Commando Archive

Thread: Is Commando good in close quarter combat ??

NinjaVai
Fri Oct 24, 2003 3:02 am
#1

im thinking of commando are they good in close ??
SaGey0pooh
Fri Oct 24, 2003 3:09 am
#2

...



----------Sayge' Lightningstrike----------

First novice marksman in all of SWG
Sharizzo
Fri Oct 24, 2003 4:06 am
#3

well...


Wehave a flamethrower...


If you have 6 tkas on you you can light them all on fire at once




--------------------------------------------------
Wuat Hesh (Gorath) TKM/Rifleman
Wulli Hesh (Gorath) Master Doctor/ Master CM
I STILL SUPPORT WUAT AND SQURAN'S CONQUEST OF NABOO.
I AM NO LONGER THE BEST SMUGGLER ON GORATH (SEE SQURAN)
Sadius
Fri Oct 24, 2003 5:56 am
#4

Depends on what you mean by good.... If it's taking unarmed 4 and getting no benefit, than yes. Or if you mean taking a 2.5 damage penalty with aFT orHAR than yea we are good in close too. If you get flamesingle2 then you will be good in close(That last one isn't sarcasm)







Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
Ivoni
Fri Oct 24, 2003 8:22 am
#5

Nothing more fun than a dark trooper hitting your buffed pistoleer friend for a min and the pistoleer healing himself and fighting.

Then said Dark Trooper walks over to you and kills you in ONE hit in 61% kinetic armor with full buffs.

Priceless



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Hellshot
Fri Oct 24, 2003 8:37 am
#6

I can top that Ivoni. Nothing like doing flame cone 1 and 2 on 2 darktroopers only to be told that you dont have permission to access the corpes because you felt like being freindly with another person nearby. And then seeing them geta holcron when you haven't gotten 1 after a hundred kills.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Vex28
Fri Oct 24, 2003 6:34 pm
#7

... one shot kill... commandos dont have a right to bich...
Ivoni
Fri Oct 24, 2003 8:02 pm
#8

Oh, because I can one shot kill an unarmored unprepared n00b in PvP

OOOH...I'M UBER...

But when I'm the only guy in the group of 20 that is dying over and over

Why? Oh yeah...I get killed in one hit by NPC's even though I'm buffed in 61% kinetic armor.

Yeah...I got no right.

Oh, and there isn't a single thing I one shot kill white con or higher.

Oh, and I can't KS anybody but a smuggler or carbiner (both broke)



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
StrmCommando
Fri Oct 24, 2003 8:31 pm
#9

Out of all people bitching, I'd expect it the least out of Ivoni. I bitched for maybe 2 days after I got back on my Commando. Yes, the 2.5x damage nerf is retarded enough to make me want to wash my eyes with bleach in dis-belief, but they aren't gonna be changing it for a while. So I get around it, Do your special, and equip your launcher pistol, it avoids taking 2.5x the damage while it's equiped, once you can use your special again, use supression, switch to flame thrower, and roast it again. Simple.
CarlTheWookie
Fri Oct 24, 2003 8:39 pm
#10






Vex28 wrote:
... one shot kill... commandos dont have a right to bich...





Open mouth, insert foot.





Nyce Ta'Meetcha - Bela Imperial Division - Commando /Smuggler(Flurry)
Commando Timeline: (stole this from one of my commando brothers)
Useless class of Masochists
GODS OF DEATH
Tinkerbells

GotUrBacca - TRIAD - Master Gunfighter/Master CH (Eclipse)
"Pikachu! I Choose You!" and "A!" "F!" "A!" "F!" "A! A! A! A! A!" "F!"
- words to live and die by.




Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
TEST CENTER


Xeromancy
Fri Oct 24, 2003 8:53 pm
#11

Strm, the issue is that we... we're so limited in what we can do. A pure commando has low damage skills with the LP... that is, has little to rely on other than the flame DOT, and I know I get one-hit killed often enough that using my FT special and then switching to LP is not viable. Kiting to avoid the 2x? Nah, warps take care of that.


And yes, I get one-hit killed very often.... sometimes with melee dark blue cons, although rarely, every so often with melee white cons, I never see any yellow cons ever, and always with melee red cons. It's pretty messed up. With one of my critters, (grand wrix, GSP...) I can solo just about anything I meet... haven't tried anything too insane, but jogging around dantooine, 1v1, no worries. However, without the pets, I canSOMETIMES kill a single dark blue melee con (example: mottled wrix)on my own. Never a white melee con, or anything higher. Without pets theres really no difference between a white con and a red con. The difference is simply whether the thing will die from my DOT after I've been DB'ed.


Correction: I can oft kill a dark blue melee con with my FT ninja switch to LP or unarmed. And I do... but I feel like a heel stuffing my FT in my pocket... it just doesn't make sense to me . And IN ANY CASE, we shouldn't have to switch weapons in order to SURVIVE a fight with an enemy which the developers describe as of a difficulty which should only prove somewhat of a problem if I fight 2 or 3 at a time, or more, even relying only on autoattack, which I don't.


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
Belce2
Fri Oct 24, 2003 9:10 pm
#12

First, I am a grouping commnado, my experience is based on that. When I do group, its with a fencer and a doctor with quite a few carbine boxs done, fencer too.


When do I get hurt


When I do crowd control for the 3 of us. Warning shot is a big hit to mind.


Other than that, nope, not at all, unless I choose to. And I choose to when the fencer gets less mind than I have.


I can kneel at 3m and fire a flamethrower special without worry, wait for it to recycle and fire again, without any agro.


The most important thing for agro in this game seems to be proximity to target. If I am 5m away and you 1m away, as long as you do damage, I can as much as I want with out care. Benefit of a human tank.

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