Commando Archive

Thread: Secondary class...what to pick?

proteus7
Thu Nov 06, 2003 9:21 pm
#1

Well, finally made Commando, and I'm trying to decide what a good secondary class to pick is. As it appears to be impossible to tank 8k+ HAM mobs in this game solo, I've gone up to 1-1-0-0 in CH, giving me a decent tank. I assume standard tactic will be send pet in, flame away. So..questions


1) How do you do Commando WITHOUT a pet tanking for you? It almost seems like CH is mandatory, with the 2.5x melee penalty, and short range on FT. In addition to CH, I have room for a few other combat skills...


2) Seems like the other viable combat classes are TKA, Pistoleer, and Smuggler. Looking at those:


TKA - Good defensive bonuses, and meditate. Some great short range damage potential, but then, isn't that what FT is for?


Pistoleer - Good speed bonuses, and excellent damage shots that I can use with my launcher pistol. Melee knockdown alsoseems useful (then switch to FT for the kill).Unfortunately, I need to use the FWG5 to advance in this line, and isn't the launcher pistol the "low end" weapon until FT?


Smuggler - Some cool pistol based moves, including long-range knockdown, but no speed/accuracy bonuses. Again, FWG5 required to advance in this line


The rocket launcher and HPC seem very nice, but with charges will get very expensive. After beeing shot witha lightening cannon from a BH for over 6000pts!!!!!! I think its totally unfair that we have charges on HPC, and they don't.


Opinions, suggestions, etc are very welcome!


Thanks


Proteus Tielaxi


ISF Commando, Chilastra Galaxy



MameArcad
Thu Nov 06, 2003 9:28 pm
#2

I took pistoleer 0/0/4/0 -carbiner 0/0/2/0 -Teras kasi 0/3/0/0 to go with commando really helps for pvp with all those +knockdown/dizzy/etc defense



Oar Busao, Bloodfin. Ex-master: Artisan, architect, scout, medic, doctor, scout, carbineer. Soon to be BH 0040, Master Pisto.
Raptor2k1
Thu Nov 06, 2003 9:38 pm
#3

If you wanted to try something interesting, you could go BH so yo get fun stuff like torso shot with the LP. Otherwise, TK is probably your best non-pet bet. Other interesting combos would probably include things like swordsman or doctor, so you can buff yourself.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


LightG1138
Thu Nov 06, 2003 9:49 pm
#4

im doing medic myself, i have all the firepower i will ever need, so i thought a support profession would suit me best.



Litus Litan

-Jedi Knight
CrulleFasadi
Thu Nov 06, 2003 11:24 pm
#5

Me I have gone Commando 0,4,4,0 and Doctor 0,4,3,0



Great running around with 3k ham




Crulle Fasadi - Commando/Doctor
bikebum
Thu Nov 06, 2003 11:31 pm
#6

I really like commando, tka, smuggler.... great combos. You can tank, you have firepower, you can self buff, and you can FD if things get too hairy.
ScootieJoogab
Fri Nov 07, 2003 12:32 am
#7

Speaking in terms of solo power, I'd say TKA for defensive bonuses and CH for a decent pet. Commando gives you all the pure damage you need. Combat tricks aren't really a necessity.


However, it's a pretty run-of-the-mill path. Myself, I'm a Smuggler/Commando. Slicing's an amazing moneymaker. However, pets truly are a solo prerequisite and my rock beetle only takes me so far. I only really shine in groups where I have other tanks to distract my enemies.






Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
----------------------------------------------------------------------------------------------
The first Master Smuggler on Kettemoor named Scootie Joogab
ChewGoBack
Fri Nov 07, 2003 3:27 am
#8

Creature Handler and Flame4 are a great PvE combo.



Gimble
M*A*S*H
I am Elder, hear me ROAR!
Disable ratings for a happier life!


Wictor
Fri Nov 07, 2003 5:18 am
#9

Im currently CH 4-4-0-0 in addition to MC
And for PvE purposes I must say that using Toxic Battlelords, Spider Hunters and Gnarled Rancors is totally awesome. However, in light of the upcoming CH change I will probably give up my CH in favor of the smuggler Rouge tree and some Teras Kasi.



______________________________
Mike of ATO ( Formerly LFD )
IGN Wictor @ Bria Galaxy [ & Darth Clownshoe ]
[ ATO ] [ id ] [ db-2 ] x-Counter-Strike "Pro"Gamer

CarlTheWookie
Fri Nov 07, 2003 5:36 am
#10

Master Commando/Mast Smuggler. I never go out hunting w/o buffs. Since I have a secondary account that is a Master Doc, I have no worries. Infact, I made the Master Doc just so I could buff my commando.


Hopefully once the stat bug is fixed re: food/spice buffs, and the armor holes get plugged, things will be a little easier.



Nyce Ta'Meetcha - Bela Imperial Division - Commando /Smuggler(Flurry)
Commando Timeline: (stole this from one of my commando brothers)
Useless class of Masochists
GODS OF DEATH
Tinkerbells

GotUrBacca - TRIAD - Master Gunfighter/Master CH (Eclipse)
"Pikachu! I Choose You!" and "A!" "F!" "A!" "F!" "A! A! A! A! A!" "F!"
- words to live and die by.




Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
TEST CENTER


Mavarus
Fri Nov 07, 2003 6:02 am
#11

If your looking to boost your commando profession, here is what to get:


Master Commando


Smuggler 0040 (all these go great with the LP)


Pistoleer 0044


TKA 0100


Novice Medic


*This is my template and very deadly


Master Commando of Invictus





Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

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