Commando Archive

Thread: Summary of Patch 9/4 or I'm out of tissues I'm so happy

Ivoni
Thu Sep 04, 2003 7:51 am
#1

Changes:

- Rebalanced special moves on Flamethrower, Acid Rifle, Lightning Rifle (Bounty Hunter),

- Improved damage and range values on Flamethrower, Acid Rifle, Lightning Rifle (Bounty Hunter)

- Fixed bad range modifier for midrange on Flamethrower, Acid Rifle, Lightning Rifle (Bounty Hunter)

- Removed specific resource requirement from draft schematic on Flamethrower, Acid Rifle, Lightning Rifle (Bounty Hunter) , Grenades, Particle Beam, Lightning Cannon, Acid Beam, Rocket Launcher

- Added rotating flamethrower beam (aoe graphic)

- Fixed particles on flamethrower, acid rifle, Acid Beam

- Added rotating acid beam (aoe graphic)

- Increased damage for all grenades (including light fragmentation).

- Improved damage significantly for Particle Beam, Lightning Cannon, Acid Beam, Rocket Launcher

- Added ideal range modifiers to Particle Beam, Lightning Cannon, Acid Beam, Rocket Launcher

- Armor piercing values have been modified on some of the left-hand fire weapons


Ideal ranges are arrayed in this order:
acid rifle - 16m ideal.
lightning beam ideal is 32m.
particle beam 48m.
rocket launcher 64m.


What does this mean?

Guns do more damage and are easier to make. Everything that was on patch came through for us. Give me a few hours and I'll let you know exactly what the damage and time modifier's are for us.

YES, we are screwed in that this is not retroactive. All guns you possess now horrible.

No, we don't know what does what yet as everything has to be made and this will take hours.

Also of note in the patch

- Added separate level of detail sliders for various systems (particle, character, and static object) This was done to allow for more flexibility for players to decide what they wanted to see in high detail and low detail.

? Does this mean the lag pistol can now be turned down? I'll let you know.

- Fix to prevent accidental harvester deletions. There is now a system message reminding you to remove any contents in the hopper, and/or to power down the harvester when trying to redeed it.
- Allow for power and maintenance to carryover if structure is re-deeded. Power and maintenance values will remain in the harvester upon re-placement.
- Factories re-deed costs have been re-instated. We had disabled them while we fixed the factory issues.
- Power update. Potential energy attribute > 500 yields up to two times more power output. Power of that quality can last up to two times longer.
- Fixed issue that prevented the removal of manufacturing schematics from factories. The "remove schematic" button now works properly.

****** Know what this means?. You know all those boo-hoo I lose money posts by weaponsmiths? Guess what. They no longer do. They can freely move their harvestors around and not lost any money or power. HA!!!

- Increased the minimum distance for destroy missions in small cities. We extended the minimum distance that a destroy mission will spawn now so that players will have to leave town in order to get them to spawn. The problem was that the spawn distance was too low, and the lairs were spawning as soon as the players took the missions. This allowed players to sit in town while others in their group could be outside of town, see the lair spawn and destroy it right away. This could be repeated over and over again for easy FP gain.

? I'm not sure if this affects Anchorhead. I know it will the Imperial Oasis. You could literally almost shoot at your destination from mission terminal.

- T21 rifle updated. The damage values have been modified and armor piercing set to heavy.

? Guess we'll find out what they can do now in comparison to us

- New skill names, descriptions, and improved titles for the Pistoleer. We added some more appropriate names to the skill tree.
- New skill names for Brawler and Marksman skills. Skill descriptions have been updated slightly as well.

? Well, we get a new name. There's hope for our names at least.

- Fixed issues with state defense modifiers. They didn't work, now they do.

****** HUGE.

- Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue.

** no spamming this, but read below for the big nerf

- Increased vibroknuckler range to 5 meters.
- Increased unarmed damage
- Decreased unarmed move costs.

** I know some of you are TKA's.

- Increased movement accuracy penalties/defensive bonuses. The "Run and Gun" technique has a bigger penalty, but gives greater ranged defense.

*** Bunnies might be harder now

- Fixed combat spam with grenades. Wasn't working, now it is.

** joy

- Added 30 second posture change/knockdown timer. This applies to how often a player or creature can be knocked down. Once they have been knocked down they are immune to another knockdown move for 30 seconds.

*** NERF ALERT *** NERF ALERT - Exploit for this is in PvP. Duel your pal, get knocked down. End duel. Guess what. 30 seconds of INVULNERABILTY!!! WHOOT! (Yes I think this is a horrid change)

- Decreased cost of all knockdown moves. When we added the 30 second timer, the costs and damage needed adjustment.
- Increased damage of all knockdown moves

** at least there's that. Does more damage at least and costs less to do.

- Changed all "delay" moves to use a 30 second timer

** Not sure what this means. Possibly to go with the nerf that you can't use them but every 30 seconds.

- Fixed issue where some dots would not always be completely removed when they should be.

** Not sure if this implies your death = dot removed

- Buncha Buncha CH changes. Go read em.

- Rangers got some of the revamp. Go RANGERS

- Entertainers can now deny you healing. Don't tick em off.

I'm off to go test stuff. Let you know as soon as I can.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
-Krillin-
Thu Sep 04, 2003 8:04 am
#2

I'm wondering if I can drop pistoleer now that our other weps do some decent dmg. Maybe get some points back.



-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
Ivoni
Thu Sep 04, 2003 8:07 am
#3

Did you miss that they fixed defense stats? They work now.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Stelonous
Thu Sep 04, 2003 8:09 am
#4

I know... I want to call in sick at work now so I can test out my TK bonuses...



Mecra Von'Stelonous
Gamble
Thu Sep 04, 2003 8:24 am
#5

Hah, WOOHOO I'm not the only one that considered this...



On a scary note.. I actually woke up to my alarm this morning thinking someone just told me that the patch was out and now all specific resources were gone so i could get better commando weapons... Wow I play this game too much...




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MaDCoW8Me
Thu Sep 04, 2003 8:29 am
#6

I made a new LP with krayt tissue, stats are 94-287 2.4 spd unsliced.



Aipest Geera
CC Extraordinaire
elorei1
Thu Sep 04, 2003 10:55 am
#7



MaDCoW8Me wrote:
I made a new LP with krayt tissue, stats are 94-287 2.4 spd unsliced.




hot **edit**. thats a nice weapon, sliced and powered up...with last ditch, holy hell.
Nevs
Thu Sep 04, 2003 11:02 am
#8

I like all the changes =)



I do feel bad for my weaponsmith though. I stopped by his vendor and he has 10 of the prepatch HARs on there.




Tobie' Nevios of Starsider
Master Dancer/ Master Image Designer
~~Dance like nobody's watching~~
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