Commando Archive
Thread: commando+
do you guys think mst rifleman+mst commando would be a good combo?please tell yes or no and why
thanx in advance
yes
i use my haevy weps to incap some one but they always get healed or db stollin so if i was a sniper i use hwp to incap and that sniper shot to db
ah yes,very good point
i thouhgt of another good one,more money!
/evillaugh![]()
Why not have the best of all?
My template for my commando is:
Commando 1440 (cryoban grenade for a cold damage weapon, har isuseless)
Rifleman 4100 (sniper shot, mind shot2, headshot3and conceal shot)
Smuggler 0430 (you can slice terminals and weapons for your own benefit, you get knockdown with LP, feign death and a very nice 10 second warcry effect from range with panic shot)
TKA 4440 (meditate to heal own wounds, disease and poisons , unarmed toughness and kd+dizzy on melee, high unarmed damage for when it gets personal)
zero points left over.
A true commando imo. Tough as nails (tkasi), deadly in long range (rifle), in close range (pistol and flamer and grenades) and with tricks up its sleeve (smuggler)
Hey Tac, surprised not TKA 4404 since you got enough offense and that last line gives you defense, and on TC its going to be even more defense along with something new called defense acuity which raises your chance to dodge, block or counter. Also, there is an increase in length and eficiency of that meditation mind focus skill.
Me, I change my mind frequently but Im 98% positive Im going to go MTK, Master Comando, then Scout 1000 just to be able to camp to call my mount after Im done in combat.
yeah how does that saying go? The best defense is a good offense?