Commando Archive

Thread: Two Ideas to improve Commando

StarNick
Mon Aug 11, 2003 12:44 pm
#1

Undoubtedly, there have been posts about reordering the commando proffession tree...not entirely sure if anyone touched upon this specific suggestion, but what the hey:


Field Tactics Branch:


Plays out exactly like current branch, but has some more defensive mods.


Heavy Weapons Abilities:


Rather than having two specializations for just two of the few commando weaps, have the majority of the hvy weapon certifications here in addition to specials.


Heavy Weapons Markmanship:


This branch will have no certs, but all mods and specials (and can be catagorized as each box is a specialization with a specifc or two specials for each given hvy weapon..but in alignment with hvy weapons abilities)


Close Range Tactiful Support:


The most important of the changes (and most liked i would presume), would contain mods, and specials..or even a 'commando-only melee weapon' that can cut through metal or something..something armor piercing.


OR if the devs are not planning to change anything around in the trees:


Mentioned to me by Esraf - Have all the hvy weapons do very very heavy damage (1k+) on the first shot (in just regular attack) but have a 10-20 second reload


First this would make the hvy weapons..actually hvy and would kill someone on the spot, but if you missed, it will take a while to reload/reconfigure etc


and Second, it would really make what commandos are ment to be - feared.



Now flame all you want..




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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