Commando Archive

Thread: Question re: skill pt. allocation (what would you do?)

jedifromjapan
Thu Oct 23, 2003 11:47 am
#1

So I seem to be at an impasse and I would appreciate any feedback you might offer me. My current setup looks like this:


*Teras Kasi Master


*0/4/4/0 Commando


*Both the Explore and Hunting paths in Scout


*4 skill points left


So i'm thinking if I dropthe two Scout paths (terrain negotiation is nice and all but is it really necessary since i'm gonna be close-quarters anyways?) then I can flesh out my Commando skills and get Master. The proposed changes on the TC for MC look nice and I have been capped at 300K Combat and 900K Heavy weapons xp for ages now so the grind to Master wouldn't really be much of a grind at all once I free up the points.


The other idea I was having was to drop both Scout paths yet againbut this timepick up Pistoleer along the way in order to round out my arsenal of specials to use with my LP. To be honest, I hardly ever use my LP now even thouhg I have a very nice Krayt one. I like the idea though of getting Healthshot2 atnoivce and being able to stack DOT's. I'm not sure how far I could get into Pistoleer with my remaining skill points but it should be enough to get a couple more specials at the very least.


Anyways, thoughts/comments/suggestions/revisions? Btw, i'm pretty intent on dropping Hunting (if not Explore as well) since i'm too lazy to even skin/harvest anymore and all my money comes from running missions anyways. I've explored a couple alternative builds as well in the past. I've been a near Master Rifleman and a Master CH as well with this char and after dropping all of Rifle and most of CH, the TKM + Flame4 path + 1/1/0/0 CH (for the Sludgies) was a nice solo build but since I mostly group now I want as much offense as I can muster (hence the zero medic skills). So lemme know what you think: go for MC or Pistoleer? Thanks in advance.

maddogs
Thu Oct 23, 2003 1:41 pm
#2

actuly i think there be to ways for u to go that work out best


1 get novic medic u can get stim bsthat can heal 500 verey nice if u ask me


or


2 go smugler fod fd and panick shot thees r thr best to skills in game in my opinan




===============================================================


Daniel' Judson-Leonheart

VullcaN
Thu Oct 23, 2003 1:51 pm
#3

Whats good for PvP?


I keep getting knocked down by bounty hunters and dizzied so i cant stand up AT ALL whil they shoot me 10 times untill im dead


is there anything that can prevent that?


and is the smuggler tree with panic shot and low blow working properly on human players so that i could knock them down and stop them from shooting long enough to set them on fire?



or would it be better to go pistoleer?

jedifromjapan
Thu Oct 23, 2003 6:16 pm
#4

Hmm... thanx for the feedback, I appreciate the input.
Seylesh
Thu Oct 23, 2003 7:58 pm
#5

Both are very viable options. In the end, it's all up to you though.



Personally, I don't know that I would want to drop Explore Tree. You'll be really..really..really..slow.




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StarNick
Thu Oct 23, 2003 8:11 pm
#6

dunno bout TKA, but pistoleer pistol technique IV has +30 def vs KDs those could help...


anyways, i wouldn't recomend taking explore out of the picture..sure we fight close quarters..but we need to RUN many times! also, the devs apparently LOVED hills on every planet save Lok..and you'll be wishing for the explore skills back when you move around...




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AlufNull
Fri Oct 24, 2003 5:05 pm
#7

I have played with and without it and have concluded that explorer is a waste of pts. Especially if you are not going to be using the scout tree for anything else. Without it you are saving 29pts. That is two more branches ofanother profession if you already have master.


As for what to do with them, that will depend on what you want to do in the game. My template is skewed for PvP.


Command 0/4/4/0 FT is a no brainer and the heavy weapons can drop people in one shot at range.


Pistoleer 0/4/4/0 Defense and accuracy.


TKA 4/0/0/4 Power Boost, Meditate and Defense


Smuggler 0/0/3/0 Knock down and delay combo is devestating. This makes good use of the launcher pistol with it's excellent range mods.


Medic 0/1/0/0


Hope you see somthing useful here. Good luck.





"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
AlufNull
Fri Oct 24, 2003 5:06 pm
#8

Sorry, two more branches if you already have novice.


They really need an edit feature here.




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
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