Commando Archive

Thread: Master Commando/TKM

Silence---
Wed Aug 18, 2004 8:47 pm
#1

Im sure this is a popular template but i want to know how its does is pve. Is it as good as i think it would be or does it suck?



ign: Merumeru
birdinga
Wed Aug 18, 2004 9:35 pm
#2

Master Commando/TKM used to be awesome in PvE. Now it is still good but at least for me I primarily only use my TKM skills unless i'm out killingstuff with some of my guildies and there are already a few people tanking.In solo PvPyou will want to go unarmed most of the time for the Unarmed Toughness and Defensive Accuityunless you are only fighting low-to-mid level mobs. If you have your FT outfighting high level mobs you will take a beating.


This template is still great for group PvE though,as you will have the ability to tank for your group, apply dots with your FT, or if you like to throw creds at your enemy you can pull out some consumable weapons. It is a versitile template and does well for itself although I think you will end upusing TK skills 90% of the time. PersonallyI enjoy playing aMaster Commando/TKM template and thats all that matters.



---Wookiee at large---Pokk---Purveyor of /wookieehugs---
JadenKatrell
Wed Aug 18, 2004 10:24 pm
#3

I also use the Master Commando/MTK template and I love it in PvE, tho most of the timeI use my FT with FlameSingle2, but when im raiding bases to farm FP TK works great with a good VK and spinAttack2. I also picked up Novice Smuggler and FeighnDeath and Novice Pistoleer for healtshot2.



Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
Weatoch
Wed Aug 18, 2004 10:41 pm
#4

a good PvP template because of stacked defenses with master commando is




Master Commando

Teras Kasi 0-3-0-4

Pistoleer 0-0-4-0

Fencer 2-0-0-0
Obeci-bountyhunter
Thu Aug 19, 2004 2:36 pm
#5

Ok , This is where I am having some trouble . I was told that we were no longer going to be able to stack defenses. I read this in the core systems forumsthe other day for myself . My question is if this does change the added accuracy from pistoleer still work with the launcher pistol . I like the Commando profession I am working on a template that I hope will be good in PVP . I am not looking to be able to repel armies by myself , but be able to hold my own and act as support . Please any advice will be welcome , here is the template I am working on.




Teras kasi 0-2-3-3

Commando 0-1-3-2

Knightcrest
Thu Aug 19, 2004 7:49 pm
#6






Obeci-bountyhunter wrote:

Ok , This is where I am having some trouble . I was told that we were no longer going to be able to stack defenses. I read this in the core systems forumsthe other day for myself . My question is if this does change the added accuracy from pistoleer still work with the launcher pistol . I like the Commando profession I am working on a template that I hope will be good in PVP . I am not looking to be able to repel armies by myself , but be able to hold my own and act as support . Please any advice will be welcome , here is the template I am working on.




Teras kasi 0-2-3-3

Commando 0-1-3-2






Stacking still works.... but has hard caps now. Your ranged and melee defense, along with any secondary defenses like dodge, block, counterattack etc, now cap at +125. So feel free to double over on your kd defenses etc to get the style of play you want.


Personally, my commando toon is a MC/MRifle and works pretty well.... but I am damned when high end mobs close the gap on me. I just make sure I have tanks in my group to allow me to have room to move in to flame and drop back wailing with my rifles and possibly send in a rocket or two.


Do what you enjoy as it is your time and money MC/TKM was fun when I had it... I just prefer to try and promote blasters, carbs, and rifles seeing as this is Star Wars.... so dropped it in favor of more ranged.








Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
EndersNight
Thu Aug 19, 2004 8:44 pm
#7

I use Master Commando / a bit of rifleman / a bit of medic.

Seems to work out good for non PvP
Obeci-bountyhunter
Sun Aug 22, 2004 5:11 am
#8

I am not having any problems with PVE , my problems are in PVP. I don't mind being a support role , but the only weapon that seems to work in PVP that allows me to be of any use is my Launcher pistol. I am looking for advice here and thank you for the response about the defense stacking. Mastering Commando would give me more accuracy with my weapons , but little defense, Pistoleer defenses would stack with my Teras Kasi defenses. I feel though the added accuarcy from Pistoleer while moving would be better. I also wonder would that added accuracy work with the flame thrower and Heavy acid rifle . Lag is another problem if I move into range to use the flame thrower lag hits me hard and I am dead some times before I even fire a shot . I have been staying out of the crowds and using my launcher pistol and the lag doesn't seem to be a problem . I have to ask would it be better to use the rocket launchers as that would keep me out of the lag zone also . I don't do much one on one PVP , mostly base defense in other cities or on raids. I have another question what about dodge does it work with the launcher pistol only , or will it work with the flame thrower and heavy acid rifle. Mastering comando and teras kasi leaves very few points to invest that is why I am asking these questions.
Lume
Mon Aug 23, 2004 4:35 am
#9

ive ask some ppl this before, but im still a little confused if anyone can answer me. If ur master commando and master TK, does the defence mods in TK and all that that prof has only work when ur using TK? or do they also stand when ur using a commando weapon?


LUME

E-E

Fire Lady



LUME
E-E
Fire Lady
Warmaker01
Mon Aug 23, 2004 5:45 am
#10

I was once a TKM/M.Commando before Publish 9. Ever since the introduction of the Weaponswitch Delay, this template, though still decent, has been kicked in the balls with a spiked, steel-toed boot. Here are the reasons why:


- Our only working, reliable weapon, the Flamethrower, is a short ranged weapon. Sure we can shoot it up to 64m, but the specials are all used under 18m. That's Melee Range!


- Weaponswitch Delay in Melee Range is a killer against the Commando. In PvE, with all the critters rushing you after you just tried your /flamesingle2 or /flamecone2, you can watch your buffed HAMs drop. In PvP, if you get caught with your ranged weapon/Flamethrower in hand, you are one dead Commando.


- When you realize that your rear is getting beat down due to the Melee Dominance in a Star Wars game, you will switch over to your Vibroknucklers.


- Okay, how about this: You use your TKM skills and apply stun, intimidate1, and a knockdown! Yes! You switch over to your Flamethrower to apply a FS2 burn, but wait! There's a horrible time delay! By the time your Flamethrower is pulled out, the critters/Fencer/TKM/Pikeman/Swordsman have gotten up and start wailing away on you! Due to your awful decision of trying to use your Flamethrower, you will get hammered.


All of these reasons are why I discarded the TKM/M.Commando template. You may likely find yourself, as I eventually did, using your TKM skills more than Commando. Even to the point of not even using my once loved Flamethrower.


I'm thinking about getting TK back however, but only for Meditate IV (damn those tumblers and false healers).


You can say the TKM/M.Commando problem can be readily applied if you have any other Elite Melee profession with M.Commando. Due to the "close combat nature" of Commando, you will be using your baton/pike/scythe/VK more than your very own Commando skills.

Volcanus
Mon Aug 23, 2004 6:56 am
#11

its a very nice combo, i have that template myself + novice pistoleer for healthshot 2 and slicing 1 to slice mission terminals, i think i can also slice faction bases
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