Commando Archive

Thread: Observations made 8-11-03 on Intrepid!

Ulkaur
Tue Aug 12, 2003 10:39 am
#1

Last night, I discovered several things, which I had never heard before from anyone else, but now am perplexed.


1. I got a new Launcher pistol last night that, post slice, is 49-246 damage, 3.5 speed. HAM costs are relatively small, 18-37 range for specials, so good pistols are available, at least on Intrepid.I have seen nothing in the IN TEST thread stating they are fixing launcher pistol XP back to HW XP, and Commando isn't even listed in the classes getting fixes. I noticed the acid cert and changes to the specials in the combat section, but nada else. So if it's there, I missed it.


2. I made an enhancer composition component for grenades and had a weaponsmith test it out. Normally frag grenades are 82-264 range in damage and 6.0 speed. The enhancer component I made was a 19% amazing success. It also shows an experimental range increase. I thought cool, a 19% range increase and a 19% speed increase would be neat. Boy was i wrong, but not in a bad way. He made a test batch for me with my new fangled component. Here's the stats on a stack of five grenades pre-slice made using the composition.


82-463 damage, 0.5 attack speed, 0/-10/0 modifiers, 32 range.


Is that screwed up or what? 0.5 speed? possible 463 damage? I can't hit my macro key that fast. very little penalties for distances? Even the HAM cost of 106 health and 100 action more than is feasible to this kind of damage. I can almost destroy a lair in two successful high range hits. Wound chance, however, was only like 11%.


3. I received both a regular combat xp gain, plus an additional 10% combat xp gain, from the same kill, when I used a grenade. Is that normal? or is the grenade xp screwed up too? Not that I mind whipping through grenade xp, or any other class that has combat xp requirements. Someone told me that it should be giving HW exp and 10% combat xp.


Thanks

Sinron
Tue Aug 12, 2003 10:58 am
#2

"82-463 damage, 0.5 attack speed, 0/-10/0 modifiers, 32 range.


Is that screwed up or what? 0.5 speed? possible 463 damage? I can't hit my macro key that fast. very little penalties for distances? Even the HAM cost of 106 health and 100 action more than is feasible to this kind of damage. I can almost destroy a lair in two successful high range hits. Wound chance, however, was only like 11%."



i got grenades like that and I can tell you they dont throw that fast. Those numbers lie.

Warlock_The_Darkone
Tue Aug 12, 2003 11:21 am
#3

I made one too nd had no idea what is was for... but if it is for grenaids then I will drop it toa weapons smith asap!



Tewls or Malock Razorblade(ALT)
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Scylla
Tastyclown
Tue Aug 12, 2003 11:36 am
#4

i'm not to sure, but aren't commandos likely to lose those schematics and leave all crafting up to others? just curious...



i know i think i heard that somewhere, but it seems much too much like actual information to be real. just want to know if anyone else has the same dellusion

Ibiro
Tue Aug 12, 2003 11:48 am
#5

Last word was that, indeed, Commandos will lose their crafting abilities.


The grenade matter is another issue. If you look at the speed rating on loot grenades, manufactured ones, and ones augmented by charges, the speed rating is categorically lower than the actual throwing speed, which is unacceptably slow in all instances.

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