Commando Archive

Thread: Plz, explain... Dev, corespondent or someone who knows.

PKNecron
Fri Oct 24, 2003 8:21 am
#1

We are a glorified melee class. I mean what else can we be with weapons that only hit accuratly up close and specials that only work if we are closer than 16 meters. So, that siad, why the hell do we take a melee damage mod? 99.9% of PVE mobs will go melee when attacked. This means we have to get close, hit them with a special attack that means you can't attack again for 15 seconds, which matters becuase 75% of the time you miss with it. Then we take 300-500 damage per hit from the whimpiest mobs in the game.


I say get rid of the melee mod, treat Commando weapons like pistols. Either that or let us use specials at range, and reduce the special recycle times. We are the only class that can't spam specials. Well, we can spam them, but we only do like 4 a minute or so which isn't really spaming.




Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
Ivoni
Fri Oct 24, 2003 8:24 am
#2

Yes we all think it's dumb.

But don't exaggerate. We can spam our special every 7 to 8 seconds depending on the gun at flame4.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
PKNecron
Fri Oct 24, 2003 8:25 am
#3

Well, maybe at flame 4 you can, but I am flame 1, and its at least 15 second delay where you can't even talk while you wait for the special to reset.



Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
alioninwinter
Fri Oct 24, 2003 2:52 pm
#4

I don't know about your other weapons since most people don't even use them, but the Flamethrower specials at 16m or less makes sense realistically and for in game. Fire doesn't travel very far well. Besides it does DOT dmg and it hits hard, pretty good chance of one shotting unbuffed players so I wouldn't complain too much there about the range limitation on specials. You would simply do too much dmg at long range without this to balance it out.

I agree melee-bonus to dmg should be removed, also for Riflemen, and everyone else. To-Hit bonuses are a better compensation for melee here.



==================================================
Master Dragger, Drunken Friar
Gabriev
BlackDragonETM
Sat Oct 25, 2003 7:22 am
#5

ahh i think we commandos should beable to take a flame thrower and put a big arse ring of fire around us for a shield while we pwn nething else that tempts to come inside the ring but of course i should say u commandos seeing how im still working on unarmed 4 atm and havent started on the marksmen tier yet...but hey if i was a noob i wouldnt of known to get unarmed out of the way first and then do the easy gun part of course ill prob do rifles first since its the hardest of the 3 guns
Jeren_Sehn
Sat Oct 25, 2003 7:56 am
#6

alion:


Most people don't argue with the range limitation...except in connection with the 2.0-2.5x damage multiplier. Since it went into effect, I really only use my FT for the DOT, and only once (or else I'll be incapped) and usually only when I'm in a group. When I'm within melee range,I use other weapons and skills, for the most part, so as to avoid the highdamage.


So that leavesme ina class who's specials are best used at a range where I'd rather rely on my Pistoleer skills, because I dislike being incapped and killed (call me crazy).


And will hate it more if the equipment damage on death/incap goes live. I'm still not leaving commando.





(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

(ggggggggggggggggggggggggggggg8WX
nnn][[[[[[[[[[nng)
Seylesh
Sat Oct 25, 2003 10:42 am
#7








Ivoni wrote:


But don't exaggerate. We can spam our special every 7 to 8 seconds depending on the gun at flame4.






I know you're being serious here Ivoni, but I almost died laughing when I read this.


Something about "spamming" and "every 7 to 8 seconds" had me laughing my ass off.




Sey'lesh Ma'tek - Master Chief Wannabe - TACT
Stopped posting professions cause I ran out of room
The loosest cannon the Rebellion ever recruited. Or was that loosest screw...

Come to Hyacinth City and live with the dancing Bantha!
Now recruiting citizens based at 4867,2222 south of Doaba Guerfel on Corellia
Send some mail to our incumbent mayor Emilbus for details!!!
maddogs
Sun Oct 26, 2003 1:00 am
#8

lol me to lol spaming lol and as for exat time iv tested and retested any flamer any speed no mater what is extly 8.5 secs unles u get hit with a stun move thenits around 10-15 secs thats y last dich on a commando is a killer they stand there waiting to be abel to shoot agen lol for like ever




===============================================================


Daniel' Judson-Leonheart

Page 1 of 1
Previous Next