Commando Archive
Thread: HELP! Master Commando Support Profession Options
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Greenlion
Wed Aug 18, 2004 1:58 pm
#1
I'd recommend Pistoleer or Rifleman ifn' you want a ranged profession. Pistoleer gives you more specials for the launcher pistol, and Rifleman is...well....Rifleman.
If you are looking for a melee, I'd say TKA or Fencer.
Arcsepp
Wed Aug 18, 2004 3:07 pm
#2
Hey, I figured instead of making a new post I would post here since I have the same question. I am in the process of getting Master Commando almost have novice, but I have been wondering out of Fencer and TKM which is a better choice. I have been leaning towards fencer because I have been told they have really good defences and that is something commando's seem to lack.So any help on this would be great. Thanks alot.
Raptor2k1
Wed Aug 18, 2004 3:16 pm
#3
Fencer has the best defenses, while TKA has pretty good defenses and a bit more versatility with Meditate and everything. Plus, you can take novice medic with master TKA.
CE_SoLiD
Wed Aug 18, 2004 4:41 pm
#4
Master Medic/Master Commando. I do not leave home without stims.
OceasArt
Thu Aug 19, 2004 12:29 am
#5
Hey all,
I'm logged into the board with my TKA/Pike account, but my other account is going Master Commando.
I used commando for a long time before I left the game for several months, but I was always just
Commando Flame 4 / Master Creature Handler. It was (and is) a great PVE combo, but this time
I want to go Master Commando, then add a nice support class other than CH. Can anyone
tell me what is a good combo(s) that is doable? Ultimately I want this toon to be involved in
PVP GCW battles, not one on one, but group.
I'm looking forward to seeing what MC can do since I've only used Flame 4 in the past.
Thanks in advance to all my Commando bretheren.
niss0031
Thu Aug 19, 2004 6:25 am
#6
Well, here's my plan for my guy if it helps you any. I am going master commando, BH 0040 for the pistol speed and accuracy mods there, and also the special attacks, and pistoleer 0040 for the state defenses and other specials with the pistol. I will have enough skill points left over to either get inv 3 or go up to the third box in one of the other pistoleer lines, probably the first for the dodge bonuses, but I am not sure which I am going to do yet.
DragonSnack
Thu Aug 19, 2004 6:41 am
#7
I think it epends on what you want to do.
I'm looking at the combinations from a "this is what the job is" point of view as I understand it.
My thoughts as add on to Commando
1. Rifleman if you want to stay out of reach. I built this one last night on TC2. I'll let you know how this works out. I still have to learn how to be a rifleman.
2. Pistioleer or Carbineer if you wnat to get closer to th eaction.
3. TKM to get really close.
4. As Commando is now; Master Dancer and you'll really kick some tail. HeHe
Raptor2k1
Thu Aug 19, 2004 10:50 am
#8
1. Rifleman if you want to stay out of reach. I built this one last night on TC2. I'll let you know how this works out. I still have to learn how to be a rifleman.
There's 3different attack methodsyou need to know:
- Run around spamming strafeshot 2 at the speed cap with a couple attachments
- For non-AE situations, use headshot 3
- For sniping PvE situations use concealshot
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