Commando Archive
Thread: Put FT specials on a separate timer!
I'm working on leveling up my FT right now, and I'm having the most unbelievably hard time. Pistol EXP was a long, but do-able grind because with a good FWG5 and a pet to tank, there wasn't much within reasonI couldn't manage.
With the FT, I find myself incapped over and over and over, because the specials timer prevents me from healing my pet to keep it from dying, or feigning death when it finally does.
The FT would be a fantastic weapon, if only the specials were on a separate timer. Right now, after firing off a Flamesingle1, I can't switch and keep attacking with my pistol, or even heal or command my pet.
I understand the need for the huge cooldown on FT specials, because they're devastating attacks when they land. But it really needs to be on a separate timer, ifnot to allow us to switch to a different weapon for the interim (possible use for the LP?) than at least to allow us to use other skills, like healing, Feign Death, and pet commands.
listen to yourself. you just want to have all the benefits with no penalties. heck you use a PET that says it all.
if you want to avoid the penalty of the flamer timer perhaps you should invest in a low spd flametrhower. or perhaps learn to use WARCRY before you flame them..freezes enemies from attacking for 10 seconds, thats like twice your flamethrower timer.
I agree only in part to this. After a while you get quite used to the timing issuesand all that, but the thing that annoys me most is trying to talk after firing a flame special. There's no reason that words spoken in spatial chat should be delayed like that.
--Vitruvian Laentiurius <HUNT>
Master Commando
groupchat, guildchat, etc all let you talk after special. only spatial dont work.
works as intended.
The problem is the possibility of abuse...someone could come along, get Flame IV and just add a dot, then switch to another weapon...then stack another dot...then switch...etc...
With power comes consquences...if we want the FT to be powerful, we pay the price of the timer...it sucks...but what I do is quickly switch to my vks...sure, I can't hit during the timer, but I've noticed I don't take the 2.5x Multiplier when I have the VK's equiped...and the VK's equip immediately, even during the timer...they just won't attack until the timer is up...So I'll take damage at a normal degree, then when 30 seconds is up, re-equip the ft and fire another special, then unequip again...and so on...not the perfect method, but I do last a whole lot longer...
Try this next time you fire off a FT special...unequip it right after the specal (don't equip any ranged weapon)...and see if you still take as much damage...and once the 2.5x Melee Damage Multiplier goes away with the next patch this too will no longer be an issue...
Personally, I think the FT timer is just plain stupid. Once the flame DOT is on, end of story, target is dead. It's just a matter of how long it takes. I haven't run into anything that I can't solo yet. Apply the DOTs, then to avoid wounds, I feign death, if the NPC or critter is something that takes more than a few burn tics to kack-off.
I am looking forward to the 'new & improved' Krayts. Hope the rumored changes to DJMs make them a lot more challenging as well.
It's just my logical brain that refuses to accept the idea that, given the smorgasbord of weapons I have equipped in hot keys, I swap to a non-HW that I can't fire while waiting for a cool-down, just to avoidthe degradation of my armor and some wounds.
I understand the arguement, and I can see the issues that would arise if the FT were on a seperate timer.. Commando/TKM applies burn, then commences to spam KD on target. Little or no risk in that fight.
/shrug
Nyce Ta'Meetcha - Bela Imperial Division
Master Smuggler/Master Commando
Retired MBH/Retired Master Sharpshooter/Retired Master Gufighter/Retired Master Ranger
Wow - I can't even believe this is an argument -
The flamethrower is DEVISTATING!!!! Especially if u know how to use it right -
We would be better than a Jedi if we could put our FT away and use another weapon -
Just imagine -
Flame cone 2(AE 5k+ dot)
Acid Cone 2(AE 5k dd)
Flame cone 1(AE 3k + stacked dot)
Acid Cone 1(AE 2-3k)
thats 15k damage easy as quick as you can change your weapons and shoot and with the help of Macro's that can be done in SECONDS!
Then you just rinse and repeat because you weapons would be cooled down by then -
ALSO you'd be able to heal your pets inbetween there -
believe me - I have a mountain krevol (2200 ham + light armor) - Ive solo'ed many various missions on Endor , Dath, and Dan. My Krevol does all the tanking and ive never had a problem healing him. If i can stay alive - he will.
In short - Stop trying to make us gods because it wont and shouldnt happen.Instead fix our bugs and things that need to be fixedthat you see everyone posting about day after day.
Hello well thank god it was not just me :}
I just got flame 1 and was freaking out about this like 8-13 second lag of just sitting there dieing after flame 1.
Needless to say I almost dropped Commando due to me thinking the flame attacks cause too much lag. But whatI think I am hearing here is that "Flame Single 1" causes a timmer that prevents you from doing anything else but running and dieing?
If so I can find a way to deal with it and does anyone know how long the timmer is and what can be done if anything at all while it is on?