Commando Archive
Thread: Master Commando/TKM
Obeci-bountyhunter wrote:
Ok , This is where I am having some trouble . I was told that we were no longer going to be able to stack defenses. I read this in the core systems forumsthe other day for myself . My question is if this does change the added accuracy from pistoleer still work with the launcher pistol . I like the Commando profession I am working on a template that I hope will be good in PVP . I am not looking to be able to repel armies by myself , but be able to hold my own and act as support . Please any advice will be welcome , here is the template I am working on.
Teras kasi 0-2-3-3
Commando 0-1-3-2
Stacking still works.... but has hard caps now. Your ranged and melee defense, along with any secondary defenses like dodge, block, counterattack etc, now cap at +125. So feel free to double over on your kd defenses etc to get the style of play you want.
Personally, my commando toon is a MC/MRifle and works pretty well.... but I am damned when high end mobs close the gap on me. I just make sure I have tanks in my group to allow me to have room to move in to flame and drop back wailing with my rifles and possibly send in a rocket or two.
Do what you enjoy as it is your time and money
MC/TKM was fun when I had it... I just prefer to try and promote blasters, carbs, and rifles seeing as this is Star Wars.... so dropped it in favor of more ranged.
Seems to work out good for non PvP