Commando Archive
Thread: WHY is commando being made the joke of pvp???
Even my precious flamesingle2 is missing HALF the time in pvp. (again no kidding or exageration). do you know how EMBARASSING that is??? some novice gunfighter or novice tka can easily take me out in the time it takes to take another shot. WHAT IS GOING ON?
I've also noticed AT-STs cannot be taken out with 1 burn DOT. This does not bug me that much, but if you're are going to make it that way, take them out of pve plz. The other day i ran all the way to the fc caves on dantooine overt. i figured i'd help my friends out by taking out an at-st or 2, you know, to boost their chances at getting a holocron. but guess what? the trip to coronet to go overt, then the 20min trip to the caves was all for nothing as i soon found out. I lit that thing on fire and waited...
NOTHING
i got nothing out of my intentions to help the average player.
I dont know if other people are noticing these problems. (i cant read every thread). but if you are please tell us about them here. i would appreciate your thoughts and maybe ideas on how to improve my chances of actually HITTING something with my flamethrower.
KRAAL, ahazi
CH/COMMANDO
This sounds appropriate. The commando class was massively overpowered before. They either need to miss a lot or do damage to friend AND foe. And a burn attack should not kill a big block of metal like the AT-ST.
Eyeshot baby. It's all about eyeshot.
Tyr - Bounty Hunter / Ranger - Kettemoor
This sounds appropriate. The commando class was massively overpowered before. They either need to miss a lot or do damage to friend AND foe. And a burn attack should not kill a big block of metal like the AT-ST.
Eyeshot baby. It's all about eyeshot.
Tyr - Bounty Hunter / Ranger - Kettemoor
Wow perfect, I surrendered Smuggler and was going Commando, just 20k Carbine points away and now I have this to look forward too? Just perfect... I guess I'll have to go Bounty Hunter now too.
Thank you so much SOE....
I've noticed this as well, but I guess I'm used to it. The fact is that the flamethrower in particular does massive damage in PvP, but it is balanced by how often you hit and by the delay until the next shot. The flamethrower has little to no penalty on wielder's HAM so that isn't an issue, however, a TK or Pistoleer can run in close and mess up a Commando since the flamethrower does jack at close range. The same TK or pistoleer runs in close with a BH and they are toast since the LLC is awesome at zero range. As far as AT ST's all I can say is Rocket launcher baby. Guildie is still working on his Commando and he just took out his first AT ST solo with the rocket launcher. Like you he tried with a pet/flamethrower combo, but the DOT of the flame does not hurt it all that much - as it shouldn't. Pet/Rocket launcher combo was right on the money. No one profession is a PvP God as you put it - they all have strengths and they all have weaknesses that can be exploited in PvP. You just have to do enough PvP, try enough combos, and die enough times to gauge what tactics other players are using and how you can attempt to counter those in PvP.
A second thought about PvP is that the best PvP players in game are not masters in any Elite profession - they have certain trees from different elite professions that compliment the weak areas one may have. Every class will be nerfed at some point and then beefed up again - it's all a balancing act to try to give everyone an equal chance in PvP - wait it out. Commando's are great examples. They were broken as heck when the game launched - some stuck it out, it got patched and now they are happy for the most part. The folks that aren't happy are the ones that made Commandos after the patch and didn't have to deal with all the BS from before. Since the patch the number of Commandos has risen greatly - why? Because everyone thought they were the unstoppable PvP choice. In the beginning the CH was the "Me too" character - now it is by far all Commandos and Bounty Hunters. Bounty Hunters are a whole other story.
AM i wrong? plz tell me if i am
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shensen sed
*snip*
As far as AT ST's all I can say is Rocket launcher baby.
*snip*
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this ant picking on u bud just pointing out a fact
he sed the atsts were in the force crystl cave right well rls gernads none of r disposibel weps work in caves or any buliding for that fact
so that guy with his atst had nothing to wory about no way could u kill that atst unles u were a masterswords man with a big hamer
i just whent it to be sed that it ant no fare that we cant use gernds or hwps in bulidings i meen most gernads ar used in buildings in real life helo devs think
Commandos are still powerful - but never powerful in PvP or PvE when not in groups
also, BH's are getting borked as well and i hear pistoleers are getting def mods beefed up..(like they need it)
it is really sad that the two skill pt intensive HYBRID proffessions are becoming like this...and a big reason? mainly from all the other combat classes complaining how they were hit and DoTed 16 m away (would THEY let a TKA get that close?!?) and overpowered..meanwhile whenever im grouped with my master carbineer friend..he consistently outdamages me since he's much faster and gets more hits...