Commando Archive

Thread: WHY is commando being made the joke of pvp???

vonbraat
Wed Oct 22, 2003 11:27 am
#1

WHAT HAVE YOU DONE TO THE COMMANDO PROFESSION?? has anyone else noticed that your missing ALOT more now? I kid you not, i miss 95% of the time with overchargeshot2. overchargeshot has been borked since they let it be used with ft, but this is ridiculous. thats not the worst...

Even my precious flamesingle2 is missing HALF the time in pvp. (again no kidding or exageration). do you know how EMBARASSING that is??? some novice gunfighter or novice tka can easily take me out in the time it takes to take another shot. WHAT IS GOING ON?

I've also noticed AT-STs cannot be taken out with 1 burn DOT. This does not bug me that much, but if you're are going to make it that way, take them out of pve plz. The other day i ran all the way to the fc caves on dantooine overt. i figured i'd help my friends out by taking out an at-st or 2, you know, to boost their chances at getting a holocron. but guess what? the trip to coronet to go overt, then the 20min trip to the caves was all for nothing as i soon found out. I lit that thing on fire and waited...

NOTHING

i got nothing out of my intentions to help the average player.

I dont know if other people are noticing these problems. (i cant read every thread). but if you are please tell us about them here. i would appreciate your thoughts and maybe ideas on how to improve my chances of actually HITTING something with my flamethrower.

KRAAL, ahazi
CH/COMMANDO



and there was much rejoicing...
Theedage
Wed Oct 22, 2003 1:06 pm
#2

/yawn



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
TyrTheRager
Wed Oct 22, 2003 1:16 pm
#3

This sounds appropriate. The commando class was massively overpowered before. They either need to miss a lot or do damage to friend AND foe. And a burn attack should not kill a big block of metal like the AT-ST.


Eyeshot baby. It's all about eyeshot.


Tyr - Bounty Hunter / Ranger - Kettemoor

TyrTheRager
Wed Oct 22, 2003 1:18 pm
#4

This sounds appropriate. The commando class was massively overpowered before. They either need to miss a lot or do damage to friend AND foe. And a burn attack should not kill a big block of metal like the AT-ST.


Eyeshot baby. It's all about eyeshot.


Tyr - Bounty Hunter / Ranger - Kettemoor

Tsunami87
Wed Oct 22, 2003 1:33 pm
#5

Wow perfect, I surrendered Smuggler and was going Commando, just 20k Carbine points away and now I have this to look forward too? Just perfect... I guess I'll have to go Bounty Hunter now too.


Thank you so much SOE....





Tsu - Master Squad Leader

Wrrylsnakk
Wed Oct 22, 2003 1:47 pm
#6

thats hilarious! a BH telling a commando he is over powered! Are you serious... with ONLY using master commando and nothing else no creatures or medic skills or anything. I cant even take out a kaduu nest anymore. AS A MASTER COMMANDO!!!!!!!!!!!!!!!!! and i dont want to hear about tactics... i dont have to use tacitcs to take out a kaduu nest with my marksmen pisol 4 why should i with MASTER COMMANDO!
maddogs
Wed Oct 22, 2003 1:50 pm
#7

well for thos of u who think were over powerd ur full of bull---- and i can prove it to becos we were made to kill aststs and we dont do as much dam as a pistoler and nowere nere the dam a carbiner dos i had one kill me to day in one shot form 64 m away did 1234 dam in one shot in pvp then sowerds man with that power hamer can do a aoe attack and do 7000 dam evry 1 sec i no that for a fact becous i was trying to get a holocron and there was this guy with a power hamer hiting 7000 dam evrye time and once he did 12000 dam to 3 npc dark troopers at onec and i was doing max 3000 and they had the exct same resistens vers blast and heat so dont give me the bull that commandos r way over powerd or ever were a master sowerds man can kill a atst in 5 secs iv seen it hapen the fatses iv seena commando kill one 30secs and he usly dies



===============================================================


Daniel' Judson-Leonheart

Shensen
Wed Oct 22, 2003 3:10 pm
#8

I've noticed this as well, but I guess I'm used to it. The fact is that the flamethrower in particular does massive damage in PvP, but it is balanced by how often you hit and by the delay until the next shot. The flamethrower has little to no penalty on wielder's HAM so that isn't an issue, however, a TK or Pistoleer can run in close and mess up a Commando since the flamethrower does jack at close range. The same TK or pistoleer runs in close with a BH and they are toast since the LLC is awesome at zero range. As far as AT ST's all I can say is Rocket launcher baby. Guildie is still working on his Commando and he just took out his first AT ST solo with the rocket launcher. Like you he tried with a pet/flamethrower combo, but the DOT of the flame does not hurt it all that much - as it shouldn't. Pet/Rocket launcher combo was right on the money. No one profession is a PvP God as you put it - they all have strengths and they all have weaknesses that can be exploited in PvP. You just have to do enough PvP, try enough combos, and die enough times to gauge what tactics other players are using and how you can attempt to counter those in PvP.


A second thought about PvP is that the best PvP players in game are not masters in any Elite profession - they have certain trees from different elite professions that compliment the weak areas one may have. Every class will be nerfed at some point and then beefed up again - it's all a balancing act to try to give everyone an equal chance in PvP - wait it out. Commando's are great examples. They were broken as heck when the game launched - some stuck it out, it got patched and now they are happy for the most part. The folks that aren't happy are the ones that made Commandos after the patch and didn't have to deal with all the BS from before. Since the patch the number of Commandos has risen greatly - why? Because everyone thought they were the unstoppable PvP choice. In the beginning the CH was the "Me too" character - now it is by far all Commandos and Bounty Hunters. Bounty Hunters are a whole other story.




[[[[[[[[[[[[[[[[[[
Shensen
~-KOG-~
[[[[[[[[[[[[[[[[[[
"Warned you we tried, listen you did not. Now screwed we all will be. Way to go Kenobi." -Yoda
Wrrylsnakk
Wed Oct 22, 2003 3:31 pm
#9

thats hilarious! a BH telling a commando he is over powered! Are you serious... with ONLY using master commando and nothing else no creatures or medic skills or anything. I cant even take out a kaduu nest anymore. AS A MASTER COMMANDO!!!!!!!!!!!!!!!!! and i dont want to hear about tactics... i dont have to use tacitcs to take out a kaduu nest with my marksmen pisol 4 why should i with MASTER COMMANDO!
vonbraat
Wed Oct 22, 2003 5:46 pm
#10

I dont get why people keep saying a burn attack should not affect AT-STs. You're spraying them with chemicals that are on fire, so it sticks and burn for a long time, causing massive amounts of electrical and structural damage. Thats about as realistic as it gets. I see no reason why an AT-ST should not be completely destroyed by a burn attack.

AM i wrong? plz tell me if i am



and there was much rejoicing...
maddogs
Wed Oct 22, 2003 7:17 pm
#11

___________________________________________


shensen sed


*snip*


As far as AT ST's all I can say is Rocket launcher baby.


*snip*


____________________________________________


this ant picking on u bud just pointing out a fact



he sed the atsts were in the force crystl cave right well rls gernads none of r disposibel weps work in caves or any buliding for that fact


so that guy with his atst had nothing to wory about no way could u kill that atst unles u were a masterswords man with a big hamer


i just whent it to be sed that it ant no fare that we cant use gernds or hwps in bulidings i meen most gernads ar used in buildings in real life helo devs think




===============================================================


Daniel' Judson-Leonheart

StarNick
Wed Oct 22, 2003 7:50 pm
#12

Commandos are still powerful - but never powerful in PvP or PvE when not in groups


also, BH's are getting borked as well and i hear pistoleers are getting def mods beefed up..(like they need it)


it is really sad that the two skill pt intensive HYBRID proffessions are becoming like this...and a big reason? mainly from all the other combat classes complaining how they were hit and DoTed 16 m away (would THEY let a TKA get that close?!?) and overpowered..meanwhile whenever im grouped with my master carbineer friend..he consistently outdamages me since he's much faster and gets more hits...




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Wyrren
Wed Oct 22, 2003 8:37 pm
#13

yeah it was pretty sad today I missed a guy 6 times in a row with flamesinge 2 and i was right on top of him. Its pretty sad that with flame 4 +80 flamethrower accuracy that im missing that many times. Even with PvE now im missing almost every other shot. This is freakin sad.



-Melal Mikin-
Carbineer - - Squad Leader - - Bounty Hunter
<UND> - - Eclipse

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