Commando Archive

Thread: To Anyone who wants Commando Nerfed

Ochid
Sun Sep 28, 2003 9:42 am
#1

Well,


Last night was my first time using a flamethrower. It does nice damage, 800-1200..not bad....WHEN IT HITS THE TARGET!!!.


I went on a rebel raid last night and couldn't hit a single target with that piece of junk. I was owning more with my launcher pistol then I was with my flamethrower. After this I started to wonder, "why are people complaining about this weapon" sure it has an uncurable DOT however as long as your opponent is moving, the flamethrower will never make contact, meaning I will die(like I did many times last night trying to use this thing) and my opponent will be victorious. I guess as you go up in level this gun becomes more accurate however right now its about as useless as the T21.


I guess what I am trying to say is, too all the whinners that complain and scream nerf about commando's being over powered...try playing one. You will notice that you die alot more as a Commando then you do as anything else. Commando DOES NOT need to be nerfed, it needs to be left alone.





OCHID
~~~~~ Master CHEF~~~~~
~~~ Bio-Engineer in Training ~~~

"CHILASTRA"

Ozmosis
Sun Sep 28, 2003 10:44 am
#2

It doesnt need to be nerfed... the fact that our weapons use the melee multiplier is the only balance issue...
ZelerianIA
Sun Sep 28, 2003 10:51 am
#3

It missesa lot, true, but if you say its a piece of junk, you must be earlier in the flame tree. It becomes good around Flame 3.


And no, you don't die more as a commando than anything else.......try a rifleman to see if you like dying.....




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Jamfl
Sun Sep 28, 2003 10:54 am
#4

When you get flame single 1 it gets alittle better not much. You need to be within 20 less meters. Usually at 17 it works. And thats if they dont move out of range waiting it to go off. Also the recharge rate sucks. But once you get flame 4 it isnt as bad. But as again if your pvping, the few seconds are killings. Only thing I can tell ya that will help is get chased into a tight spot turn around and fire.



Medic / Novice TKA/Master Commando
Rebel Lieutenant Colonel
Novice Artisan FarStar

Gothmoanitae
BE 1042 Ch 1112 Rifleman 3001 shadowfire

"Die with Honor" Jamfl Tawor of Eclispe

"One who sets the entire army in motion to chase an advantage will not attain it." Sun Tzu
Jamfl
Sun Sep 28, 2003 11:00 am
#5

Zel dieing and sucide is different. Commandos dies and rifleman is sucide. And yes you die alot more times even with flame 4. All they need to do is get out of range of our specials then heal. Not to hard unless you speicalize in a different weapon. Rifleman commit sucide everytime they shoot.



Medic / Novice TKA/Master Commando
Rebel Lieutenant Colonel
Novice Artisan FarStar

Gothmoanitae
BE 1042 Ch 1112 Rifleman 3001 shadowfire

"Die with Honor" Jamfl Tawor of Eclispe

"One who sets the entire army in motion to chase an advantage will not attain it." Sun Tzu
heavystar
Sun Sep 28, 2003 1:03 pm
#6

a little tip.... have a macro that goes /kneel/aim/whateverflameattack this is priceless
Knight1138
Sun Sep 28, 2003 2:21 pm
#7

Personnally we do miss alot with our Flamethrower but when i hit ..oooohh baby ! I am looking forward to get my my teir 4 for the FT. Anyways .. back to the topic i dont think commandos should be nerf because it is true we a damge profession but there is a downside to this awesome capability....we miss quite often.



Vossk Ssovi
Member of FORCE
Master commando/TKA
Ochid
Mon Sep 29, 2003 12:30 am
#8

Well I will see how effective it is at higher levels but right now I like my launcher pistol.




OCHID
~~~~~ Master CHEF~~~~~
~~~ Bio-Engineer in Training ~~~

"CHILASTRA"

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