Commando Archive

Thread: Commando Template Critique

0Werebear0
Mon Aug 11, 2003 2:01 pm
#1

So.. I am kicking around two different templates.


One is based on two damage dealing classes, with just a bit of utility.


The first one:


Master Commando


Master Pistoleer


3 boxes into TKA Meditation like (utility)


--


This template gives me some great damage output with my launcher pistol (which is harder hitting than a FWG5) and lets me trade up to Heavy Weapons (when they get fixed) if I need even MORE firepower to get the job done.


My Second template:


Master Commando


Creature Handler: Taming 4, Creature Management 4.


--


This template is more about utility. Frankly, pets are all about utility, and deal some good damage too. This template allows me the big damage of Commando Heavy Weapons (fingers crossed..) as well as the Utility of up to 50 levels worth of Creature (post nerf). This also gives me the /transfer command, so I could transfer my pets to others and make a lil bit of cash taming and selling animals (wookie, so I get some natural taming bonuses), as well as /Transfering to friend CH's to let them train the creature with commands I don't have then /transfer it back to me.


So.. the two templates boil down to:


Damage + Damage


or


Damage + Utility


I am leaning more towards the second one, I already am somewhat deep into pistoleer, and I'll hold onto it as long as I can (until they fix commandos ) to get my Creature Handler done, and use my Pistoleer skills to get what heavy weapons experiance I can until I can trade off to use using Heavy Weapons and my pets.


The pet would be mostly used as a pure tank + some damage output. Not trying to be 'uber', but looking for something that can take the hits and allow me to work my target down.


I am not too interested in PvP for a long long while, and have no intention of declaring a faction for awhile.


What do you all think?

dopkick
Mon Aug 11, 2003 2:03 pm
#2

For the forseeable future commando is a worthless class. I wouldn't reccomend anyone become a commando.
0Werebear0
Mon Aug 11, 2003 2:08 pm
#3

But I am a Sadist damnit!


I just got the first box in Granades last night.


Madar (THE master weaponsmith on my server) is kicking out some heavily tweaked Crates ofCryobans for me. He kicked out 1 stack of 5 last night, just to see what he could do with em, and they were like 47-389, or something insane like that. The factory run should be better, as he is using some higher quality materials.


I tried going out and using the 5, but I missed on all 5 (sigh) I hope that this is not what the future holds, but I fear that it is.


Sides.. I want to be a wookie with a flamethrower. I will have my dream! You cannot stop me! Muahahahahahahahahaha!


I was a Assassins when DAoC first shipped damnit! I was a Warrior in DAoC too. I got both to 50, along with 6 other characters. So far, commando is nuffin compared to the pain of which I have endured!

0Werebear0
Mon Aug 11, 2003 2:19 pm
#4

The only downside to the 2nd templateis that I don't have enough points for Medic or anything else. Supposedly the new 'Creature Only Stimpacks' are coming out, and hopefully they will not require Medic to use, but if they do, it could be ugly for healing.
dopkick
Mon Aug 11, 2003 2:23 pm
#5

You will never hit with grenades. Maybe 10% of the time you will. The flamethrower is similarly horrible. It's slow, deals little damage, is expensive, and misses a lot more than it hits. This class is worthless. The changes will turn it into just another combat profession. There is no variety.
0Werebear0
Mon Aug 11, 2003 2:53 pm
#6

Bah.. Actually, I just found out that they changed the new CH stuff on test last week, so now you can't get a decent pet unless you max 3 lines.



So, looks like it's Commando/Pistoleer for me..


Pondered commando/TKA tho, but, how good is a TKA with out armor? (the only downfall of a Wookie)

dopkick
Mon Aug 11, 2003 2:54 pm
#7

TKA/Pistoleer would be a much better choice.
Ulot
Mon Aug 11, 2003 2:57 pm
#8


0Werebear0 wrote:

But I am a Sadist damnit!





Sadist enjoy harming others. Not themselves. *shrugs* Maybe the harm caused to your group by your choice of profession counts? Hint: You are looking for a word that starts with a M.
Miharu
Mon Aug 11, 2003 3:02 pm
#9

My major critique is with your first template. Anything less than meditate 4 is not even worth spending points on. If you're going med, do it to 4, or take some form of medic.



Miharu
Commando, Teras Kasi Master
Emperor's Hand
Intrepid - Theed
0Werebear0
Mon Aug 11, 2003 3:21 pm
#10

Thanks for the correction Ulot


You got what I meant tho


I'm tired been staying up too late playing this **edit** game

0Werebear0
Mon Aug 11, 2003 3:29 pm
#11

Thanks for the reply Miharu


Master Pistoleer/Commando only leaves me with 18 skill points.


That gives me enough to get Medic 1, and Pharm 1 (or any other level 1 box in medic)


Is that really alot better then Meditate 3?

LukeHalcyon
Mon Aug 11, 2003 3:37 pm
#12

If you've got your heart set on Commando I wouldn't set anything in stone until Commando is totally fixed, cos atm if you wanna be a good commando you need to be a pistoleer also.
Miharu
Mon Aug 11, 2003 3:40 pm
#13

Well, depends on what you're looking for, do you want medic as a way to heal yourself? or way to stop bleeds. You need firstaid 2 to stop a bleed, or novice tka. that's an investment of 15+2+3 points for medic (20 total), nov tka by comparison is only 6 points to stop bleeds. Both require you personally to be out of combat. The only advantage you will gain by med 3 is the ability to slow down poison and *maybe* disease. Cant confirm that one. It's really six of one, half dozen on the other. Meditate gives no bonus to regen of ham. medic may save your life in a fight since you'll be able to use stim b's that other people have created. In the end it will boil down to personal choice and style. I sacrificed medic for master tka/commando + explore 1.




Miharu
Commando, Teras Kasi Master
Emperor's Hand
Intrepid - Theed
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