Commando Archive

Thread: We have choices for defense mods

BobbyJack
Mon Aug 11, 2003 12:21 pm
#1

This game is setup so that there are 'extra' skill points left over and while I don't intend to debate whether or not we should have to go pistoleer or not to make the launcher pistol effective(which it is if you do so) we do have choices and ina way its been an interesting process trying to decide which way to go. BHs only have like 31 points left over after all is said and done. That's just enough for basic medic skills and some CH..etc. Some of our skill points are tied up in getting at a minimum 3 shots for pistoleer which I've now completed but that's only if you care to make a ranged weapon your main weapon, some may decide to go tera kasi.



I'llhave 63 points remaining afterI complete master commando and the 3 shots on pistoleer, possibly 61 if fan shot is worth it. I don't know yet because I haven't got that far. Another option would be to go heavy into tera kasi and not use the launcher pistol at all in which case there are 81 points to play with in tera kasi and whatever is remaining.



For me its46 because I plan on getting at least those 3 shots under pistoleer along with novice medic and first aid 1. Within those 46 remaining points I can do several things. One option is to havedecent terain management skills under the scouting tree which will give us better escape speed in rough terrain. But that option comes at a cost of less ranged defense, defense vs dizzy, blind, posture change, melee..etc. We can spread them out and haveavg defenses and avg terain management or we can stack up on any of them at the expense of the others.


WIth the assumption that the commando line will eventually be fixed and all heavy weapons will cause heavy damage(other than launcher pistol) we'll have the most varied and unique line of elite professions in the game imo.


All commando's will be able to cause considerable damage to the playing field, but the difference will come into play afterthechaos begins.Some commandos will cause massive distruction and get out of dodge before being targeted for death themselves, others will be able to go toe to toe and hold their own in melee combat which means good ranged defenseaccording tothe 'fixed' skill tree, and other commandos will have a combination of defenses vs ranged, knockdown, melee, dizzy..etc.



IMO the variety of commando that could be the most enjoyable and at the same time challenging is the tera kasi commando who could spray down a mob with and acid DOT then run into the middle of the chaos they just caused to finish off the mob in hand to hand combat.



I still haven't decided which route I'm going to take and I've already commited myself to several skill levels, which I may end up surrendering in the end. That's gonna be tough for the combat XP! I'll probably do a combination of all the above, I just can't decide.



What is everyone else thinking as far as what to do with their remaining skill points? With all the bounty hunters running around, I'm thinking real hard about stacking the defense vs knockdown, which I realize isn't working right now. I'll probably get some defense vs knockdown pretty soon and start testing it out to see how bad its really not working, if at all

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