Commando Archive
Thread: Garv, throwing in idea for 'HMG' (heavy machine gun) for Commando
Introduce a deployable zero accuracy mod (means +0 @ 0m, +0 @32m , +0 @ 64m) low damage but very high refire rate+status effect inducing weapon to the commando arsenal.
This HMG is STATIC, like a turret. As such it needs to be DEPLOYED, just like musicians deploy their music boxes or that weird looking piano-thing.
But here's the best part... ALL CLASSES ARE CERTIFIED TO USE THIS WEAPON. And all classes in the novice box should get a +40 HMG accuracy mod (commandos get +100 mod at master box on top of that +40)
However, the weapon will ONLY fire when its deployed...and only a MASTER COMMANDO has the skill ability 'deploy HMG' (and of course, 'undeploy hmg' ability)
This HMG would allow the master commando to deploy a support weapon that he himself or a non-combat type can use to support the group (or the faction in case of GCW). It also allows players in GCW to put up 'machine gun nests' that would be an important factor in the defense or offense of any base/location.
each HMG would take up 2 lots from the player while deployed (so a master commando would be able to put up a max of 5 HMG's)
To use the HMG any player just needs to go up to the gun (which would look like a modern Ma'deuce .50 cal in its prone type tripod), go prone and radial-menu option 'man HMG'.
tacwraith wrote:
The idea is simple...
Introduce a deployable zero accuracy mod (means +0 @ 0m, +0 @32m , +0 @ 64m) low damage but very high refire rate+status effect inducing weapon to the commando arsenal.
This HMG is STATIC, like a turret. As such it needs to be DEPLOYED, just like musicians deploy their music boxes or that weird looking piano-thing.
But here's the best part... ALL CLASSES ARE CERTIFIED TO USE THIS WEAPON. And all classes in the novice box should get a +40 HMG accuracy mod (commandos get +100 mod at master box on top of that +40)
However, the weapon will ONLY fire when its deployed...and only a MASTER COMMANDO has the skill ability 'deploy HMG' (and of course, 'undeploy hmg' ability)
This HMG would allow the master commando to deploy a support weapon that he himself or a non-combat type can use to support the group (or the faction in case of GCW). It also allows players in GCW to put up 'machine gun nests' that would be an important factor in the defense or offense of any base/location.
each HMG would take up 2 lots from the player while deployed (so a master commando would be able to put up a max of 5 HMG's)
To use the HMG any player just needs to go up to the gun (which would look like a modern Ma'deuce .50 cal in its prone type tripod), go prone and radial-menu option 'man HMG'.
This is very similar in my thinking of how our E-Web might work...a sort of "mini-player controlled turrent"...something we could deploy from our datapad like we would a droid or vehicle, expect it would be stationary...
The keyI'vefound with someprogrammers (to bring a smile to their face) is to take what's already in game, come up with an idea that requires the least amount of changes, and push for it...I don't see why we can't take the way player turrent exist currently...shrink them down considerably...then make them datapad call'able...once you have that framework, it's all the task of just chaning the graphics and toning down the power and speed as need be.
If they could make something like this work for our E-Web, I don't see why it could work for a type of Heavy Machine Gun or other types of "stationary" weapons that are in essence, deployable mini-player turrents with their numbers and damage type adjusted appropriately...