Commando Archive
Thread: LordSeckmoth
This also concerns me. If they ruin the flamethrower DOT before they fix the acid rifle we're really a pointless class. Grenades suck and consumables arent cost efficient. THe flamethrower is the only line that has any value at the moment; give teh acid rifle comparable power and a DOT so we can at least have a choice of damage types, or give us LLC cert/skills, or SOMETHING. right now we are one trick ponies (hence the HUGE number of grenadeer's and the relative lack of masters).
I agree with this 100% in regards to the idea that if the Dev's take something away, they need to give us something back...It's been a unproductive habit of the Dev's to alternate each patch...first the fix something, then next patch break something, then next patch fix something, and so on...
If they plan on Nerf'ing something, like the flame DOT (so that it works like other bleeds), then they NEED to give us something in return...I'm not asking much...at least 1 thing next patch (if you NERF the DOT)...Fix the HAR...or Fix our Grenades per our requests...or Give us LP specials....take your pick....it would be nice to have all 3 with the next patch, but realistically thinking, I would rather they spend the time and effort to perfect those upgrade/fixes rather then rush them out (which is something that keeps biting them in the butts).
BaukaRaun wrote:
What does "TWEAKING" Dots mean? The one TH has posted about several times. Are we again looking at a nerf to the only vialbe weapon we have? Before it is said, I am Master Commando and did experience the broke profession before repair.
The devs have repeatedly implied that they want all the of the combat classes to rule a niche in PvE and to be fairly balanced in PvP. I would assume that the new "reworking" of the combat system will involve our FT DoT being adjusted and the HAR being either repaired or replaced.
The other reality is we may find ourselves much different than we find ourselves now. We may find more benefits from the unarmed tree. We may find new certificates. We may find new weaknesses and new strengths.
Fact is we don't know.
We do know or can surmise from TH's post that the devs are convinced that combat is not working properly and that "strategy" must play a larger role in it. Look at what he says about the HAM changes.No more standing and "slugging" it out.
It makes sense then in this context to expect that weapons and specials which inflict damage over time being adjusted downward and emphesis being redistributed to situational tactics, weapon certificates, and team work.
Believe it or not but the primary problem with the commando class has not been the HAR, or grenades, or the expensive Heavy Weapons. The primary problem has been and continues to be DEFINITION.
LordSeckmoth wrote:
I'm trying to find out specifics of what the "tweaking" means. Nothing other than it is being tweaked, but how and how much I have no idea as of yet.
By a guess, im thinking that AR and resists will now be affected by DoT's