Commando Archive
Thread: Just a heads up for you guys about upcoming CH changes
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Ivoni
Fri Oct 24, 2003 9:08 pm
#1
They are making serious changes to the CH profession in essence making the entire profession make more sense and making mastery more worthwhile.
Some of the changes are actually exciting and will add more depth to the game.
Read here for all of them
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=7098#M7098
HOWEVER...
They are lowering non-ch / novice ch to having a max pet level of 10.
AND...
You will only be allowed one pet / droid / faction at a time. Not 3...ONE.
FURTHERMORE...
They are completely revamping the entire system to at what point you can have a graul mauler.
Instead of 3/2/0/0 you will now need 4/4/3.
SO...
If you are a master commando, just forget about CH.
If you are a 0/0/4/0 Commando.....
PEACHY!!! SOE HATES CH dabblers, but UBER OVERPOWERED COMMANDOS? HECK NO!
You can master CH, novice medic and have 3 points left over.
OH..
And you will be useful and powerful unlike the Master Commando who runs like a girl from melee.
Some of the changes are actually exciting and will add more depth to the game.
Read here for all of them
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=7098#M7098
HOWEVER...
They are lowering non-ch / novice ch to having a max pet level of 10.
AND...
You will only be allowed one pet / droid / faction at a time. Not 3...ONE.
FURTHERMORE...
They are completely revamping the entire system to at what point you can have a graul mauler.
Instead of 3/2/0/0 you will now need 4/4/3.
SO...
If you are a master commando, just forget about CH.
If you are a 0/0/4/0 Commando.....
PEACHY!!! SOE HATES CH dabblers, but UBER OVERPOWERED COMMANDOS? HECK NO!
You can master CH, novice medic and have 3 points left over.
OH..
And you will be useful and powerful unlike the Master Commando who runs like a girl from melee.
Ivoni
Fri Oct 24, 2003 9:11 pm
#2
Not that I dislike girls in any way or find them ineffective combatants.
Actually...I'm afraid of them...
But I digress...
Just wanted to be clear and not imply girls suck..
err..nevermind.
Actually...I'm afraid of them...
But I digress...
Just wanted to be clear and not imply girls suck..
err..nevermind.
Seylesh
Fri Oct 24, 2003 10:07 pm
#4
We gotcha Ivoni. We know you're an equal opportunity person...er reptile...er..what are you again?
Ivoni wrote:
Not that I dislike girls in any way or find them ineffective combatants.
Actually...I'm afraid of them...
But I digress...
Just wanted to be clear and not imply girls suck..
err..nevermind.
-Krillin-
Sat Oct 25, 2003 5:02 am
#5
That's my beef Ivoni....if they want to nerf CH that's fine, but
DO AWAY WITH THAT STOOPID MELEE DMG MODIFIER!!!
Seriously, why would anyone master commando with this situation? 2 useless trees and now it looks like you have to do TKA if you want to be able to solo anything. Looks like I have to reinvent my char AGAIN.
Xeromancy
Sat Oct 25, 2003 10:06 pm
#6
Good question Krillin.... why am I mastering commando again? dunno... but I am..
2/3/4/0
Bah.
Also, 1101 CH, **edit**, 0004 Smuggler(soon to be dropped), 0000 pistoleer(also going away)
Athein
Pigbrane
Sat Oct 25, 2003 10:31 pm
#7
Just a warning, this is kinda long.
I really like most of this. Stops the Graul Mauler Mania that goes around and makes people too powerful. This reinforces the idea, YOU SHOULD NOT BE ABLE TO SOLO EVERYTHING. This does kill alot of people skill wise so they can become real powerful, but what other class besides Commando and CH, have 2 useless lines if you aren't going to master it?
Hurting faction pets though? I think that is going a bit to far. I am not saying you should have 3 ATST's out, but make the Faction Pet levels associated with your rank. High rank level means more total FP levels you can have out, only at General or so be able to pull out 3 pets, and at the highest level pull out a max level of 270 (if im figuring this right its 2 ATST's and a medic). But Dev's doesn't pay attention to petitions unless a correspondant suggests the idea, and thats a maybe.
Droids? Where to begin? You should be able to pull out 1 droid and a pet/FP at any time, some crafters need the droids, and then a pet to protect them so the crafter can run away. Droids are very weak imo, and don't turn the tides very much (unless you have a pre-nerf like me
). 1 droid limit sounds just fine with me and have a pet out. Another example is some medics have a droid to heal wounds, if they have a creature with wounds, and they don't have food on them, and can't forage, they have to trek all the way back to town, just to heal the wounds. A medic droid (extremely weak 200 HAM or so, and light armor) would work nicely, but 1 pet out at one time rule comes in and throws this out the window.
Just my thoughs on this, sorry bout the length, Its late and lots is running through my head.
I really like most of this. Stops the Graul Mauler Mania that goes around and makes people too powerful. This reinforces the idea, YOU SHOULD NOT BE ABLE TO SOLO EVERYTHING. This does kill alot of people skill wise so they can become real powerful, but what other class besides Commando and CH, have 2 useless lines if you aren't going to master it?
Hurting faction pets though? I think that is going a bit to far. I am not saying you should have 3 ATST's out, but make the Faction Pet levels associated with your rank. High rank level means more total FP levels you can have out, only at General or so be able to pull out 3 pets, and at the highest level pull out a max level of 270 (if im figuring this right its 2 ATST's and a medic). But Dev's doesn't pay attention to petitions unless a correspondant suggests the idea, and thats a maybe.
Droids? Where to begin? You should be able to pull out 1 droid and a pet/FP at any time, some crafters need the droids, and then a pet to protect them so the crafter can run away. Droids are very weak imo, and don't turn the tides very much (unless you have a pre-nerf like me
Just my thoughs on this, sorry bout the length, Its late and lots is running through my head.
Ivoni
Sun Oct 26, 2003 1:21 pm
#8
What kills me is the mentality that the Graul is the be all end all.
What it is simply, is decent hps on pet with armor and great kinetic resists. This is great against animals.
What is isn't, is able to fight an NPC who pulls out a stun baton (bammo). And there are just far too many of those who pull out some sort of melee weapon and not just unarmed.
What it is simply, is decent hps on pet with armor and great kinetic resists. This is great against animals.
What is isn't, is able to fight an NPC who pulls out a stun baton (bammo). And there are just far too many of those who pull out some sort of melee weapon and not just unarmed.
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