Commando Archive
Thread: Does the 15 second delay get lower with Master Commando?
Long answer.
Okay. After doing lots of reading and thanks to the pistoleers, the equation for speed and specials has been found.
First you take the speed listed on the gun. Let's go with what's on the test server.
384-802 dmg speed 5.3
Next come speed modifiers based on skill.
The problem here as Novice Commando we have 0.
At Flame 1 we get our first special Flamesingle1. Our speed is +10. At Flame 4 its +45.
Flame1 speed .9 X 5.3 = 4.8
Flame4 speed .55 X 5.3 = 2.9
Second there is a speed modifier for specials. It gets computed like this.
(Skill modded speed X Speed mod of special) Minus [(Skill modded speed X Speed mod of special) X (Skill Modded Speed / 100)]
At best guess Flamesingle1 has a speed mod of 3.25
Flamesingle1 at Flame 1 (4.8 X 3.25) - [ (4.8 X 3.25) X (4.8 / 100) ] = 14.9 seconds
Flamesingle at Flame 4 (2.9 x 3.25) - [ (2.9 x 3.25) x (2.9 / 100) ] = 9.2 seconds
Now I have no Idea what the damage multiplier is for the specials and I'm not about to start taking huge notes until we get patched. But that's the formula. Enjoy.
so really the delay wont get any better then 9 seconds....that really blows man thanks for the help u do a great job on this board man keep it up
but really how am i gonna be able to hold myself against a mob lol
What that means spamming flamesingle1 equals
1536-3208 dmg speed 9.2
That's not taking into account flamesingle2 which should have an even higher damage multiplier.
I'm not going to speculate since what's on test hasn't been release yet. You can rely on me on the day we get upgrades that I'll start crunching some numbers for you guys
There is something I would like to add that everyone is forgetting...skill tapes/armor attachments. I am sure somewhere out there you can fine +flame/acid speed tapes. However, I am not sure if they fall under the tapes I have been collecting: Heavy Weapons speed modifers. Currently I haven't tested them as I've been a little busy IRL the past week, but it is worth looking at. My guess is that HW speed applies either to the 'cannons' or all heavies, one or the other. If it is the latter, it will be interesting if you get +40 or more total on you, since that is essentially double the speed of a Flamethrower 4 commando. So far I have about +12 total, but its mixed with armor/clothing tapes so I'm going to keep looking and make a commando suit later.
Also, I would like to know if anyone has found +terrain negotiation tapes, since that would save lots of commandos out there at least 17 skill points. Something for advance/master commandos to look for.
-Maabus-
Leviasquall Killer By Day, Midnight Vir Vur Killer by Night
How do I know? Train novice medic. Put on +48 medic use gear. Try to use a stim D medic use skill 40.
You can't.
Yes, it blows.
Yes, the reports of most skill tapes not working is another reason I haven held off. However, some DO work, mainly experimintation ones. Crafters I have given +'s say they are working. However, I can't claim they work from personal experience as I just stock up on them for now![]()
-Maabus-
Wants a Proton Pack Instead of an Acid Rifle
"Don't Cross the Streams"
You guys are forgetting a big thing.,.
Slicing..
Having higher damage and higher delays is actually better..35% of 15spd is ALOT more of a decrease than 35% of a 2.5spd weapon.