Commando Archive

Thread: Grenades (Missing Your Target Completely)

AshKing
Sun Sep 28, 2003 1:02 pm
#1

So, basically you're saying it should have 100% accuracy, but low min-high max damage to compensate? I agree.
FishPockets
Sun Sep 28, 2003 1:20 pm
#2

Somewhat, yes. Certainly not 100% hits at 100% damage.I'm just saying that under ideal grenade tossing circumstances,the 20-40% of misses I'm experiencing should be say 5-10% complete misses, 10-20% minor hits, and 5-10% medium hits. To compensate for the improved accuracy, makea small portion of the direct hits into minor & medium hits.


I don't know if this would really improve grenades all that much, I just despise wasting heavy weapons & grenades to misses though.




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Sausage Mahoney
bikebum
Sun Sep 28, 2003 1:51 pm
#3

I was thinking about this the other day. Even our "modern" fragmentation grenades have an effective blast radius of 15m and white phosphorus grenades are 30m. When I used to run a grenade range (in the Army hua!), students would throw the frags and duck behind a concrete bunker wall. Sometimes a person would toss it 5m, sometimes 30m, but no matter what the fragments were always hitting the concrete bunker we were in. Often when I was running the range from the tower 30m behind the students, shrapnel would even hit the bulletproof glass. That is a 35-60m range from where the frags were going off and I still would have taken some minor damage had I not been protected.



Anyway, like said above... How is it that when 5 worrts are standing on each other, if I miss my intended target, none of them get hit? And the animation shows a big cloud over all their heads!!!

PadawanChong
Sun Sep 28, 2003 1:55 pm
#4

Grenades do definitely need some work. There needs to be at least a lower minimum damage that hits for a majority of the time. Complete misses so many times in a row - there is something wrong when that happens.


If they're going to make them miss so often, at least make the animation different so the character is wearing a Mets uniform or something so we'll know if they can throw or not...




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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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FishPockets
Mon Sep 29, 2003 12:54 am
#5

I find it a little oddthenumber of times that I do no damage at allwith grenades. I'm almost to field tactics IV, using them at their ideal range, and I can still huck one into a clump ofbeasts and do no damage at all to the intended target or it's alliesmaybe 20-40% of the time. I'd imagine this is bugged or something when it comes to the blast radius on the nearby mobs,but forthe intended targetto not gethurtseems a bit much.


My issue is not so much that I'm missing; it's thata miss doeszero damage.Thepoint with grenades is to deliverthem reasonably close to the enemy and inflict grievous wounds on anything unfortunate enough to be nearby. You just don't DODGE an exploding grenade while standing out in the open. If the grenadewent offnear you, you might luck out and only get hit in the extremities ... but escape the blast unscathed you will not.


Instead of just hits & misses, I'd lovea portion of the misses (and maybe some of the direct hits if need be)converted intolight hits & medium hits. I'd gladly give up some direct hits in order to have far less complete misses. There's no lower feeling thanyou've tossed a dud grenadethen to stand there watching yourfriends go to work while you wait for that stupid little "throw grenade" thing to tick off your combat queue. Meanwhile your group iswondering why didn't that idiot just use his flamethrower.




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Sausage Mahoney
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