Commando Archive
Thread: Two Ideas to improve Commando
Undoubtedly, there have been posts about reordering the commando proffession tree...not entirely sure if anyone touched upon this specific suggestion, but what the hey:
Field Tactics Branch:
Plays out exactly like current branch, but has some more defensive mods.
Heavy Weapons Abilities:
Rather than having two specializations for just two of the few commando weaps, have the majority of the hvy weapon certifications here in addition to specials.
Heavy Weapons Markmanship:
This branch will have no certs, but all mods and specials (and can be catagorized as each box is a specialization with a specifc or two specials for each given hvy weapon..but in alignment with hvy weapons abilities)
Close Range Tactiful Support:
The most important of the changes (and most liked i would presume), would contain mods, and specials..or even a 'commando-only melee weapon' that can cut through metal or something..something armor piercing.
OR if the devs are not planning to change anything around in the trees:
Mentioned to me by Esraf - Have all the hvy weapons do very very heavy damage (1k+) on the first shot (in just regular attack) but have a 10-20 second reload
First this would make the hvy weapons..actually hvy and would kill someone on the spot, but if you missed, it will take a while to reload/reconfigure etc
and Second, it would really make what commandos are ment to be - feared.
Now flame all you want..