Commando Archive
Thread: *Groan!* Is this REALLY a good idea guys?
Hey folks,
My master planis to become a Commando/rifleman. Im already on the rifleman tree as I like the idea of sniping targets from a long distance away and all those points have gotta go somewhere right? The dream is commando though (less than 17000 Combat XP to go, hehe!) I already have my flamer stashed in the bank and am on the lookout for the other weapons.
Now I see people saying Im gonna have to take pistoleer to be able to compete as the launcher pistol is deemed to be our main weapon and uses all the pistol specials
Does this seem just plain wrong to anyone else? Being forced into a class you dont want? Quite apart from the fact that its not-on to be able to zap a target from 64 meters away with a pistol, which has the same range as rifle.
Now what am I sposed to do? Undo all the work I have already put in? Give up my dream of the fabled T21 sitting on my gunrack beside my rocket launcher?
Bah....I dont want to be a pistoleer! So now what? Is a launcher gonna be effective without the pistol tree specials? Or can I live without it?
I'm in the exact same boat as you, I'm hoping to be a Rifleman/Commando.
I REALLY REALLY hate tha idea of the Launcher Pistol. Whatever anyone says, yes you can get along without being a Pistoleer in Commando, but I wanna be as good a Commando as possible and to do this I will have to be a Pistoleer. So it is forcing us to be Pistoleers.
There's two ways to change it for me make 2 other Launcher types of weapons that give Heavy Weapons XP but use the Rifle, Pistol or Carbine Specials for each respective type of launcher...
Or just make the specials for the Launcher Pistolin the commando tree and make the launchers not able to use Pistol Specials.
Come one people! as Barkingbantha Said "Is this REALLY a good idea guys?"
Hopefully they will do something like I proposed so that commandos can master in rifleman, carbineer, pistoleer, or teras kasi artist and not be forced to be a pistoleer.
At the present moment, you have to be a pistoleer. That may change in the future but don't expect it for quite some time.
Contrary to what the devs seem to believe, the star wars universe does not revolve around pistols. Look at what stormtroopers with rifles and carbines did to the rebel pistoleers in the very first scene of the first movie. If the movie was like the game...well, Vader would be pistol whipped to death so we probably wouldn't have SWG...
You could always do what I did... I went up through pistoleer's stances and grips line to get some decent powerful shots to use with the Launcher Pistol when the update hits the live servers. I will use those shots with the Launcher in order to level through my HW boxes that have gained 0 points for the last 2 weeks (*note - musician isn't that bad of a way to pass time waiting for the patch lol). I already have the first two specials for the flamethrower.. if I find they are well enough to level me through HW Exp without the pistol - I will immediatly drop my pistoleer skills. If I find for experience gain, the pistol is giving more, I will continue until I reach Master Commando (or at least all the HW boxes) with the pistol, then drop all of those skills.
I refuse to be a Pistoleer just because they took a quick change without actually giving us our own skills/specials... if in the not too distant future they openly state that they will not change this in any way and if we must be a pistoleer to have any usage of our "main" weapon... then I might just say screw it and be a Master Musician... would be infinatly more fun (well at least it is right now). Actually I would most likely go with Master Rifleman or Carbineer if they leave Commando this way for much longer.. I appreciate the ability to at least have some specials and a means by which to level ourself with.. but I in NO way like this as a permanent "fix" at all... seems too much like an afterthought (it was) to make us usable... great I say.. but now actually make us into our own profession please! ![]()
Gobhigh, Ok you don't literally need to be a pistoleer, but the devs have stated this is intended as our main weapon, so you hafta to be a pistoleer if you want to be effective at all. The other weapons such as Flamer and RL are meant as occasional weapons that will do nice dmg but not to be used constantly. I for one am not going to go around with my main weapon of the Launcher Pistol and I all have in the way of specials for it is Bodyshot1, Healthshot1 and Overcharge2. It would be pathetic.
This will be sorted by the Devs, I'm 99.9% sure. They will make it so that Commando is independent meaning you can spend your remaining skill points on your choice.