Commando Archive

Thread: HOW ABOUT WE GET RID OF THE ACID RIFLE......

chuckalupagus
Sat Nov 08, 2003 6:08 pm
#1

and go with something else.


i would like to see a machine gun.


any other suggestions?




Chuckalupagus -Chaos-
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StarNick
Sat Nov 08, 2003 6:24 pm
#2

rehash of countless pleas of commandos since the dawn of time...


Jedi Knight II..hell Dark Forces 1-2 too..had repeating blasters..kyle was a commando...a great deal of weapons in the game aren't even lasers too...we would REALLY benefit from a hvy repeating blaster (not the e-web, but sorta like the imp one from jedi knight II..or the light one from dark forces II) and also add more star warsy to swg...


Half of the hvy weaps are geared towards Anti-vech


Half of the hvy weaps are geared towards anti-infantry


FT geared towards anti-infantry


HAR...seems to be geared to anti-vech..but without AP its worthless


LP is geared towards both..a hybrid


If they do do away with the HAR and do add a repeating blaster...it should be like the LP..a hybrid for both vechs/infantry..




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Polyantimer
Sun Nov 09, 2003 2:32 am
#3

That would be cool. Add some pistol accuracy in the line, and maybe give overcharge 3 in that line as well as where ever else you can get it. Maybe toss in an attack that is specialized to take a big chunk out of a vehicle, or heavily armored animal, like an Armor Piercing attack, at level 4, that completely passes by any armor mods. (And effectivness percents) That would Kill.


Can't wait to get bored of the 'path of enlightenment' so I can go back to being a commando.





PolyAntimer

MichailArris
Sun Nov 09, 2003 8:18 am
#4

Actually the Heavy Acid Rifle would have a use if the accuracy and speed modifiers worked correctly. It would work perfectly against mobs that have a Acid vunerablity.


Now here are what the Devs need to do to make this a viable weapon:


Make the HAR an actual rifle, with its own specials (instead ofthe bad copying of the Flame Thrower specials) and ranged as a rifle so you don't have to be in melee range to use it. Along with the speed and accuracy modifiers from the marksman tree should apply to the HAR.


The HAR also needs to become either AP1 or AP2.


There are some other things that need to be fixedbut if the above are done then the HAR could become a decent weapon.




Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


Tsunami87
Sun Nov 09, 2003 10:14 am
#5

No Pistol Accuracy line. If you still need Pistol Accuracy go get Pistoleeer for all I care.


Just make HAR usefull. A KD special? A Blinded Special? I mean if you get shot in the face with acid. Theirs probally a chance in Real Life that you wont be able to see anything.





Tsu - Master Squad Leader

Crix1337
Mon Nov 10, 2003 4:19 am
#6

gatling gun!



____________________________

you just got owned
Crix1337
Mon Nov 10, 2003 4:23 am
#7

like this:



http://world.guns.ru/machine/6_m134_movie.jpg




____________________________

you just got owned
Impdip
Mon Nov 10, 2003 6:02 am
#8

We shouldnt get rid of the acid rifle, because if you look at the amount of animals that have acid resistance is close to none and alot i mena ALOT of animals have reistance to heat and we have no armor piercing so we need the acid rifle in those cases. I think the devs need to help us with the armor piercing of our flamethrowers and acid rifles.
Mavarus
Mon Nov 10, 2003 4:07 pm
#9

OK, we can always get pistol special for our LP, so leave it alone. The HAR on the other hand is crap and not even unique.


NOW, since we are considered range now, give us a heavy or light machine gun. It would fit the commando prof to the "T". Just think being the real support prof we are meant to be, It would be great. Send us in, lay out a strip of fire on the incoming troops, backoff and send the infantry in (pistoleer, carbineers, rifleman, and such).


BUT, the devs obviously want to take the fun out of the game seeing how they screwed up nearly every prof now.


ATTENTION DEVS, MAKE THE GAME LIKE U ADVERTISED IT!!!!!!!!!


Master Commando of Invictus




Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

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