Commando Archive
Thread: So...the next patch...
As a recently initiated Commando, I have become fully aware of the class's problems...But its still a fun prof (fire!Fire!!! FIRE!!!!!), one that I will probably stick with for a while...Or at least thru the next couple of patches, to see if they get anything fixed...Which leads me too:
Does anyone have any information on anything that pertains to the Commando class in the next patch? Any rumors? Anything concrete? Will acid get fixed? What about 2.5x melee modifier?
Just curious as to what you more experienced Commandos have to say...Surely someone here has to be in the "know"
Hopefully LordS, our correspondent can confirm or deny any of this from what he's heard...but, what I've heard so far is:
1) The 2.5x Melee Damage Multiplier is going away (or being severly reduced)
2) Melee & Ranged Mitigations are being added to the combat system (Commandos get Ranged Mitigation)
3) Other various combat balances are being made to the game...this includes NPC tweaking (how much damage they inflict, can take, and their HAM totals). These combat balances are suppose to compliment Mitigation.
Beyond that I haven't heard much...in the TC patch posts there have been no mention of Commando specific changes...but then again, there never are even when the dev's make a change to our profession...we tend to find them while out in the battlefield...lol
Are you a commando?
Rucus
Kauri Server
Marksman 4/4/4/4 (need app xp for Master)
Medic 4/0/0/0
Scout 4/0/1/1
Brawler 2/0/0/0
Lance Corporal - Imperial
If so you should update your signature.
Updated, for the char I am playing now..
Awfully picky arent we?