Commando Archive
Thread: damage mod.
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Eleriel
Fri Sep 05, 2003 5:01 am
#1
heyo...
I noticed something as I was gunning away with my new Flamethrower, and eventually got Flamer I. lucky for me another commando saw the big explosions I did and came to investigate, and taught me my skill free of charge =^_^=
I imediately noticed that I did around 15% more damage.
where as it was usually hitting for 850, I now hit for a 1000... non-specials.
I noticed with nov.commando I once hit for 2150, never saw anything higher than that as a nov.
now I've seen up to 2800... non-special.
is my guess correct that it's 'accuracy' that does this?
also, I noticed that the pistoleer/riflemen/carbineers get their 'aiming' mods... to be used with the aiming command. we don't?
*shrugs* not that that matters much.
just wanna get things clear for myself.
I noticed something as I was gunning away with my new Flamethrower, and eventually got Flamer I. lucky for me another commando saw the big explosions I did and came to investigate, and taught me my skill free of charge =^_^=
I imediately noticed that I did around 15% more damage.
where as it was usually hitting for 850, I now hit for a 1000... non-specials.
I noticed with nov.commando I once hit for 2150, never saw anything higher than that as a nov.
now I've seen up to 2800... non-special.
is my guess correct that it's 'accuracy' that does this?
also, I noticed that the pistoleer/riflemen/carbineers get their 'aiming' mods... to be used with the aiming command. we don't?
*shrugs* not that that matters much.
just wanna get things clear for myself.
Mister_Heavy
Sat Sep 06, 2003 6:31 am
#3
Honestly, I'd chalk this up to a statistical anomoly. There's nothing in the skill mods that would make you do more damage other than hitting more often.
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