Commando Archive

Thread: why be anything more then a novice commando??

BELIALhg
Wed Sep 03, 2003 6:20 pm
#1

This is a real question not a whine


The launcher pistol seems like the best weapon in the line...but it's a pistol


Spending your points on the pistoleer tree seems to get you more then on the commando line.


The faction guns even if better have a limited use ( which is very stupid I'd pay 2x as much to have it last like a real weapon, or an AT-ST ) so are not really worth it.


So is there any real reason to go higher then novice?



newb novice commando...maybe more one day.


Illrigger
Wed Sep 03, 2003 6:23 pm
#2

Well, there is the fact that you can't hit anything but yourself with anything but the LP at novice. And if you think the LP is the best weapon we have, you haven't read about the stuff in testing right now.




ACCOUNTS CANCELLED 11-28-06, after 37 months, due to poor game design on the part of Helios
BELIALhg
Wed Sep 03, 2003 6:29 pm
#3

I have no problems hitting with the LP as a novice and no I'm not fighting newb mobs most of the things I'm killing give about 2k-4k exp ( as well as about 1k pistol exp Igues from the moves I use? )


As for the test center changes, well they're not in game yet so I'm still wondering if I can hit for 2k damage with a LP ever 2.5 -3.0 seconds is there anything coming thats going to make going higher then novice worth it?

KannonFoddOr
Wed Sep 03, 2003 6:37 pm
#4

You'llhave the satisfaction in knowing thatyou worked harder foryour Master title than everyone else did.You'll getto use the guns that people admire, and could only dream of having the dedication it tookyou to become trained in them.You'll walk around with things that go boom and everyone will be in awe. Then you'll wake up


If the LP makes you happy, then by all means stick with novice. I think the rest of us who are crazy enough to grind the combat and HW xp are hoping for a little more rewardthan the launcher pistol. We can only dream...


-K.F.




___________________________________________________________________

«»)(Kannon FoddOr)(«» Giving Imps the opportunity to die for their faction since 8-03 Bloodfin


BELIALhg
Wed Sep 03, 2003 6:43 pm
#5

So am I.


The LP shouldn't be our best weapon and the skills from a diffrent class shouldn't be our best skills. Ofc seeing as commandos have suffered so long as being one of the worst combat classes it'd be nice to see the upper lvl weapons do more then the LP doing less.

xakia
Wed Sep 03, 2003 6:46 pm
#6

always been fond of the heavy acid rifle myself...even the one i have right now.



(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

LBC69
Wed Sep 03, 2003 7:45 pm
#7







As for the test center changes, well they're not in game yet so I'm still wondering if I can hit for 2k damage with a LP ever 2.5 -3.0 seconds is there anything coming thats going to make going higher then novice worth it?






Well since nothing has been said that the changes wont go live, and i believe its supposed to go live in a week its going to make the other weapons useful. You also have to understand this isnt the typical MMO in which you use 1 weapon all your life till something stronger comes along. Weapons and armor in this game have situational use. for instance the flamethrower on test center has some decient damage, but compared to a launcher pistol spaming special attacks the damage is about the same but the launcher is fater. The flamethrower is good for its flamecone special when you are in a group fighting multiple targets you can dot all of them with one attack and do some really high damage. This is just one example every weapon has some tatical use that why you see pistoleers carying 3-4 different pistols different targets are vulnerable to different types of damage and sometimes you need higher armor piercing and many more situations arise, no weapon is good in all situations.
Ivoni
Wed Sep 03, 2003 7:58 pm
#8

Why be anything? Because it makes you happy.

So what makes you happy?

Do you want to torch things? Toss grenades. Shoot rockets. Be a Commando.

If the flamethrower goes live I'm going to be sooo incredibly happy.

Mainly because I'll finally be able to do some damage.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Erick
Wed Sep 03, 2003 9:53 pm
#9

The stuff on TC now will change your mind. Commando's got very little attention until the end of beta. I'm sure they would have simply deleted the class but someone thought it would be a good idea to combine some of the ideas from the then defunct Combat Engineer profession (remember that one?) into Commando.

Commando's were a half combat, half crafting profession until about 6 weeks from launch. All the high end launcher, mine, and grenade schematics were theirs. They gave those, (rightly IMHO) to the weaponsmiths and re-introduced the heavy weapons from the old Combat engineer line in their place. Just look at the titles.

Virtually no testing was done in live beta on Combat Engineer before it was axed and when they imported those skill trees into Commando no one ever got there as far as I know. I certainly never heard of a Novice Commando in Beta 2 OR 3.

The net result was that Commando was virtually untested going live. Bio-Engineer with its lats conversion from Farmer suffered the same fate though I do believe we had a few in late beta.

Have faith. I've been working with this game for 10 months now and the one thing I have never faulted it the devs commitment to fixing what is broken, and even with dramatic sweeps when necesary. The first pass is on TC. Its not all the class needs, but its the first HUGE brush stroke to getting Commandos right.



Erick Starblade
Three time beta survivor The human commando on Lowca
Issili Ycisx -Unity- The Trando Commando (tm) on Test Center

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