Commando Archive

Thread: Some Commando changes id like to see

Darth_Vallejo
Mon Apr 26, 2004 3:59 pm
#1



-Different grades ofcommando weapons. For example, there could beheat seeking, laser guided, and straightfiringrocket launchers that have varying grades of accuracy. Instead of just one kind of rocket launcher that never hits!

-Master Commando's should be able to configure commandoweapons with mod kits built by craftsmen but can only be integrated by the Commando's themselves. Using the example above the commando could add a heat seeking mod kit to a pre-existing rocket launcher.

-Remotely detonated mines!

-Acid Rifles should be able to use rifleman skills and damage mind pools as well (similar to Launcher Pistol)

-GRENADES NEED TO BE FIXED.

--they need to travel only as far as the location of the target at the time of the throw and not follow the target as it gets closer.

--there needs to be different kinds of grenades: flash bang(stun, dizzy, blind), snare (immobilize), bio-agent (disease, bleed), etc

-better melee defenses

-and last but not least.....Mortars!! Give commandos mortars and laser targeters so one commando can mark a target and another can fire a mortor at it from 64m+ range

Message Edited by Darth_Vallejo on 04-26-2004 04:01 PM



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Blackcrow
Master Marksman / Miner
Eclipse
imwasted
Mon Apr 26, 2004 6:20 pm
#2

I agree with you completly. That is a great list of REASONABLE requests... no need to add anything
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