Commando Archive

Thread: Ivoni or any other commando with good knowledge of the profession...please give some advice.

Giobiwan
Wed Sep 03, 2003 4:12 pm
#1

I play a Creature Handler-Commando on Radiant Server, after expending lots of points in CH (which i really like) I only got enough points left to master 2 branches of Commando. So my questions is which one shouldI master to be as versatile as possible and at the same time capable of hitting hard. Keep in mind that as CH I frequently use pets as tanks. So I dont mind to keep the pets on datapad sometimes, but I will need a weapon WITHOUT AREA dmg. Also I would like to be able to use a weapons without charges. Thanks a lot for your time and help.


Can't wait for patch to go live !!!!!!


Mooosko, Pack Master and Commando, Radiant Server.

The_Great_Destroyer
Wed Sep 03, 2003 4:17 pm
#2

I'm no master, but here's what I'd recommend. Take Heavy Weapons Support as that's the true commando skill line. Then I'd say take your pick of FT or HAR for a more day-to-day weapon. Field Tactics focuses on grenades aka area damage which you said you didn't want, and the FT and HAR are essentially the same, just focusing on different types of damage.



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Zoltah
Wed Sep 03, 2003 4:19 pm
#3

If you want to dabble in commando I would suggest grenades and Heavy weapons. These break both of your requirements, but so do all the other commando weapons....


Maybe you'd be happier getting rid of master marksman (and possibly unarmed) to go with smuggler, carbineer, rifleman, pistoleer.


Of course I don't see why AoE damage would be a problem for you since you shouldn't hit your pets/friends with it unless the are opposite of you in the conflict (and overt).

Ivoni
Wed Sep 03, 2003 5:55 pm
#4

Heavy Weapons for the useful rocket launcher and to help in faction base raids. If rocket launcher only need to go to heavy weapons 3.

Flamethrower because
1. it's cool
2. It's loud
3. Flamesingle2 hits hards plus the on fire dot.

Acid rifle is good because of acid damage but
1. Graphic is silly
2. Audio effect is silly
3. Looks like a tampon for a torton.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Inache
Wed Sep 03, 2003 6:01 pm
#5






Ivoni wrote:
Heavy Weapons for the useful rocket launcher and to help in faction base raids. If rocket launcher only need to go to heavy weapons 3.

Flamethrower because
1. it's cool
2. It's loud
3. Flamesingle2 hits hards plus the on fire dot.

Acid rifle is good because of acid damage but
1. Graphic is silly
2. Audio effect is silly
3. Looks like a tampon for a torton.




If my sig wasn't reserved for Red vs Blue quotes that would be in it.
StarNick
Wed Sep 03, 2003 6:05 pm
#6

yea atm lvling both flame and HAR specs is pointless (unless you wanna be a master c, like our good friend ivoni here)


personally im going for flamer and hvy weaps (since i have pistoleer for the LP) but *if* the lp gets its own moves, mods, etc, and if HAR spec line and tactics lines are improved..who knows, i may reach for the stars and go for master c




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Giobiwan
Wed Sep 03, 2003 7:50 pm
#7

Ohhh, so area damage will not hurt friendlys..or pets?...thx for all the feedback.
Maabus1999
Wed Sep 03, 2003 8:25 pm
#8

Well in theory if the weapons work, there is a big difference in the way the weapons work. Flame is good damage with a DOT, while acid is instant extreme damage.Holo mentioned this once in a post a LONG time a go, plus if you read the skill descriptions, you can see a difference in the descriptions. Someone mentioned heat and acid differences, which is important, as a lot of advance mobs have 100% immunity to one or the other, or close to it. So for commando it comes down to tactics to figure out the situation.


As for the skills being SOOO similiar, I agree they should be a different just for the sake of monotonous gameplay avoidance.


On a side note, I thought of an interesting 'effect' that could make the acid rifle very....intersesting. Flame has a DOT attack to your health, why not give HAR a DOT attack to your RESISTS. The idea is acid slowly eats through armor, organic or metal, unless they have 100% resists. Maybe I'll post this seperately hmmmm.


-Maabus-


Commando Think Tank




Life is Tough. Life is tougher if you are stupid.
Sublime5446
Wed Sep 03, 2003 9:44 pm
#9

I had the same problem, was a CH, and didn't have enough points to master Commando... So I dropped Creature Handler



Odhin of Corbantis

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