Commando Archive

Thread: M Commando Bounty Hunter 0/0/4/0 Teras Kasi 0/3/0/4

AronoBashkar
Tue Jan 11, 2005 8:08 pm
#1

Would make my pistol accuracy and speed about the same as a Master Pistoleer, would make my launcher pistol much deadlier with the shots, and give me the scatter pistol.

Might even throw in bounty x/x/x/4 for the LLC, to compliment the 'big weapon' idea of the Commando.

Regardless, its a toss up between..

M Commando - Bounty Hunter 0/0/4/0 - Teras Kasi 0/3/0/4

and

M Commando - Bounty Hunter 0/0/4/4 - Teras Kasi 0/0/0/4

Ideas?



-----

Han Solo: Well, you can forget your troubles with those Imperial slugs. I told you I'd outrun 'em.

[Nobody is listening]

Han Solo: Don't everyone thank me at once.
JuggernautRM
Tue Jan 11, 2005 10:02 pm
#2

Your template, you decide how you play.

In my eyes, its pretty good, good all around killing machine, just matters what aspects of the game you play in, big pve hunts, pvp battles.



Romolo Karminov - Wanderhome - RGU - All around Badass.

Tariel - Bloodfin - nWo - Brainsmasher.

Arias - Valcyn - The Wanderer.
Si vas Pacem, Para Bellum.
galvatronicus
Tue Jan 11, 2005 11:34 pm
#3

My friend is a Master Commando, BH0040 and has the dirty fighting line of smuggler. He recently had a launcher pistol made with a 120 gorax bone that got a 28% damage slice I think. Anyway, he can really tear stuff up with that template and the souped up Gorax launcher. The great thing about the LP is the fact that it bypasses PSG's, I have watched him tear people to shreds with torso shots, eye shots, and Last ditch.



_______________________________________________
Chagatai Yesukai - Master Bounty Hunter - Master Carbineer - Sprayshot Advocate
Imperial Sergeant specializing in deadly applications of the DXR6.
_______________________________________________
Being a Bounty Hunter Fighting Jedi
Warmaker01
Wed Jan 12, 2005 6:19 am
#4


My opinion...


Getting the ranged/melee defense and state defense mods from TK isn't enough (TK 0304). Your defenses will be very mediocre at best. Your defense vs. XXX will be very low in the mid-teens and not worth it. Your Ranged & Melee Defenses will be barely decent at around the 90s. Once you get these defenses in the 100s or higher, then you will see improvements.


The general theme of your template... an efficient pistol wielding Master Commando/BH can work, but again IMO, it would be best forsaking mediocre defenses to vastly improve your Pistol Skills, provided you want BH and Master Commando. Remember, Commando and BH by nature give next to nothing in defense.


Something right off the top:

M.Commando / BH 0040 / Pistoleer 0043. It gives you certification in practically all SWG Pistols. Your defenses will be bad, but it will be bad to begin with with only bits of TK. You will still be even more deadly with your Launcher & Scatter Pistols since you get more Pistoleer skills. I'm not sure if it makes you past the Pistol Speed cap. If so, take some off the last Pistol line and put it elsewhere in Pistoleer or BH (LLC or Carbines? Investigation?).

Anyways, all it will still boil down to is how you want to play.

Message Edited by Warmaker01 on 01-12-2005 08:10 AM

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