Commando Archive

Thread: an idea on how to fix the 2.5 mod

NinjaStyle
Fri Oct 24, 2003 11:09 pm
#1

ok i dont think this has been posted before so here goes...

pretty simple:
make it so the higher tier you get in "field tactics" respectivley lowers the damage mod.
ie:
novice commando: 2.5
field tactics1: 2.0
field tactics2: 1.5
field tactics3: 1.0
field tactics4: 0.5
master commando: 0.0

this makes sense because as you gain knowledge in the field you also learn how to protect yourself, plus it will also give people incentive to get more into the commando line besides just flame 4.

feel free to add on, or critize






Saiko Iaceiwokae

Rebel Colenel - Civil Chaos


ScootieJoogab
Fri Oct 24, 2003 11:11 pm
#2

Or just get rid of it completely.



Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
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The first Master Smuggler on Kettemoor named Scootie Joogab
maddogs
Sat Oct 25, 2003 8:49 pm
#3

hey i like that of sorts its good but i think it should be gotin rid off all to gather



===============================================================


Daniel' Judson-Leonheart

Sadius
Sat Oct 25, 2003 9:13 pm
#4

I also agree that it should be dumped but since Pall said it's not going to happen, I think that the Field Tactics would be a great place to put this.






Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
Xeromancy
Sat Oct 25, 2003 9:50 pm
#5

Sadius, where is your sig quote from?



"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
Sadius
Sat Oct 25, 2003 10:41 pm
#6

Me






Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
StarNick
Sun Oct 26, 2003 1:27 pm
#7

interesting idea


i however, doubt the devs will consider it..especially .5 on each FT box...


at master commando, there wont be a melee dmg mod..which the devs wont ever do


and considering that master commando is getting +25 melee, all they'll prolly do is just slap on melee def (yet for weeks told us that we were going to get def mods taken away..) and have the 2.5X reduced to something like carbineers




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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