Commando Archive

Thread: Why are commandos worthless?

Valydius
Mon Aug 11, 2003 3:36 pm
#1

I'd like to hear from all you people who are claiming that commandos are worthless. I am aware that commandos are currently "broken" so leave that out of your argument and back up your arguments with some facts if you would. So far I have not seen anyone do so.




Veronis Drekonne of Tarquinas
- Master Pikeman
- Master Heavy Swordsman
- Rebel Colonel
LukeHalcyon
Mon Aug 11, 2003 3:38 pm
#2

Well that's the whole point, Commando's are worthless until the tree is restructed and fixed. Once that is done then they will probabaly be a good profession but until then they are worthless.
Jacen_Solo
Mon Aug 11, 2003 3:40 pm
#3

I shouldnt even need to type this but here it goes:


Weapon certs broken


Weapons give wrong XP


Weapons using specials from another profession


Weapons do subpar damage


Weapons too hard to find/craft


Weapons have too few charges making them useless


No defense mods


etc etc


Im sure theres other issues I havent listed but thats a basic start to why we suck.




Fusion White
Commando/Scout/Medic
Snoggy
Mon Aug 11, 2003 3:45 pm
#4

When the certs, and the XP parts are actually "fixed" what are you left with?


1) A heavy weapons class that uses a PISTOL to get its XP ... but that particular pistol is NOT any better than a scout blaster. How's the highest quality Launcher going to actually stack up against the top of the line elite pistols?


2) The heavy weapons themselves are lackluster and/or broken. Flamethrower ... Beam Rifle ... Heavy Acid Rifle ... What's the point? The weapons are worthless, so the profession behind them is worthless.


3) Grenades anyone?


4) No vehicles or structures for commandos to do their job against. It's like Detect and Remove Traps for rogues in EQ. Useless skills since none existed until the Scars of Velious.


5) Get past all of that ... get past the brokeness ... then you find yourself staring at the XP requirements for special moves that have yet to prove their effective or useful at all. Again compounding the worthlessness.


6) The range on the weapons is a joke.


IF your primary goal in Star Wars is to be able to kill Gnorts and Flesh Eating Chubas, but to do so with the prettiest graphics and particle effects possible, then YES, commandos are a valuable and worthwhile option.


If you actually thought the class would be a heavy weapons class brought in to do heavy weapons type of damage to structures or vehicles and basically be an asset to a portion of the game (you know have a niche) ... you're just going to have to wait till they figure out how to fix the broken mess.





Vol Eiso, Intrepid Marksman
Saving the Galaxy one Chuba at a time
Ivoni
Mon Aug 11, 2003 3:46 pm
#5

Let's take the ONLY working gun at the moment.

The flamethrower. I got a speed slice and have flame 4.

I do.... 250 dmg max every 4 seconds.

That's it.

Tada!!!

Singleflame2 has to be refreshed 3 times for the one Bodyshot2 and yet does less damage.

So...there ya go.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Sinron
Mon Aug 11, 2003 5:25 pm
#6

Heres a clue go look through the hundreds of threads about it.

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