Commando Archive
Thread: Master has added bonuses on TC
There are a few past posts (from last week I think) that cover those new Test Server bonuses...I've also verified myself that these bonuses at the Master level DO NOT mean anything has been taken away from the lower levels...
2 key things I remember seeing at the Master level is +25 Melee Defense and +30 for Flame Thrower & HAR Accuracy...
The cool thing is that the +25 at Master would give us a total of +30 for Melee Defense...combine that with a row of TKA and you can up that Melee Defense to +60 which is more then enough to counter the 2.5x Melee Damage Bonus that's killing us...That's my new path...although you can up that Melee Defense even more if you go for the master level of TKA...
On another note, more and more Bio-Engineered clothing is showing up with +4 Melee Defense...not huge, but I think it's cool...Use a an undershirt with +4 under your armor...it has 4 sockets still left...haven't seen any, but if you find some cool skill taps with Melee Defense...wow...gets me all tingly...lol...or how about some more Ranged Defense Skill Tapes...nice...
I like these changes... Right now I'm TKM and 0440 Commando, but I have over 900k heavy XP built up and 300k combat XP built up so I'll be able to go Master once these changes hit the main server! Whoohoo! Then I'll be Master Commando and Master TKM!
That's what I wanted originally, but didn't do it because Master Commando had no worth over dabbling.
It is good that there could be some incentive to become a master commando other than proton grenades whose ideal range is in their blast radius. The certification name for the Heavy Acid Rifle was also fixed, but not the weapon itself.
Why would the boost to melee/ranged defense negate the 2.5x damage penalty? Melee and ranged defense effect how often you dodge melee and ranged attacks, not how much damage you take from them.
and that is exactly why it would offset the damage. You would be hit less, so the damage would even out over the long run.
I love TKM, the Meditation tree is awesome, the balance tree gives good resistances, and precision tree gives good melee/ranged defense.
The TKA trees Melee and Ranged Defense were also bolstered. The total Ranged and Melee Defense for a Master Commando/Master TKA are over +90 each on TC now. Also, the (+) to melee defense will not change how much damage you take per hit but it will change howmany hits you take.
As far as Power Boost and Force of Will are concerned, I believe PB takes half of your mind stat and adds it to eachg bar in your HAM and FoW speeds up your incap timer. I am not 100% on those since I have not gotten that far in the TKA tree yet.