Commando Archive

Thread: List of Quick Fixes for Commando. QuickFix= Yes in DevSpeak

tacwraith
Wed Dec 10, 2003 2:09 pm
#1

you still dont get it 4-star boy. that would be the kind of thing to do in the combat class review.. adding a special to a class can change things a lot. im sure smugglers wont like it a bit if we got a ranged kd or pistoleers if we got a melee defense ability thats theirs.


oth, the grenades are there..the effects are not. the beam rifle is there, its just not certified. ap2 is the only change and it doesnt affect pvp at all since its, as i said, just a cool looking , heavy weapon xp giving, tusken rifle.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Yachew
Wed Dec 10, 2003 4:07 pm
#2

I personally think that whatever they add should be added at master god I can't stand the Grenaders I have a fifty fifty chance of killin a Grenader and I spent more than four times the skill points on commando, I'm not teaching flamethrower skills anymore. Commandos anyone in on this plan? Some other guy said it the other day but its a great idea.



-Yachew
-Corbantis
-Master Gunfighter/Master Smuggler
Just gimme a tell in-game if you need anything sliced
tacwraith
Wed Dec 10, 2003 4:26 pm
#3

The devs have said that they plan to 'scale' the damage done by weapons according to the skill achieved in it. So in essence, if a flamer now does 1200 damage normal shot in the hands of a novice and of a master commando, after that combat review, the novice may do like 400 damage and the master do the 1200.



Dev feedback on this thread would be appreciated.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

tacwraith
Thu Dec 11, 2003 1:09 am
#4

Field Tactics Tree:


Add Effects to the grenades.


C12 & C22 = Stun


Cryoban=Blind


Glop = Dizzy


Imperial = Warcry (shock from explosion)


Thermal = light fire dot about 20% as effective as flamer dot.


Proton = Knockdown



Heavy Weapons: No quick fix possible, weapon radius and damage to be evaluated in coming combat review.


Flamethrowe Tree: same as heavy weapons.


Launcher Pistol: Same as Heavy Weapons.


Acid Rifle Tree: Add Beam Rifle Certification. You can add specials to it during the combat review. Commando does need a rifle weapon that gives heavy weapon xp to use from range. Must be novice commando certification, the acid rifle's graphic is 'our' big arse rifle. we claim dibs on it. To differentiate it, change the color of the rifle to something other than white.. black with red or blue lines would look rather nice. make it AP2.



If TH or any dev is reading this... c'mon fellas, this will help the commando out a lot by giving us the beam rifle so we can use it from range to get heavy weapons xp (and it is nowhere close in performance to that of other rifles.. its like a better looking Tusken Rifle that gives heavy weapons xp) and it will let us use our grenades, which nobody uses over the flamethrower anyways...but if they had aoe state effects they'd have a use in the field as excellent group support weapons. Nothing beats saving a group aggroed by 6 kams by lobbing a proton and KD'ing all 6 of them at once, allowing group members to get some distance between them and the kams).






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Dec 11, 2003 1:13 am
#5

All good...I agree...


But I think there are quick fixes that can also be done to the LP (they can use animations already present).


LP = Add 2 or 3 specials based on our LP Specials thread to either the Heavy Weapons or Field Tactics tree...even Master if you must.


If any of your suggestions are made I would feel good about the patch...we can't expect them to do everything, but at least throw us a bone!!!




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Thu Dec 11, 2003 1:18 am
#6

no garvin. that would entail some actual work creating the specials.


the change in grenades and the beam rifle cert+ap2 change is something thats already in-game and would be, i hope, so simple to do that probably a dev in his break will get all softhearted and put this in.



now, quit replying to my posts and 5 star this one. be useful for once *grin*





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Dec 11, 2003 1:32 am
#7

ok...I won't reply...no wait...I just did...darn...oh well, better make use of it...at at least it's keeping your post at the top!!!


In my mind (insert joke here) the LP specials are already in the game as well just like the grenade effects...The can just take a Pistoleer, Smuggler, or BH pistol skill, rename it, change a few stats and put it in our tree...I'm not saying to make the move to not being considered a "pistol" anymore...just the first part, make it have some specials beyond us using other's specials...And since we can already use those "other" specials, the animations would not need to be created...later they can look into making these new LP specials commando only and cutting off the LP from using other pistol specials...


Doing something like this is a programmers favorite thing...the old copy and paste technique...take something already working, copy, paste and edit...done...Almost all the specials we are asking for are already out there to some degree (except blow back).




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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