and i dont really know what to say here. I looked at the weapon in game and it doesnt really look like anything other than a rifle... the only thing i can say here is mabee decrease accuracy (lightning is rather well known fer not being a real acurate controleable thing), make it do less dammage the further from the firer you are (electricity has a tendencty to run out o steam as it gets further from the source, or my favorite justnerf the dammage to a medium betweeen the useless bag o crap it used to be and the uber killer of all that breaths it has become...
final note if things stay as they are i can see the world devolving into two guilds... the commandos and the BHs... each fighting the other for supremacy...
Your obviously not a Commando and have not gone through the trials and tribulations of what was before
your here to rant and attempt to defunct our new found power owed to us. Here is the offcial word from the Head man himself,
"This is deliberate" -Ralph Koster
need more persuasion? Ivonni wrote a magnificant piece detailing the damage per second of the new HW.
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=15272
how about this for a negative to my high damage---I miss 75% of the time with my flamethrower, and thats with flamethrowerSpec 1 trained.
now go away, or realize that your messing with the wrong crowd here