Commando Archive
Thread: Here are the new patch notes...
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JediSpam
Thu Sep 04, 2003 5:21 am
#1
Here we go folks!!!
- Rebalanced special moves.
- Improved damage and range values.
- Fixed bad range modifier for midrange .
- Removed specific resource requirement from draft schematic .
- Added rotating flamethrower beam.
- Fixed particles.
- Rebalanced special moves .
- Improved damage and range values.
- Fixed bad range modifier for midrange .
- Removed specific resource requirement from draft schematic.
- Added rotating acid beam.
- Fixed particles.
- Rebalanced special moves.
- Improved damage and range values.
- Fixed bad range modifier for midrange .
- Removed specific resource requirement from draft schematic.
- Increased damage for all grenades (including light fragmentation).
- Removed specific resources requirements from draft schematics.
- Improved damage significantly.
- Added ideal range modifiers.
- Removed specific resources requirements from draft schematics.
- Improved damage significantly.
- Added ideal range modifiers.
- Removed specific resources requirements from draft schematics.
- Improved damage significantly.
- Added ideal range modifiers.
- Removed specific resources requirements from draft schematics.
- Fixed particles.
- Improved damage significantly.
- Added ideal range modifiers.
- Removed specific resources requirements from draft schematics.
- acid rifle - 16m ideal.
- lightning beam ideal is 32m.
- particle beam 48m.
- rocket launcher 64m.
JediSpam
Thu Sep 04, 2003 5:22 am
#2
Whoops, please disregard this post.
I got disconnected and thought my previous post didn't make it through...
Blue6
Thu Sep 04, 2003 5:22 am
#3
Finally, but can anyone tell me what the rotating Flamethrower and Acid beams are? Are they new animations instead of the planet destroying, lag inducing ones of old? Or are they something else?
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