Commando Archive
Thread: an idea on how to fix the 2.5 mod
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NinjaStyle
Fri Oct 24, 2003 11:09 pm
#1
ok i dont think this has been posted before so here goes...
pretty simple:
make it so the higher tier you get in "field tactics" respectivley lowers the damage mod.
ie:
novice commando: 2.5
field tactics1: 2.0
field tactics2: 1.5
field tactics3: 1.0
field tactics4: 0.5
master commando: 0.0
this makes sense because as you gain knowledge in the field you also learn how to protect yourself, plus it will also give people incentive to get more into the commando line besides just flame 4.
feel free to add on, or critize
pretty simple:
make it so the higher tier you get in "field tactics" respectivley lowers the damage mod.
ie:
novice commando: 2.5
field tactics1: 2.0
field tactics2: 1.5
field tactics3: 1.0
field tactics4: 0.5
master commando: 0.0
this makes sense because as you gain knowledge in the field you also learn how to protect yourself, plus it will also give people incentive to get more into the commando line besides just flame 4.
feel free to add on, or critize
maddogs
Sat Oct 25, 2003 8:49 pm
#3
hey i like that of sorts its good but i think it should be gotin rid off all to gather
Sadius
Sat Oct 25, 2003 9:13 pm
#4
I also agree that it should be dumped but since Pall said it's not going to happen, I think that the Field Tactics would be a great place to put this.
StarNick
Sun Oct 26, 2003 1:27 pm
#7
interesting idea
i however, doubt the devs will consider it..especially .5 on each FT box...
at master commando, there wont be a melee dmg mod..which the devs wont ever do
and considering that master commando is getting +25 melee, all they'll prolly do is just slap on melee def (yet for weeks told us that we were going to get def mods taken away..) and have the 2.5X reduced to something like carbineers
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